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Blender Git "geometry-nodes-distribute-points" branch commits.

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November 30, 2020, 18:17 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-distribute-points
November 30, 2020, 15:43 (GMT)
Cleanup: add a comment
November 30, 2020, 15:34 (GMT)
Merge branch 'master' into geometry-nodes
November 30, 2020, 15:33 (GMT)
Cleanup: correct function name
November 30, 2020, 15:23 (GMT)
Geometry Nodes: Change modifier name

The modifier was called "Empty", which reflects the fact that the modifier
doesn't do anything when you add it. However, that is not true after you
change the modifier's node group, and the fact that the modifier uses
nodes is the one thing that distinguishes it at this point. This commit
changes the name to "Geometry Nodes", which is simple and consistent
with the "Geometry Node Editor" and the naming of the project so far.
November 30, 2020, 09:27 (GMT)
Merge branch 'master' into geometry-nodes
November 29, 2020, 23:28 (GMT)
Add debug timer prints to possion for fututer performance discussions
November 27, 2020, 18:44 (GMT)
Merge branch 'master' into geometry-nodes
November 27, 2020, 18:44 (GMT)
Geometry Nodes: do not create geometry depsgraph relation for empty object

This resulted in a warning.
November 27, 2020, 18:38 (GMT)
Geometry Nodes: support muted nodes

The handling of muted nodes is handled at the derived node tree
level now. This is also where expanding node groups is handled.
Muted nodes are relinked and removed from the derived tree
during construction. The geometry node evaluation code does
not have to know about muted nodes this way.
November 27, 2020, 18:25 (GMT)
Theme: Update shader node color to match socket color

Related to T82689

Reviewed by Brecht
November 27, 2020, 18:07 (GMT)
UI: Update node socket colors

Note: This also changes the Shader socket color, to match "Shading" in the Outliner.

Theme update for shader nodes will be committed separately.

Related to T82689
November 27, 2020, 18:06 (GMT)
Geometry Nodes: Fix building in Mac
November 27, 2020, 17:21 (GMT)
Geometry Nodes: Support exposing string sockets to the modifier

Create a string IDProperty in the modifier initialized with the socket's
default value.
November 27, 2020, 11:17 (GMT)
Fix generating to many points on dense meshes
November 26, 2020, 23:04 (GMT)
Add seed input for scatter node
November 26, 2020, 22:06 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-distribute-points
November 26, 2020, 21:52 (GMT)
Geometry Nodes: fix when vertex group exists but there are no MDeformVerts yet

The `mesh->dvert` array is only allocated when needed. Just creating a new vertex
group without any vertices in it, does not trigger the allocation.
November 26, 2020, 21:47 (GMT)
WIP posion attribute map point removal
November 26, 2020, 21:07 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-distribute-points
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021