Blender Git Commits

Blender Git "gooseberry" branch commits.

Page: 13 / 103

May 20, 2015, 14:23 (GMT)
Keep interpolation type of keyframes when cleaning

Not sure how well that will work in practice, but there's a
whole studio of people ready to test.
May 20, 2015, 13:30 (GMT)
Squeakycleanlinator tool for Hwoozeberry.

Basically it's a clean tool, but also removes a channel if the only
remaining keyframe has the default value only and is not used by
drivers or generative modifiers.

It's supposed to help with performance of the heavy scenes in
gooseberry.

Field test in gooseberry for now, masterification later.
May 20, 2015, 12:30 (GMT)
Use dedicated versions of shapekey eval functions for strands.

Strand shapekeys will be interpreted as delta keys without a basis,
since the basis would be animated and therefore useless for static keys.
To avoid complexity in the already overburdened shapekey functions and
to skip old legacy code, the strands shapekeys now have their own
functions.
May 20, 2015, 10:56 (GMT)
Removed some useless old code.
May 20, 2015, 10:48 (GMT)
Removed the complicated optional refdata handling from the generic
shape key eval function.

This now goes to a dedicated strands function which can be cleaned up
properly, all the old code can function as before.
May 20, 2015, 10:42 (GMT)
Merge branch 'master' into gooseberry
May 20, 2015, 10:14 (GMT)
Fixed shape key reference data usage, for applying shape keys on top
of an animated base.

This is necessary for strand shape keys. The basis of the data comes
from the cached animation or simulation results, i.e. we can't use the
fixed basis key or the result would always become static.
May 19, 2015, 22:15 (GMT)
Various cleanups.
May 19, 2015, 18:41 (GMT)
Initial support for rendering vdb file sequences.
May 19, 2015, 16:34 (GMT)
Merge branch 'master' into gooseberry
May 19, 2015, 15:31 (GMT)
Apply strand shape keys to both the base strand coordinates and the
motion state.

This means shape keys work on the goal positions for hair as well as
the simulation results (hair motion).

If the simulation is created before shape keys are applied, the
resulting sim will be mixed with the shape keys, becoming more rigid
with increased shape weights.

OTOH the shape keys can also be applied to the animation result, before
doing hair simulation. In that case the shape will only affect the goal
positions and the bending shape of the hair, but the hair is otherwise
free to move.
May 19, 2015, 13:42 (GMT)
Set the 'from' pointer in Key directly in the init method, so it works
with NULL pointers too.
May 19, 2015, 13:19 (GMT)
Added back the deprecated KeyFrom struct in Key, for backward
compatibility.
May 19, 2015, 12:55 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/blenkernel/BKE_key.h
source/blender/blenkernel/intern/key.c
source/blender/makesdna/DNA_key_types.h
May 19, 2015, 12:50 (GMT)
Unified code for identifying unconventional shapekey owners between
gooseberry and alembic branches.

The shapekey code has been modified in both branches, adding particle
shapekeys in gooseberry and cache library shapekeys in alembic. The
two approaches are slightly different, but based on the same idea of
extending the 'from' owner info in Key, so that keys can be used without
a 'from' ID and/or with an index for identification.

This patch unifies the approach in both branches to make it slightly
less messy and avoid merge conflicts.
May 19, 2015, 12:29 (GMT)
Cycles: add support for transforming the grid (pos, rot, scale).

This makes it easier to incorporate external VDB files in the Cycles
scene (at least in Blender).
May 19, 2015, 12:26 (GMT)
Ported key owner type code from gooseberry, to better sync both branches.

The shapekey code has been modified in both branches, adding particle
shapekeys in gooseberry and cache library shapekeys in alembic. The
two approaches are slightly different, but based on the same idea of
extending the 'from' owner info in Key, so that keys can be used without
a 'from' ID and/or with an index for identification.
May 19, 2015, 11:15 (GMT)
Fix building without FFMPEG

Note - seems fps for movies are only calculated with ffmpeg?
May 19, 2015, 10:02 (GMT)
Merge branch 'alembic' into gooseberry
May 19, 2015, 10:00 (GMT)
Improved relaxation code for strand lengths in hair edit mode.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021