May 18, 2015, 17:43 (GMT) |
New operator for 'splicing' Alembic data, i.e. writing part of the frame range to a new archive. This feature is useful when cache size becomes to big and unwieldy. For sending shots to a render farm a large cache can now be split into smaller parts, which are spliced off and can be sent individually. |
May 18, 2015, 17:13 (GMT) |
Scrubbing after movie has finished playing works now |
May 18, 2015, 16:49 (GMT) |
Initial support of audio scrubbing in blenderplayer. Still lots of corner cases to check: * sound FPS not changing with speed settings of player * picture and video still not 100% in synch * Haven't checked what happens when audio is finished. Some changes were made to make things nicer: * Scrub now initiates on mouse click instead of mouse motion, makes things more predictable. * When scrubbing a movie with sound, don't pause playing after scrubbing. |
May 18, 2015, 11:10 (GMT) |
Merge branch 'alembic' into gooseberry |
May 18, 2015, 11:09 (GMT) |
Optional arguments for the cache baking operator to chose a frame range. If these properties are left undefined the operator will use the scene frame range as before. |
May 18, 2015, 10:40 (GMT) |
Merge branch 'alembic' into gooseberry |
May 18, 2015, 10:38 (GMT) |
Very basic printing of cache bake info to have some feedback in background mode. |
May 15, 2015, 15:33 (GMT) |
Test support for audio in internal player to showcase in weekly :) |
May 15, 2015, 15:32 (GMT) |
Merge branch 'master' into gooseberry Conflicts: source/blender/editors/animation/anim_draw.c |
May 15, 2015, 11:00 (GMT) |
Merge branch 'alembic' into gooseberry |
May 15, 2015, 10:13 (GMT) |
Removed redundant particle matrix calculation when writing hair caches. This could give a significant improvement in cache baking speed. The particle matrix is particularly costly to calculate for highly subdivided meshes. |
May 14, 2015, 14:51 (GMT) |
Merge branch 'alembic' into gooseberry Conflicts: source/blender/blenkernel/intern/mesh.c source/blender/depsgraph/intern/depsgraph_build_relations.cc |
May 14, 2015, 14:35 (GMT) |
Merge branch 'master' into alembic Conflicts: build_files/scons/tools/Blender.py source/blender/blenkernel/intern/mesh.c |
May 14, 2015, 14:25 (GMT) |
Merge branch 'master' into gooseberry Conflicts: build_files/scons/tools/Blender.py source/blender/blenkernel/intern/mesh.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/particle_system.c source/blender/editors/interface/interface_handlers.c |
May 14, 2015, 11:26 (GMT) |
Merge branch 'alembic' into gooseberry Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp |
May 14, 2015, 10:17 (GMT) |
Fix for Drag force fields: was using inverted velocity. |
May 13, 2015, 18:31 (GMT) |
Zoom to frame options, requested by the Hwoozeberry (dutch translation) team. There are 3 options here: 1) Keep range (previous behaviour) 2) Seconds - allows a specified offset in seconds around current frame 3) keyframes - zoom to include a number of keyframes around the cursor Options 2 and 3 have their own properties to tweak the behaviour and all options can be found in User Preferences->Interface under the 2D viewports section. Number 3 will probably need some refinement so commiting here for the hwoozeberry team to test first. |
May 13, 2015, 16:13 (GMT) |
Fix for previous commit: the "goal deflect" feature wasn't actually filtering effectors by type. |
May 13, 2015, 14:50 (GMT) |
Merge branch 'alembic' into gooseberry Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp |
May 13, 2015, 14:49 (GMT) |
Optional feature "Goal Deflect" to disable goal forces when hitting a deflector object. |
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