Blender Git Commits

Blender Git "greasepencil-refactor" branch commits.

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Revision edf310d by Antonio Vazquez (greasepencil-object, greasepencil-refactor)
January 20, 2020, 15:19 (GMT)
Merge branch 'master' into greasepencil-object
Revision 8061f2a by Antonio Vazquez (greasepencil-object, greasepencil-refactor)
January 20, 2020, 14:47 (GMT)
GPencil: Reduce Fill opacity while drawing

This is used when fill strokes to be able to see the lines below and make a more precise filling. This opacity will be reset in the final fill and it's only while drawing.
Revision 5babbdf by Antonio Vazquez (greasepencil-object, greasepencil-refactor)
January 20, 2020, 14:44 (GMT)
GPencil: Cleanup comment
Revision 4420095 by Antonio Vazquez (greasepencil-object, greasepencil-refactor)
January 20, 2020, 14:43 (GMT)
GPencil: Cleanup old runtime data not used
January 20, 2020, 14:35 (GMT)
GPencil: Move duplicated sbuffer vertex color set to function
January 20, 2020, 12:46 (GMT)
GPencil: Fix missing stroke color while drawing when use Vertex Color
January 20, 2020, 12:27 (GMT)
GPencil: Fix Fill color when using Vertex Color

January 20, 2020, 12:16 (GMT)
GPencil: Convert Vertex Color to Linear from Palette or Brush color

Grease pencil works in linear, but the brushes and palettes no.
January 20, 2020, 10:55 (GMT)
GPencil: Fix Fill opacity factor in Fill tool
January 20, 2020, 09:33 (GMT)
GPencil: Fix Fill missing while drawing and new draw strokes
January 19, 2020, 16:21 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 19, 2020, 16:21 (GMT)
Merge branch 'master' into greasepencil-object
January 19, 2020, 16:20 (GMT)
GPencil: Test modifiers Tint and Hue/Saturation to use material if the Vertex color is not active.
January 19, 2020, 16:19 (GMT)
GPencil: Fix error in convert to Vertex Color

It was not checking if the alpha of tha material was > 0 to detect if Fill and/or Stroke material.
January 19, 2020, 15:46 (GMT)
GPencil: Fix Color properties using sRGB

The colors were wrong because now all is Linear.
January 19, 2020, 15:35 (GMT)
GPencil: Move opacity factor to stroke from runtime

If the modifier is applied, need to be in the stroke.

Note: Maybe we need to active this value in some sculpt brush to define the opacity of the Fill, because when you apply the modiifer, you can only replace the value using the modifier again. Other solution would be a reset opacity operator.
January 19, 2020, 15:21 (GMT)
GPencil: Fix Opacity modifier for Fill

Now the modifier is able to apply opacity to the Fill area as it was in previous versions.
January 19, 2020, 01:12 (GMT)
GPencil: Refactor: Reuse GPENCIL_MaterialPool across multiple objects

This minimize the number of UBO we create and the number of UBO switching
we have to do to render each objects.
January 18, 2020, 15:31 (GMT)
GPencil: Fix slow calculation in Edit transformations

Now the triangulation is only calculated once by stroke, not for each point.
January 18, 2020, 14:55 (GMT)
GPencil: Fix color modifiers

With new draw engine implementation the old system did not work.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021