Blender Git Commits

Blender Git "hair_immediate_fixes" branch commits.

Page: 10 / 32

November 19, 2014, 14:28 (GMT)
Borrow transform system interaction: When arrow direction has direction
close to view direction, use up/down movement of mouse to calculate
offset.
November 19, 2014, 14:27 (GMT)
warnings
November 19, 2014, 14:23 (GMT)
Merge branch 'master' into gooseberry
November 19, 2014, 13:48 (GMT)
More refinement to the widget system. Now camera widget should be
indistinguishable than the displayed widget (might probably be worth
deleting the original)
November 19, 2014, 13:24 (GMT)
Arrow Widget:

Create a cross style widget, with wireframe cross.

Allows setting a custom scale for the arrow widget also, an up
orientation.
November 19, 2014, 12:03 (GMT)
Add flag so widgets only draw on mouse over.

Camera widget now uses this, also now they only draw if limits is on.
November 19, 2014, 11:32 (GMT)
Arrow widget interaction:

Fix interaction when pivot is beside the camera. basically we now do all
calculations in 3D space and we do not scale correct the offset in 3D -
this creates a nasty dependency loop between drawing and calculation for
widgets bound to properties - ie offset depends on scale but scale
depends on screen position - ie offset.

Also added an extra callback to get the final position of the widget in
3d space and use that to calculate the scale. This takes care of
bringing a close to the camera widget to the background and the widget
keeping its initial size. The final position can be different from the
initial position, especially when the widget is offset from the original
position.
November 18, 2014, 16:48 (GMT)
Merge branch 'viewport_experiments' into gooseberry
November 18, 2014, 16:47 (GMT)
Merge branch 'master' into viewport_experiments
November 18, 2014, 12:49 (GMT)
Merge branch 'master' into viewport_experiments

Conflicts:
source/blender/gpu/intern/gpu_extensions.c
November 17, 2014, 17:48 (GMT)
More info for widget undo push string
November 17, 2014, 16:27 (GMT)
Add widget for focus of camera. There are some general issues with
widget scale that I'll fix later.
November 17, 2014, 15:30 (GMT)
Merge branch 'master' into wiggly-widgets

Conflicts:
source/blender/editors/transform/transform_manipulator.c
November 17, 2014, 14:39 (GMT)
Add flag so offset is applied in world, not screen space.
November 17, 2014, 14:20 (GMT)
Fixed overlooked function name change in game engine code.
November 17, 2014, 13:54 (GMT)
Merge branch 'gooseberry' into hair_immediate_fixes
November 17, 2014, 13:52 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/blenkernel/BKE_key.h
source/blender/editors/transform/transform_manipulator.c
November 17, 2014, 13:16 (GMT)
Fix for particle instance modifier: use a stable parallel-transport
framing method instead of the Frenet frame.

The Frenet frame is very succeptible to sudden twists along straight
sections of a curve where the second derivative (curvature) becomes 0.
November 17, 2014, 11:31 (GMT)
Use better algorithm for arrow widget back transform.

We now use plane/line intersection which seems to work quite well and
agrees to great extent with the transform system as well. There still
some small discrepancy but may also be related to scaling.
November 16, 2014, 18:40 (GMT)
WIP cage transform.

This also includes code for the node editor but probably
will try a different use case first.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021