Revision 8e5c122 by Brecht Van Lommel / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix error in Python UI script |
May 1, 2021, 08:12 (GMT) |
Added Operator tests: unsubdivide, shading, vertex connect and mark seam Added tests for: * Mark Seam * Shade flat * Shade smooth * Unsubdivide * Vertex Connect Path * select nth (Checkered Deselect) Notes: 1) Shade flat, shade smooth are base test cases (to check mesh doesn't change for real) Updated blend file: tests/modeling/operators.blend Reviewed By: zazizizou, mont29 Differential Revision: https://developer.blender.org/D10893 |
May 1, 2021, 08:12 (GMT) |
Nodes: Add a callback to check for valid socket type This adds a callback to bNodeTreeType to check which socket types are valid for the tree type. Function has been implemented for the normal tree types, and can be implemented for custom node trees with python, by adding a `classmethod` to the tree. However, only builtin socket types are supported. This is relevant for T87049, but it also has the advantage that it is now clear which node trees support which sockets. Previously this was assumed to be known by all developers. Differential Revision: https://developer.blender.org/D10938 |
May 1, 2021, 08:12 (GMT) |
Geometry Nodes: Add a template utility to mix two attribute values This is just linear interpolation, but it's nice to have an equivalent to `mix3` for only two values. It will be used for interpolation of values between bezier spline control points. |
May 1, 2021, 08:12 (GMT) |
Cleanup: Mismatched array bounds in function declaration |
May 1, 2021, 08:12 (GMT) |
Cleanup: Remove unecessary variable The value of this variable was incremented, but never used. |
Revision 75b157b by Antonio Vazquez / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
GPencil: Add "Convert Text to Gpencil" Currently when you try to convert a Text-object to Grease pencil from the Object-menu or via the operator in some other way, the Text-object is only converted to a Curve. This commit converts that curve to a Grease pencil object. Differential Revision: https://developer.blender.org/D11117 |
May 1, 2021, 08:12 (GMT) |
Cleanup: Reduce indentation by returning early |
Revision eb105f3 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix T86335: Knife tool fails on object with zero scaled axis Use invert_m4_m4_safe_ortho for the knife tool to support operating on objects with a single zero scaled axis. |
May 1, 2021, 08:12 (GMT) |
Clean-up: Edit and comments - Corrected spellings - Comments added and edited Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D10991 |
Revision ae3c0c8 by Antonio Vazquez / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix T87297: Gpencil - Disable Frames and Start delay when use Factor After talking with the GP team, we agree in disable these options when the factor is used in Build modifier. |
Revision 436a5db by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix T86799: Boolean crashes duplicating object with "Fast" solver BMesh intersect could leave invalid items in the selection list, causing a crash. The list is now cleared since boolean is such a destructive operation, it's unlikely the selection order would be useful. Thanks to @lukastoenne for finding the root cause. |
May 1, 2021, 08:12 (GMT) |
GPencil: glow fx, add threshold value color mode This patch adds a threshold value to the glow effect in color mode. Currently, the threshold is hardcoded to 5%. You can select a color and specify a higher threshold to include similar colors in the effect. Note: depends on D10670 Reviewed By: #grease_pencil, pepeland Differential Revision: https://developer.blender.org/D10672 |
Revision 01e9847 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix T87779: Asymmetric position vertices in circles primitives. Incrementing a floating point value in a loop resulted in the vertex locations for circles in primitives being slightly asymmetric. |
Revision e76b6d1 by Brecht Van Lommel / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix build error after recent changes to CPU name detection |
Revision 43da128 by Antonio Vazquez / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Cleanup: Use BLI_findindex instead of loop |
Revision 4bfbe8c by Christian Baars / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Revision 9a2f8b8 by Brecht Van Lommel / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix T87686: Cycles persistent data not updating correctly with hair |
May 1, 2021, 08:12 (GMT) |
Cleanup: removed unnecessary multiplications in area light importance sampling Differential Revision: https://developer.blender.org/D11114 |
Revision 9756e41 by Brecht Van Lommel / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
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