Blender Git Commits

Blender Git "lineart-shadow" branch commits.

Page: 6 / 76

December 8, 2021, 06:53 (GMT)
Fix T93548: Appended (material) assets don't have a fake user

Since our design is to always keep data-blocks marked as assets on exit,
and our technical design for this is to do this via fake users, ensure
the fake user is set for an appended asset.

Reviewed by: Bastien Montagne

Differential Revision: https://developer.blender.org/D13443
December 8, 2021, 06:53 (GMT)
Fix T92308: OptiX denoising fails with high resolutions

The OptiX denoiser does have an upper limit as to how many pixels it can denoise at once, so
this changes the OptiX denoising process to use tiles for high resolution images.
The OptiX SDK does have an utility function for this purpose, so changes are minor, adjusting
the configured tile size and including enough overlap.

Maniphest Tasks: T92308

Differential Revision: https://developer.blender.org/D13436
December 8, 2021, 06:53 (GMT)
Cleanup: move public doc-strings into headers for 'python'
December 8, 2021, 06:53 (GMT)
Fix T93563: Crash subdividing with overlapping tri and quad

The first loop was left out when finding the split edge boundary.

Error from f2138686d9d8c105ebf8884774fd7e4d8ff239a1.
December 8, 2021, 06:53 (GMT)
BLI: avoid invoking tbb for small workloads

We often call `parallel_for` in places with very variable
sized workloads. When many elements are processed,
using multi-threading is great, but when processing
few elements (possibly many times) using `parallel_for`
can result in significant overhead.

I measured that this improves performance by >20% in
the refactored realize instances code I'm working on
separately. The change might also help with debugging
sometimes, because the stack trace is smaller and contains
fewer irrevelant symbols.
December 8, 2021, 06:53 (GMT)
Blenloader: move ghost include path from INC to TEST_INC

The Ghost dependency was added to avoid a memory leak (rBc7a1e115b507),
but since that's only for the unit tests, it's better to add the path to
`TEST_INC`.
December 8, 2021, 06:53 (GMT)
Fix: don't use `BLI_strncpy_utf8` for copying file paths

File paths can be any encoding, so using some UTF-8-specific function is
not the right way to go.
December 8, 2021, 06:53 (GMT)
Fix `Action.asset_data["is_single_frame"]` set incorrectly

The asset metadata custom property `["is_single_frame"]` was set
incorrectly. Since this is intended for forward compatibility, including
being covered by the asset metadata indexing, it's important to have it
set correctly from the first release of Blender that includes the asset
browser.

Differential Revision: https://developer.blender.org/D13452
December 8, 2021, 06:53 (GMT)
Cleanup: Move public docs to BKE_spline.hh header
December 8, 2021, 06:53 (GMT)
Fix (unreported): incorrect custom data layer created

Without this fix `CustomDataAttributes::create_by_move`
did not work on named attributes.
December 8, 2021, 06:53 (GMT)
Fix T93560: crash with image paint undo and cycles preview render

Cycles preview rendering could free the image buffers being used by drawing in
another thread due to a race condition. This race condition was unlikely before,
but now that preview renders are started right before we draw the image in the
image editor or load it as a texture in the 3D viewport, it's likely to happen.

As we are close to release this is too risky to fix properly, just avoid freeing
the cache for preview renders instead and accept increased memory usage in some
cases.
December 8, 2021, 06:53 (GMT)
Fix missing Blender logo in Windows store package

D9681 was not properly merged to all branches, leaving a path to a non-existent
icon file in the maniphest.
December 8, 2021, 06:53 (GMT)
Cleanup: Avoid using C++ keyword as variable name
December 8, 2021, 06:53 (GMT)
Asset Browser: Nest all catalogs under the "All" item

This makes the relation to the catalogs and the behavior more clear.

Part of T93582.
December 8, 2021, 06:53 (GMT)
Asset Browser: Remove home icon for "All" item

Originally this wasn't really meant to stay there permanently, but
helped giving things a nicer alignment. Others seemed to like it at
first so it stayed, but after more feedback we decided to remove it
again. The alingment is better now with the previous commit.

Part of T93582.
December 8, 2021, 06:53 (GMT)
Docs: 3.0 release description for Linux appdata

Includes a typo fix for 2.93.
December 8, 2021, 06:53 (GMT)
NanoSVG: Mention the version we use
December 8, 2021, 06:53 (GMT)
Docs: add README for HIPEW library
December 8, 2021, 06:53 (GMT)
Licenses: Attribution document for Blender 3.0

A few libraries were updated, a few were added, and a few were missing
from the previous license document.
December 8, 2021, 06:53 (GMT)
Fix(unreported): LineArt intersection mask logic error.

The stroke generation call mistakenly uses all enabled
types to check intersection mask, the correct behavior
is to use individual edge(chain) type.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021