December 8, 2021, 06:53 (GMT) |
Fix T93548: Appended (material) assets don't have a fake user Since our design is to always keep data-blocks marked as assets on exit, and our technical design for this is to do this via fake users, ensure the fake user is set for an appended asset. Reviewed by: Bastien Montagne Differential Revision: https://developer.blender.org/D13443 |
December 8, 2021, 06:53 (GMT) |
Fix T92308: OptiX denoising fails with high resolutions The OptiX denoiser does have an upper limit as to how many pixels it can denoise at once, so this changes the OptiX denoising process to use tiles for high resolution images. The OptiX SDK does have an utility function for this purpose, so changes are minor, adjusting the configured tile size and including enough overlap. Maniphest Tasks: T92308 Differential Revision: https://developer.blender.org/D13436 |
December 8, 2021, 06:53 (GMT) |
Cleanup: move public doc-strings into headers for 'python' |
December 8, 2021, 06:53 (GMT) |
Fix T93563: Crash subdividing with overlapping tri and quad The first loop was left out when finding the split edge boundary. Error from f2138686d9d8c105ebf8884774fd7e4d8ff239a1. |
December 8, 2021, 06:53 (GMT) |
BLI: avoid invoking tbb for small workloads We often call `parallel_for` in places with very variable sized workloads. When many elements are processed, using multi-threading is great, but when processing few elements (possibly many times) using `parallel_for` can result in significant overhead. I measured that this improves performance by >20% in the refactored realize instances code I'm working on separately. The change might also help with debugging sometimes, because the stack trace is smaller and contains fewer irrevelant symbols. |
December 8, 2021, 06:53 (GMT) |
Blenloader: move ghost include path from INC to TEST_INC The Ghost dependency was added to avoid a memory leak (rBc7a1e115b507), but since that's only for the unit tests, it's better to add the path to `TEST_INC`. |
December 8, 2021, 06:53 (GMT) |
Fix: don't use `BLI_strncpy_utf8` for copying file paths File paths can be any encoding, so using some UTF-8-specific function is not the right way to go. |
December 8, 2021, 06:53 (GMT) |
Fix `Action.asset_data["is_single_frame"]` set incorrectly The asset metadata custom property `["is_single_frame"]` was set incorrectly. Since this is intended for forward compatibility, including being covered by the asset metadata indexing, it's important to have it set correctly from the first release of Blender that includes the asset browser. Differential Revision: https://developer.blender.org/D13452 |
December 8, 2021, 06:53 (GMT) |
Cleanup: Move public docs to BKE_spline.hh header |
December 8, 2021, 06:53 (GMT) |
Fix (unreported): incorrect custom data layer created Without this fix `CustomDataAttributes::create_by_move` did not work on named attributes. |
December 8, 2021, 06:53 (GMT) |
Fix T93560: crash with image paint undo and cycles preview render Cycles preview rendering could free the image buffers being used by drawing in another thread due to a race condition. This race condition was unlikely before, but now that preview renders are started right before we draw the image in the image editor or load it as a texture in the 3D viewport, it's likely to happen. As we are close to release this is too risky to fix properly, just avoid freeing the cache for preview renders instead and accept increased memory usage in some cases. |
December 8, 2021, 06:53 (GMT) |
Fix missing Blender logo in Windows store package D9681 was not properly merged to all branches, leaving a path to a non-existent icon file in the maniphest. |
December 8, 2021, 06:53 (GMT) |
Cleanup: Avoid using C++ keyword as variable name |
December 8, 2021, 06:53 (GMT) |
Asset Browser: Nest all catalogs under the "All" item This makes the relation to the catalogs and the behavior more clear. Part of T93582. |
December 8, 2021, 06:53 (GMT) |
Asset Browser: Remove home icon for "All" item Originally this wasn't really meant to stay there permanently, but helped giving things a nicer alignment. Others seemed to like it at first so it stayed, but after more feedback we decided to remove it again. The alingment is better now with the previous commit. Part of T93582. |
December 8, 2021, 06:53 (GMT) |
Docs: 3.0 release description for Linux appdata Includes a typo fix for 2.93. |
December 8, 2021, 06:53 (GMT) |
NanoSVG: Mention the version we use |
December 8, 2021, 06:53 (GMT) |
Docs: add README for HIPEW library |
December 8, 2021, 06:53 (GMT) |
Licenses: Attribution document for Blender 3.0 A few libraries were updated, a few were added, and a few were missing from the previous license document. |
December 8, 2021, 06:53 (GMT) |
Fix(unreported): LineArt intersection mask logic error. The stroke generation call mistakenly uses all enabled types to check intersection mask, the correct behavior is to use individual edge(chain) type. |
|