February 25, 2020, 13:08 (GMT) |
Fix failure to add import OpenVDB file when .blend file is saved |
February 20, 2020, 00:12 (GMT) |
Volumes: step towards support per-grid transform for Cycles The transform is used for texture lookup, but not bounds yet. |
February 19, 2020, 23:52 (GMT) |
Cleanup: add ImageKey to avoid longer argument lists and duplicated code |
February 19, 2020, 18:45 (GMT) |
Volumes: work towards per-grid transform in Eevee But not actually working yet. |
February 19, 2020, 18:31 (GMT) |
Cleanup: more refactoring of GPU material requested attributes/textures Volume grids are now handled separately from image textures. |
February 16, 2020, 18:38 (GMT) |
Fix volume object showing voxels in wireframe mode |
February 16, 2020, 18:27 (GMT) |
Volumes: add wireframe display using OpenVDB tree nodes With display option for none / bounds / coarse / fine wireframe. This is particularly useful in heavy scenes, where you might not want to load any voxel data for the viewport. |
February 16, 2020, 18:12 (GMT) |
Volumes: more fiddling with transforms in Eevee and workbench Still not quite right, but needed for wireframes to work. |
February 16, 2020, 10:29 (GMT) |
Volumes: improve openvdb grid access API, split off render utilities |
February 15, 2020, 23:20 (GMT) |
Fix Eevee volume tests failures due to wrong transforms |
February 15, 2020, 23:18 (GMT) |
Volume: support arbitray number of grids for Eevee shaders |
February 15, 2020, 21:25 (GMT) |
Smoke: put density/color in separate textrues, fixes for workbench shader This is more in line with standard grids and means we don't have to make as many special exceptions in the shading code. The workbench shader was also changed to fix bugs where squared density was used, and the smoke color would affect the density. |
February 15, 2020, 21:25 (GMT) |
Volumes: use VDB transform matrix for Eevee Still only from the first grid, not multiple transforms. |
February 15, 2020, 20:42 (GMT) |
Volumes: better integration into workbench drawing * Respect workbench object/material/single/random color * Add viewport display panel, with density scale setting * Memory usage: half float and only needed channels for OpenGL textures * Various bugfixes |
February 15, 2020, 20:40 (GMT) |
Merge branch 'master' into new-object-types |
February 13, 2020, 17:55 (GMT) |
Fix broken Eevee final render of new volume object |
February 13, 2020, 15:46 (GMT) |
Volumes: show data type in grids list |
February 12, 2020, 14:20 (GMT) |
Cleanup: don't perform some GPU shader codegen operations twice |
February 10, 2020, 13:37 (GMT) |
Volumes: API functions to modify grids in the modifiers stack |
February 10, 2020, 13:37 (GMT) |
Volumes: avoid unnecessarily unloading volume in some corner cases |
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