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Blender Git "object_nodes" branch commits.
Blender Git Commits
August 9, 2016, 14:37 (GMT) |
Merge branch 'master' into object_nodes |
July 25, 2016, 7:35 (GMT) |
Merge branch 'master' into object_nodes |
July 24, 2016, 11:9 (GMT) |
Added a number of addition matrix manipulation nodes. |
July 19, 2016, 9:43 (GMT) |
Merge branch 'master' into object_nodes |
July 19, 2016, 8:53 (GMT) |
Merge branch 'master' into object_nodes |
June 26, 2016, 10:45 (GMT) |
Minor whitespace fix. |
June 24, 2016, 14:19 (GMT) |
Added object nodes for looking up an object and transform from global data. |
June 24, 2016, 12:45 (GMT) |
LLVM TypeBuilder and copy function for node_counted_ptr. Using a DerivedMesh directly for mesh data isn't so great because the lifetime of a DM is not necessarily known at compile time, depending on branching. node_counted_ptr is basically a simplified shared_ptr variant. |
June 24, 2016, 8:23 (GMT) |
Use a hash table to register external functions with the LLVM engine. This will allow using BLI/BKE code for complex data types, such as DerivedMesh. |
June 24, 2016, 8:23 (GMT) |
Include mesh opcode functions in modules. Modifier functions with variable expression inputs are disabled, until DerivedMesh handling through LLVM is implemented. |
June 23, 2016, 17:16 (GMT) |
Fix graph return values: Not all value types are returned as duals. |
June 23, 2016, 16:36 (GMT) |
Fix for graph function signature: use pointers also for aggregate and struct types. |
June 23, 2016, 11:43 (GMT) |
Use the LLVM backend for modifier nodes. This currently fails, because the actual mesh nodes are not yet implemented in the LLVM backend. |
June 23, 2016, 10:36 (GMT) |
Reduce repetitive code in the C API by defining static node graph signatures. Node graph inputs/outputs are now defined statically and graph instances can be constructed by passing these as ArrayRefs. The code for compiling various node graph types can then be unified. |
June 22, 2016, 16:25 (GMT) |
More codegen implementations for basic functions. * float/int conversion * float3/float4 getters and setters |
June 22, 2016, 10:35 (GMT) |
Removed unused source file. |
June 21, 2016, 15:42 (GMT) |
Use load/store for float3 and float4 to generate a bit nicer code. It's unclear if the same can be done for larger aggregate types like matrix44. |
June 21, 2016, 14:50 (GMT) |
Define names for most values in generated LLVM code. These are purely for debugging the code, they help a lot in reading LLVM dumps. |
June 20, 2016, 15:38 (GMT) |
New CodeGenerator implementation for replacing the old BVM compiler. |
June 19, 2016, 12:50 (GMT) |
Moved old bvm codegen and function files into bvm module. The intern and compile modules are now truly independent from backends (llvm and bvm). |