Blender Git Commits

Blender Git "master" branch commits.

11 minutes ago
3D View: add opacity for sculpt mask display

This matches vertex/texture paint opacity options.

Useful because 0.75 is sometimes too dark to see the surface shading.

Resolves T63746
36 minutes ago
Cleanup: de-duplicate flag setting macro
45 minutes ago
Cleanup: quiet extra-semicolon warning
1 hour 48 min ago
Fix T63732: GPencil Onion now working with multiwindows

If you had several windows or, after last changes in topbar, several areas, the swith of overlays or Onion Skin was not working by area, but as whole switch, so it was impossible to have different status by window.
2 hours 6 min ago
Cleanup: comment line length (tests)
2 hours 13 min ago
Cleanup: comment line length (windowmanager)
3 hours 0 min ago
Cleanup: formatting, unused args
8 hours 47 min ago
Outliner: Simplify logic for parent nesting
16 hours 35 min ago
Edit Mode: Make edit edges black by default

This is in order to have better contrast now that
the edges are half transparent if not
in edge selection.
17 hours 23 min ago
DRW: Expose VBO garbage collection timings

This adds user side options to tweak the behavior
of the vbo garbage collection.
19 hours 7 min ago
T63644: Editing while parented is not rotating correctly

This commit tries to fix the rotation problem when the parent is at layer level.

The problem was the object location was not used, so all object not in origin got weird transformations.
19 hours 26 min ago
Fix T63669: Particle editing bypassing occlusion.

The problem occurs because status changes between BackBuffer and Offscreen.

Reviewers: fclem

Differential Revision:
20 hours 34 min ago
Fix T63648: Missing update when changing particle force fields

Force fields requires relations update in the dependency graph.
20 hours 34 min ago
Cleanup: Remove dead code

There is no more sorting happening, so the comment is out of date
by manu reasons. If something extra is needed there it would need
to be done differently anyway.
20 hours 55 min ago
DRW: Make shaded batch validation more correct

This is in order to support garbage collection of unused Custom data layer uploaded to the GPU.

Actual Garbage Collection is not added by this commit.
20 hours 55 min ago
DRW: Add batch garbage collection

This is only working for shading batches for the moment and only if some Custom data layer are not needed anymore.

The collection rate is hardcoded at 60 sec but could be exposed to the user.

This system can be extended and discard most unused batches in the future.

This commit is in prevision of removing BKE_MESH_BATCH_DIRTY_SHADING when changing shader parameters.
20 hours 55 min ago
Edit Mode: Change face mode edges display

This improve visibility in edit face select mode by using the face select color
instead of the edge select color (which is in default theme a bit more red). Also
makes the selected edges in this mode a bit more opaque (0.75 instead of 0.4).
Full opacity is still reserved for edge select mode.
20 hours 55 min ago
Edit Mode: Reduce Selected face alpha

This is to be less intrusive when doing UV mapping. They remain enough visible
in every select mode
20 hours 59 min ago
Cleanup: Remove unneeded texture nodes update function

The function was calling update() on the time curve, but there
is no update callback on that node. So, effectively the function
was doing nothing.
20 hours 59 min ago
Cleanup: Remove unneeded compositor update function

Similar to previous commit.

Compositing with animation on socket values and image sequences
still works fine.
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019