Blender Git Commits

Blender Git "master" branch commits.

46 minutes ago
Fix T52212: Vgroups doesn't work after Carve Boolean
1 hour 46 min ago
Fix potential 'divide-by-zero' in our UI fitting code.

Reported by coverity, better fix even if highly unlikely to happen...
2 hours 3 min ago
Fix T52208: Using UI_BUT_REDALERT flag for UI_BTYPE_KEY_EVENT buttons crashes Blender.

but pointer was not assigned in that case...
14 hours 38 min ago
Cleanup: Remove gitignore for api images
21 hours 21 min ago
Fix UI messages...
22 hours 30 min ago
Fix factory setup using user scripts path still
23 hours 47 min ago
Fix T51776: Make sure button icons are updated on Ctrl-ScrollWheel
Revision 920bff5 by Julian Eisel
1 day and 0 hours ago
Fix button text overlapping with shortcut text in popups

The purpose of the keymap strings is probably for un-embossed menu items
like seen in most pulldowns. I can't see a reason for also adding that
string for regularly drawn buttons within popups, we don't add it
anywhere else in the UI either. So this commit makes sure shortcut
strings are only added to buttons that are drawn like pulldown-menu
Revision 129c3ac by Julian Eisel
1 day and 0 hours ago
Minor code style corrections
1 day and 3 hours ago
Fix Label colors in popups
1 day and 3 hours ago
Fix: use click style if a pie was spawned by release or click event
1 day and 13 hours ago
Cleanup: Py3.7x warning
1 day and 13 hours ago
Cleanup: remove check for old GCC&PPC
1 day and 14 hours ago
Minor template code patch. (objectHitList =/= hitObjectList)

The Blender text editor's built in python template "Gamelogic" has a reference near the bottom to "objectHitList" as an alleged attribute to the KX_TouchSensor. This name is incorrect, it's correct name is "hitObjectList."

Attempting to access the suggested objectHitList returns error...
AttributeError: 'KX_TouchSensor' object has no attribute 'objectHitList'

The provided diff corrects this minor error.

Reviewers: kupoman, moguri, campbellbarton, Blendify

Reviewed By: Blendify

Tags: #game_engine, #game_python

Differential Revision:
1 day and 20 hours ago
Fix T52176: Bevel doesn't correctly work with default empty Vgroup.

`defvert_array_find_weight_safe()` was confusing 'invalid vgroup' and
'valid but totally empty vgroup' cases.

Note that this also affected at least ShrinkWrap and SimpleDeform
July 25, 2017, 10:44 (GMT)
PyAPI: Skip user scripts w/ factory-startup

used to check if user scripts should be loaded.
July 25, 2017, 09:39 (GMT)
Python module test: Don't cfail the test when import failure happens in preset
July 25, 2017, 07:29 (GMT)
PyAPI: utility for creating register, unregister

This simplifies creation of register, unregister functions that
simply forward calls submodules.
July 24, 2017, 23:47 (GMT)
Fix T51450: viewport render time keeps increasing after render is done.

Reviewed By: brecht

Differential Revision:
July 24, 2017, 22:48 (GMT)
Fix compositor Glare node with Simpler Star resulting in uneven rays.

Reviewed By: brecht

Differential Revision:
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2017