Blender Git Commits

Blender Git "master" branch commits.

Page: 2 / 4607

December 12, 2019, 15:04 (GMT)
Cleanup: Typo
December 12, 2019, 15:03 (GMT)
Cleanup: Follow the commenting convention

Capital letter and full stop.
December 12, 2019, 15:01 (GMT)
Cleanup: Rename variables (_tot -> _len)
December 12, 2019, 13:12 (GMT)
Cleanup: Fix typo in user preference code
December 12, 2019, 13:12 (GMT)
UI: Remove User Preference "Enable All Experimental Features"

Users should be able to know explicitly what they are testing.

By having them all enabled we run into a scenario where a new
experimental feature may have been introduced, and the user
is now using it without being even aware of that.

Differential Revision:
December 12, 2019, 12:58 (GMT)
macOS: add missing info to code signing instructions regarding key files

The instructions for this part are not exactly clear, but better to document
what took us a while to figure out to get a new system set up for signing.
December 12, 2019, 12:50 (GMT)
Revert "Fix T72064, T72158: weight paint shows X/Y/Z symmetry options that don't work"

It seems it does work along multiple axes in some cases, but not at all. So
restored the UI for now, waiting for a better fix.

This reverts commit 9569425b027cdb1c80e407697971f42fbee42388.
December 12, 2019, 12:04 (GMT)
Cycles: perform clamping per light contribution instead of whole path

With upcoming light group passes, for them to sum up correctly to the combined
pass the clamping must be more fine grained.

This also has the advantage that if one light is particularly noisy, it does
not diminish the contribution from other lights which do not need as much

Clamp values on existing scenes will need to be tweaked to get similar results,
there is no automatic conversion possible which would give the same results as

Implemented by Lukas, with tweaks by Brecht.

Part of D4837
December 12, 2019, 11:59 (GMT)
Fix T72380: New Weld Modifier is crashing when used after a Vertex Weight Modifier

It happened when the vertex group was empty.
December 12, 2019, 10:56 (GMT)
MacOS release: Fix typo in codesign instructions
December 12, 2019, 10:09 (GMT)
Cleanup: redundant NULL checks, simplify tool fallback arg checks
December 12, 2019, 09:54 (GMT)
Fix fallback tool for tools that don't define their own keymaps

Needed for UV editor transform tool.
December 12, 2019, 08:30 (GMT)
UI: Use property split layout for absolute shape keys

Differential Revision:
Author: Mikhail Rachinskiy (alm)
Reviewed By: William Reynish, Campbell Barton
December 12, 2019, 07:39 (GMT)
Fix tool fallback being ignored with transform gizmos

This only worked once the gizmo was displayed.
December 12, 2019, 07:39 (GMT)
Gizmo: use fallback tool for curve/armature edit modes
December 12, 2019, 07:38 (GMT)
Industry Compat keymap: Add Remesh shortcuts
December 12, 2019, 05:53 (GMT)
Fix error in recent context menu update

Some of them are panels, not menus.
December 12, 2019, 04:50 (GMT)
Cleanup: some variables had unused naming but were used
December 12, 2019, 02:32 (GMT)
UI: increase size of fallback tool popover
December 12, 2019, 02:30 (GMT)
UI: remove dummy tool drawing functions

Caused extra empty space to be created with no contents.
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019