Blender Git Commits

Blender Git "master" branch commits.

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February 8, 2013, 08:18 (GMT)
Fix part #33935: Texture painting slow down with mouse, but not with tablet

Issue is solved for painting on byte buffer with default sRGB display enabled.
In this case it is possible to skip any color space transform and just apply
dither if needed.

Still not sure if there's a regression in painting on flaots or not, will
continue investigation.
February 8, 2013, 08:02 (GMT)
building ghost-sdl works again.
February 8, 2013, 04:43 (GMT)
fix for error in own recent commit, null check before assignment.
Revision 286d67b by Gaia Clary
February 8, 2013, 00:28 (GMT)
fix null pointer issue when child nodes reference to unknown/invalid mesh
Revision dbcf735 by Gaia Clary
February 8, 2013, 00:27 (GMT)
fix warning message when imported Collada nodes have < 3 edges.
February 7, 2013, 21:29 (GMT)
Fix part of #34083: crash trying to play surround .wav file in the game engine
on Windows, it still doesn't play but it doesn't crash at least.
February 7, 2013, 15:36 (GMT)
Fix #34156: Spec. and Alpha Intensity OpenGL issue

Issue was caused by alpha pipeline cleanup: apparently depending on
use_alpha flag different channels for spec/alpha would be used.

Made it so talpha is computed from Image->ignore_alpha instead of
always considering to be TRUTH.

This is not so much trivial to understand what's going on here, but
it's not new issue. Anyway, if someone have got ideas how to improve
feedback here -- ideas are welcome! For now only regression is fixed.
February 7, 2013, 14:41 (GMT)
start blender maximized on X11 - finding screen limits taking window borders, title bar, panels & multi-monitor is quite involved - without this size if often wrong.
For sizes outside the screen bounds many window managers will ignore the requested size.

Also opening maximized was default with 2.49.
February 7, 2013, 14:15 (GMT)
Small UI annoyance: proxy build progress could is incorrect in some cases
February 7, 2013, 14:10 (GMT)
removing xinerama on X11 dependency, this wasn't working very usefully.
February 7, 2013, 07:24 (GMT)
fix for [#34133] Creation of an RGBA buffer from an RGB color and an alpha channel not possible.

February 7, 2013, 07:24 (GMT)
Fix #34145: 'Save Image' incorrect file type.

Own mistake in 16bit PNG support, wrong bitmask for custom flags

ftype really needs cleanup..
February 7, 2013, 04:04 (GMT)
fix for regression in bpy-api, python context passed to operators couldn't override collections.
February 7, 2013, 04:02 (GMT)
code cleanup: use exist_ok keyword arg to os.makedirs() rather then checking if the dir exists first.
February 7, 2013, 02:50 (GMT)
when using blender as a python module, force factory-startup
February 7, 2013, 02:03 (GMT)
fix for annoyance where header menus would get scroller arrows added because it would be clamped within the screen a few pixels.

This was caused from using theme shadow setting to clip the popups and a hard-coded value to translate the popup within screen bounds - these values should be the same.
February 7, 2013, 00:46 (GMT)
minor glitch in file selector, when opening with an operator sort wasn't set.
February 6, 2013, 23:19 (GMT)
CUDA / sm_20:
* Enable Lamp MIS again, it works on a GTX 570 (which is sm_20) with latest SVN. Tested by vitos1k in IRC:.
Feedback from GTX 580 users would be appreciated on this.
February 6, 2013, 21:32 (GMT)
Fix small memory leak in cycles tile render, a few bytes for each tile.
Reported by "aquo" on IRC.
February 6, 2013, 20:49 (GMT)
Fix #34139: render display did not convert to straight alpha when dithering was enabled.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021