Revision bc5df75 by Sergey Sharybin February 8, 2013, 08:18 (GMT) |
Fix part #33935: Texture painting slow down with mouse, but not with tablet Issue is solved for painting on byte buffer with default sRGB display enabled. In this case it is possible to skip any color space transform and just apply dither if needed. Still not sure if there's a regression in painting on flaots or not, will continue investigation. |
Revision 52df65b by Campbell Barton February 8, 2013, 08:02 (GMT) |
building ghost-sdl works again. |
Revision cef952a by Campbell Barton February 8, 2013, 04:43 (GMT) |
fix for error in own recent commit, null check before assignment. |
Revision 286d67b by Gaia Clary February 8, 2013, 00:28 (GMT) |
fix null pointer issue when child nodes reference to unknown/invalid mesh |
Revision dbcf735 by Gaia Clary February 8, 2013, 00:27 (GMT) |
fix warning message when imported Collada nodes have < 3 edges. |
Revision faaee15 by Brecht Van Lommel February 7, 2013, 21:29 (GMT) |
Fix part of #34083: crash trying to play surround .wav file in the game engine on Windows, it still doesn't play but it doesn't crash at least. |
Revision 7cb6212 by Sergey Sharybin February 7, 2013, 15:36 (GMT) |
Fix #34156: Spec. and Alpha Intensity OpenGL issue Issue was caused by alpha pipeline cleanup: apparently depending on use_alpha flag different channels for spec/alpha would be used. Made it so talpha is computed from Image->ignore_alpha instead of always considering to be TRUTH. This is not so much trivial to understand what's going on here, but it's not new issue. Anyway, if someone have got ideas how to improve feedback here -- ideas are welcome! For now only regression is fixed. |
Revision 3a31e1e by Campbell Barton February 7, 2013, 14:41 (GMT) |
start blender maximized on X11 - finding screen limits taking window borders, title bar, panels & multi-monitor is quite involved - without this size if often wrong. For sizes outside the screen bounds many window managers will ignore the requested size. Also opening maximized was default with 2.49. |
Revision 95bca1c by Sergey Sharybin February 7, 2013, 14:15 (GMT) |
Small UI annoyance: proxy build progress could is incorrect in some cases |
Revision 76b7afd by Campbell Barton February 7, 2013, 14:10 (GMT) |
removing xinerama on X11 dependency, this wasn't working very usefully. |
Revision 67da51f by Jeroen Bakker February 7, 2013, 07:24 (GMT) |
fix for [#34133] Creation of an RGBA buffer from an RGB color and an alpha channel not possible. |
Revision d648e03 by Sergey Sharybin February 7, 2013, 07:24 (GMT) |
Fix #34145: 'Save Image' incorrect file type. Own mistake in 16bit PNG support, wrong bitmask for custom flags ftype really needs cleanup.. |
Revision 8d47c2a by Campbell Barton February 7, 2013, 04:04 (GMT) |
fix for regression in bpy-api, python context passed to operators couldn't override collections. |
Revision 4b8fe80 by Campbell Barton February 7, 2013, 04:02 (GMT) |
code cleanup: use exist_ok keyword arg to os.makedirs() rather then checking if the dir exists first. |
Revision 0152d11 by Campbell Barton February 7, 2013, 02:50 (GMT) |
when using blender as a python module, force factory-startup |
Revision 07a3ebb by Campbell Barton February 7, 2013, 02:03 (GMT) |
fix for annoyance where header menus would get scroller arrows added because it would be clamped within the screen a few pixels. This was caused from using theme shadow setting to clip the popups and a hard-coded value to translate the popup within screen bounds - these values should be the same. |
Revision 808c2d8 by Campbell Barton February 7, 2013, 00:46 (GMT) |
minor glitch in file selector, when opening with an operator sort wasn't set. |
Revision 8011cbc by Thomas Dinges February 6, 2013, 23:19 (GMT) |
CUDA / sm_20: * Enable Lamp MIS again, it works on a GTX 570 (which is sm_20) with latest SVN. Tested by vitos1k in IRC:. Feedback from GTX 580 users would be appreciated on this. |
Revision d686b1c by Brecht Van Lommel February 6, 2013, 21:32 (GMT) |
Fix small memory leak in cycles tile render, a few bytes for each tile. Reported by "aquo" on IRC. |
Revision a85355f by Brecht Van Lommel February 6, 2013, 20:49 (GMT) |
Fix #34139: render display did not convert to straight alpha when dithering was enabled. |
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