Revision b12a019 by Ton Roosendaal January 24, 2013, 16:11 (GMT) |
Usability - Cycles materials now render in Blender Internal too, skipping the nodes. Not very useful, but at least things then show up on renders and in previews. - Node editor: if wrong shader nodes are in a tree, they draw with thene color RED ALERT headers now. (Switching render engine will show it). |
Revision 1da7d7d by Campbell Barton January 24, 2013, 14:48 (GMT) |
use bool for new code. |
Revision 5c9d1ec by Campbell Barton January 24, 2013, 14:36 (GMT) |
fix for mesh-cache modifier deform-integration used with axis-flipping would fail. |
Revision 4d50d3a by Sergey Sharybin January 24, 2013, 13:55 (GMT) |
Tiles highlight shall work fine with border render now Before it was some offset from actual tile pixels. |
Revision 7803b51 by Sergey Sharybin January 24, 2013, 13:43 (GMT) |
Fixed for strict compiler flags |
Revision f93d675 by Ton Roosendaal January 24, 2013, 13:02 (GMT) |
New 'X' icon in search buttons sometimes overlapped text, needs extra space. |
Revision 9513c03 by Campbell Barton January 24, 2013, 11:54 (GMT) |
fix for setting RegionView3D.view_matrix |
Revision 6146110 by Bastien Montagne January 24, 2013, 11:38 (GMT) |
Final memory fix for bpy.app.translations (not really a leak, but unfreed memory at end of program - I thought addons were unregistered at quit time...). |
Revision 66bf63d by Campbell Barton January 24, 2013, 11:28 (GMT) |
use inline functions for subsurf MVert,MEdge mesh array functions, also some include cleanup for scons/cmake. |
Revision 9592cad by Ton Roosendaal January 24, 2013, 11:21 (GMT) |
Armature rigging: Added more clear warning print for cases when a Proxy cannot be resolved. |
Revision 8a60c7d by Campbell Barton January 24, 2013, 09:36 (GMT) |
fix for missing initialization of vert data in ccgDM_copyFinalVertArray |
Revision a790c8c by Campbell Barton January 24, 2013, 08:59 (GMT) |
patch [#33969] fix for [#33968] Blenders Custom Project File Generator for QtCreator fails from Philipp Oeser (lichtwerk) |
Revision 6510367 by Sergey Sharybin January 24, 2013, 08:49 (GMT) |
Fix #33975: Crash when reloading texture Two issues in texture_changed: - Missing NULL check for material (slot could be empty) - Materials could be linked to object, added special check for this |
Revision 6990003 by Campbell Barton January 24, 2013, 08:49 (GMT) |
fix for G,G causing vertex slide in UV/Image window, also comment unused defines/enums. |
Revision 59a187b by Sergey Sharybin January 24, 2013, 08:14 (GMT) |
Fix threading issues of viewport rendering when using movies/generated images Issue was caused by the fact that guarded allocator is not thread-safe and generated images/movies could allocate memory when loading pixels to Cycles. Currently solved by switching memory allocator to using mutex lock (the same as sued for jobs) when viewport rendering is used. Nicer solution would be to make guarded allocator thread-safe by using atomic operations and lock-free lists, but that's more serious change. |
Revision 5e739dd by Sergey Sharybin January 24, 2013, 08:14 (GMT) |
Added some code which helps troubleshooting issues caused by non-threadsafe usage of guarded allocator. Also added small chunk of code to check consistency of begin/end threaded malloc. All this additional checks are commented and wouldn't affect on builds, however found them helpful to troubleshoot issues so decided to commit it to SVN. |
Revision c65c195 by Campbell Barton January 24, 2013, 05:54 (GMT) |
code cleanup: minor edits to mesh-cache formatting. |
Revision 0e2a617 by Nicholas Bishop January 24, 2013, 04:33 (GMT) |
Remove dynamic-topology flag from mesh when entering sculpt mode This will be enabled if the file was saved with dynamic topology on, but we don't automatically re-enter dynamic-topology mode when loading a file so remove the flag. Fixes bug [#33956] projects.blender.org/tracker/?func=detail&aid=33956&group_id=9&atid=498 |
Revision 296f91c by Campbell Barton January 24, 2013, 04:02 (GMT) |
add 'deform - integrate' option to mesh-cache, This means the deformation on the input to the modifier can be re-applied ontop of the mesh cache. In practice this is most useful for using corrective shape-keys with mesh-cache. |
Revision 5489d5c by Sergej Reich January 24, 2013, 03:49 (GMT) |
rigidbody: Fix [#33971] Bullet Physics crash + patch BKE_rigidbody_aftertrans_update() can be called before rigid body is validated so check before updating physics_object. Thanks to Antony Riakiotakis (psy-fi) for the initial patch. |
|