Blender Git Commits

Blender Git "master" branch commits.

Page: 3315 / 5574

January 24, 2013, 16:11 (GMT)
Usability

- Cycles materials now render in Blender Internal too, skipping the nodes.
Not very useful, but at least things then show up on renders and in
previews.

- Node editor: if wrong shader nodes are in a tree, they draw with thene
color RED ALERT headers now. (Switching render engine will show it).

January 24, 2013, 14:48 (GMT)
use bool for new code.
January 24, 2013, 14:36 (GMT)
fix for mesh-cache modifier deform-integration used with axis-flipping would fail.
January 24, 2013, 13:55 (GMT)
Tiles highlight shall work fine with border render now

Before it was some offset from actual tile pixels.
January 24, 2013, 13:43 (GMT)
Fixed for strict compiler flags
January 24, 2013, 13:02 (GMT)
New 'X' icon in search buttons sometimes overlapped text, needs extra space.

January 24, 2013, 11:54 (GMT)
fix for setting RegionView3D.view_matrix
January 24, 2013, 11:38 (GMT)
Final memory fix for bpy.app.translations (not really a leak, but unfreed memory at end of program - I thought addons were unregistered at quit time...).
January 24, 2013, 11:28 (GMT)
use inline functions for subsurf MVert,MEdge mesh array functions, also some include cleanup for scons/cmake.
January 24, 2013, 11:21 (GMT)
Armature rigging:
Added more clear warning print for cases when a Proxy cannot be resolved.

January 24, 2013, 09:36 (GMT)
fix for missing initialization of vert data in ccgDM_copyFinalVertArray
January 24, 2013, 08:59 (GMT)
patch [#33969] fix for [#33968] Blenders Custom Project File Generator for QtCreator fails
from Philipp Oeser (lichtwerk)
January 24, 2013, 08:49 (GMT)
Fix #33975: Crash when reloading texture

Two issues in texture_changed:
- Missing NULL check for material (slot could be empty)
- Materials could be linked to object, added special check for this
January 24, 2013, 08:49 (GMT)
fix for G,G causing vertex slide in UV/Image window, also comment unused defines/enums.
January 24, 2013, 08:14 (GMT)
Fix threading issues of viewport rendering when using movies/generated images

Issue was caused by the fact that guarded allocator is not thread-safe and
generated images/movies could allocate memory when loading pixels to Cycles.

Currently solved by switching memory allocator to using mutex lock (the same
as sued for jobs) when viewport rendering is used.

Nicer solution would be to make guarded allocator thread-safe by using atomic
operations and lock-free lists, but that's more serious change.
January 24, 2013, 08:14 (GMT)
Added some code which helps troubleshooting issues caused by
non-threadsafe usage of guarded allocator.

Also added small chunk of code to check consistency of begin/end
threaded malloc.

All this additional checks are commented and wouldn't affect on
builds, however found them helpful to troubleshoot issues so
decided to commit it to SVN.
January 24, 2013, 05:54 (GMT)
code cleanup: minor edits to mesh-cache formatting.
January 24, 2013, 04:33 (GMT)
Remove dynamic-topology flag from mesh when entering sculpt mode

This will be enabled if the file was saved with dynamic topology on,
but we don't automatically re-enter dynamic-topology mode when loading
a file so remove the flag.

Fixes bug [#33956]
projects.blender.org/tracker/?func=detail&aid=33956&group_id=9&atid=498
January 24, 2013, 04:02 (GMT)
add 'deform - integrate' option to mesh-cache,
This means the deformation on the input to the modifier can be re-applied ontop of the mesh cache.

In practice this is most useful for using corrective shape-keys with mesh-cache.
Revision 5489d5c by Sergej Reich
January 24, 2013, 03:49 (GMT)
rigidbody: Fix [#33971] Bullet Physics crash + patch

BKE_rigidbody_aftertrans_update() can be called before rigid body is
validated so check before updating physics_object.

Thanks to Antony Riakiotakis (psy-fi) for the initial patch.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021