Revision aea3545 by Joshua Leung January 24, 2013, 02:52 (GMT) |
Bugfix [#33974] Bone roll flips 180 degrees when extruding bones vertically For example, if you're making a chain of bones (e.g. for a spine) by extruding the tip joint of an initial bone, the bone rolls would be: 0 (for the initial bone), 180, -180, 180, -180, etc. This has the undesirable effect of causing B-Bones to twist to match the roll values at the other end of the bone. The fix here seems to improve the situation in this case: bone roll values don't flip or change anymore (in fact, the bone axes stay perfectly aligned now, as they should). It also doesn't seem to cause any problems in other common cases I checked. |
Revision 936b828 by Campbell Barton January 24, 2013, 02:14 (GMT) |
add bullet define & include for scons makesrna, also move meshcache utils into own file. |
Revision dccec57 by Campbell Barton January 24, 2013, 00:46 (GMT) |
replace calloc + memcpy with recalloc. |
Revision c24777e by Campbell Barton January 23, 2013, 23:42 (GMT) |
style cleanup |
Revision 9ff704d by Campbell Barton January 23, 2013, 23:28 (GMT) |
style cleanup: bake |
Revision 327b17b by Brecht Van Lommel January 23, 2013, 21:55 (GMT) |
Fix #31338: python enum properties can now specify icons for items, in the following order: (identifier, name, description, icon, unique number) This also works without the icon still, for compatibility. |
Revision 555ae1f by Brecht Van Lommel January 23, 2013, 19:40 (GMT) |
Fix #33896: particle add brush with radius 1 would give duplicated and NaN hairs. |
Revision 976c6b7 by Stuart Broadfoot January 23, 2013, 17:15 (GMT) |
Cycles Hair: Multiple vertex colours and UV coordinates Added export of multiple UV coordinates and vertex colour attributes. A debugging option to export the strands without using the cache has also been removed. |
Revision ed652aa by Thomas Dinges January 23, 2013, 16:57 (GMT) |
Mesh Cache UI: * Modifier was not in alphabetical order * No Icon was displayed in the Add Modifier menu. Note: Mesh Cache uses Mesh Deform Icon at the moment, needs a unique one. |
Revision 543e06c by Brecht Van Lommel January 23, 2013, 16:56 (GMT) |
Fix #33915: tweak self intersection epsilon for motion blur a bit further, still had some cases where there were artifacts. Also fix rendering error with shutter time set to 0. |
Revision 82e4484 by Antonis Ryakiotakis January 23, 2013, 16:38 (GMT) |
fix blenderplayer scons after bullet merge |
Revision 17b1c19 by Ton Roosendaal January 23, 2013, 16:01 (GMT) |
UI todo: Added "Panel Title" style to Theme settings. Allows to make these nice larger or draw differently. Also tried to put hinting in Style, but this needs to be a per-font setting. uiFont data is still not being saved (also not allowing to set own font files for UI). That's a todo for 267 then. |
Revision 3664107 by Sv. Lockal January 23, 2013, 15:01 (GMT) |
Fix compilation with WITH_X11_XINPUT=OFF |
Revision 6558a22 by Lukas Toenne January 23, 2013, 14:55 (GMT) |
Fix for missing function stub when WITH_BULLET is disabled. |
Revision 8f863ec by Brecht Van Lommel January 23, 2013, 14:37 (GMT) |
Fix normalize_m4_m4 not working correct by not copying the entire matrix, caused issue in blender internal with recent fix. |
Revision 456a2d9 by Thomas Dinges January 23, 2013, 14:19 (GMT) |
Fix for [#33959] laplacian smooth gui buggy * Made the property UI range do bigger steps. * Increased default values a bit. If people need extreme small values (0.00001) they can enter that manually. |
Revision f0c313c by Brecht Van Lommel January 23, 2013, 14:05 (GMT) |
Fix #33556: overlapping regions draw over render info at the top of 3d view and image editor. Also fix it not scaling properly with DPI. |
Revision 90a97a4 by Sergej Reich January 23, 2013, 13:45 (GMT) |
rigidbody: Fix constraint buttons only showing for mesh objects Was silly indentation mistake. |
Revision 7bcbbe2 by Brecht Van Lommel January 23, 2013, 13:13 (GMT) |
Fix #33905: cycles crash with bsdf node plugged twice into add shader. |
Revision b9472cb by Brecht Van Lommel January 23, 2013, 13:13 (GMT) |
Code cleanup: move render baking code into own file. |
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