Blender Git Commits

Blender Git "master" branch commits.

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Revision aea3545 by Joshua Leung
January 24, 2013, 02:52 (GMT)
Bugfix [#33974] Bone roll flips 180 degrees when extruding bones vertically

For example, if you're making a chain of bones (e.g. for a spine) by extruding
the tip joint of an initial bone, the bone rolls would be: 0 (for the initial
bone), 180, -180, 180, -180, etc. This has the undesirable effect of causing
B-Bones to twist to match the roll values at the other end of the bone.

The fix here seems to improve the situation in this case: bone roll values don't
flip or change anymore (in fact, the bone axes stay perfectly aligned now, as
they should). It also doesn't seem to cause any problems in other common cases I
checked.


January 24, 2013, 02:14 (GMT)
add bullet define & include for scons makesrna, also move meshcache utils into own file.
January 24, 2013, 00:46 (GMT)
replace calloc + memcpy with recalloc.
January 23, 2013, 23:42 (GMT)
style cleanup
January 23, 2013, 23:28 (GMT)
style cleanup: bake
January 23, 2013, 21:55 (GMT)
Fix #31338: python enum properties can now specify icons for items, in the following
order: (identifier, name, description, icon, unique number)

This also works without the icon still, for compatibility.
January 23, 2013, 19:40 (GMT)
Fix #33896: particle add brush with radius 1 would give duplicated and NaN hairs.
January 23, 2013, 17:15 (GMT)
Cycles Hair: Multiple vertex colours and UV coordinates

Added export of multiple UV coordinates and vertex colour attributes.

A debugging option to export the strands without using the cache has also been removed.
January 23, 2013, 16:57 (GMT)
Mesh Cache UI:
* Modifier was not in alphabetical order
* No Icon was displayed in the Add Modifier menu.

Note: Mesh Cache uses Mesh Deform Icon at the moment, needs a unique one.
January 23, 2013, 16:56 (GMT)
Fix #33915: tweak self intersection epsilon for motion blur a bit further, still
had some cases where there were artifacts. Also fix rendering error with shutter
time set to 0.
January 23, 2013, 16:38 (GMT)
fix blenderplayer scons after bullet merge
January 23, 2013, 16:01 (GMT)
UI todo:

Added "Panel Title" style to Theme settings.
Allows to make these nice larger or draw differently.

Also tried to put hinting in Style, but this needs to be a per-font
setting. uiFont data is still not being saved (also not allowing
to set own font files for UI). That's a todo for 267 then.

Revision 3664107 by Sv. Lockal
January 23, 2013, 15:01 (GMT)
Fix compilation with WITH_X11_XINPUT=OFF
Revision 6558a22 by Lukas Toenne
January 23, 2013, 14:55 (GMT)
Fix for missing function stub when WITH_BULLET is disabled.
January 23, 2013, 14:37 (GMT)
Fix normalize_m4_m4 not working correct by not copying the entire matrix,
caused issue in blender internal with recent fix.
January 23, 2013, 14:19 (GMT)
Fix for [#33959] laplacian smooth gui buggy
* Made the property UI range do bigger steps.
* Increased default values a bit. If people need extreme small values (0.00001) they can enter that manually.
January 23, 2013, 14:05 (GMT)
Fix #33556: overlapping regions draw over render info at the top of 3d view and
image editor. Also fix it not scaling properly with DPI.
Revision 90a97a4 by Sergej Reich
January 23, 2013, 13:45 (GMT)
rigidbody: Fix constraint buttons only showing for mesh objects

Was silly indentation mistake.
January 23, 2013, 13:13 (GMT)
Fix #33905: cycles crash with bsdf node plugged twice into add shader.
January 23, 2013, 13:13 (GMT)
Code cleanup: move render baking code into own file.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021