Revision d1d3384 by Howard Trickey January 11, 2013, 14:13 (GMT) |
Fix knife angle constraint bug #33813 by changing knife mvals to floats. The problem was that by snapping the integer mouse values to lines through the previous point, the angle was slightly off. |
Revision f68e9db by Campbell Barton January 11, 2013, 04:34 (GMT) |
add padding for node view-all, view-home operators. |
Revision a4d5ef8 by Campbell Barton January 11, 2013, 04:09 (GMT) |
fix for bpy.props string get-length callback, PyUnicode_GetLength() isn't a measure of the buffer size. |
Revision d0569dd by Campbell Barton January 11, 2013, 03:26 (GMT) |
win32 has no kill, force crash for now, perhaps windows devs can do this more correctly. |
Revision 4d7583b by Campbell Barton January 11, 2013, 03:21 (GMT) |
code cleanup: warnings, also add check in crash handler that a wmWindowManager is present. |
Revision 65497a2 by Campbell Barton January 11, 2013, 03:19 (GMT) |
fix for error in gradient theme rgba_char_args_set() use, was setting char's to float values. |
Revision 17c428d by Alex Fraser January 11, 2013, 03:06 (GMT) |
Changing units of stiffness parameter in classical (new) SPH solver: used to be speed of sound squared; now just speed of sound. The classical SPH solver was not in 2.65, so this change is unlikely to affect many users. But beta users who have been trying it out will need to change the stiffness parameter to sqrt(old value). |
Revision 61833dd by Alex Fraser January 11, 2013, 02:03 (GMT) |
Fix own mistake in SPH solver selection. Thanks Campbell for pointing it out. |
Revision 0c3e570 by Campbell Barton January 11, 2013, 01:41 (GMT) |
remove CustomData_get_active_offset(), use CustomData_get_offset to return the active layer, matching CustomData_get() |
Revision 3fc0d26 by Campbell Barton January 11, 2013, 01:30 (GMT) |
include a stacktrace in the crashlog text written by the segfault handler. |
Revision 0deb074 by Brecht Van Lommel January 10, 2013, 19:28 (GMT) |
Fix #33824: cycles non-progressive render mode did not do correct path termination, leading to too much noise when the min bounce setting was lower than max bounce. |
Revision d2f9b8a by Bastien Montagne January 10, 2013, 18:54 (GMT) |
Fix [#33825] Menu list widget does not work on UV and Vertex Colors Own stupid mistake in recent UI list refactor - those two lists are a good example where a non-void 'id' is necessary, as they use the same class in the same window... Else, the same object is shared by the two, which can't work! :) |
Revision 91d4fb5 by Campbell Barton January 10, 2013, 18:34 (GMT) |
speedup for DM_to_bmesh_ex(), no need to check vertex order when converting faces since the loops are already in order, will speedup modifiers that use bmesh. |
Revision de6fe12 by Campbell Barton January 10, 2013, 18:31 (GMT) |
minor speedup for DM_to_bmesh_ex(), only duplicate the edge array when the derivedMesh type isn't a CDDM. |
Revision 70a59a3 by Ton Roosendaal January 10, 2013, 18:20 (GMT) |
Depsgraph hack feature - experimental Many depsgraph failures are because some data in the graph is being recalculated too early (or not at all). Since we better support animators with working renders, here's a hack to allow manual additional updates on frame changes. In Property Editor, Object, Panel "Relations Extra" you now have two buttons: - Extra Object Update - Extra Data Update This will do an extra update of object and/or its data ONLY on frame changes. Update happens as last. Tested on files collected in Wiki todo, several cases now work OK, especially the lags on updates. |
Revision c92be1a by Sergey Sharybin January 10, 2013, 18:11 (GMT) |
Correction to do_versions() in 53676 Affect on curve radius only if offset/extrude was used, otherwise radius could have been used for other things (like controlling hair) which will likely break compatibility. Reported by Tube project guys. |
Revision b3802d0 by Brecht Van Lommel January 10, 2013, 17:46 (GMT) |
Fix build error on Mac, bool needs an #include. |
Revision 057f0a6 by Brecht Van Lommel January 10, 2013, 17:37 (GMT) |
Fix #33821: cycles background intensity fix had uninitialized memory usage for area lights. |
Revision b39090b by Brecht Van Lommel January 10, 2013, 17:37 (GMT) |
Fix #33752: UV Orco coordinates were wrong for Cycles (and other external render engines). Replaced generating orco_index by filling the UV loop data directly which is easier and all that needed to be done anyway. |
Revision 18536e2 by Campbell Barton January 10, 2013, 16:37 (GMT) |
add a segfault handler that writes out the info log into a crash file alongside the blend file. |
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