Blender Git Commits

Blender Git "master" branch commits.

Page: 3332 / 5574

January 11, 2013, 14:13 (GMT)
Fix knife angle constraint bug #33813 by changing knife mvals to floats.

The problem was that by snapping the integer mouse values to
lines through the previous point, the angle was slightly off.
January 11, 2013, 04:34 (GMT)
add padding for node view-all, view-home operators.
January 11, 2013, 04:09 (GMT)
fix for bpy.props string get-length callback, PyUnicode_GetLength() isn't a measure of the buffer size.
January 11, 2013, 03:26 (GMT)
win32 has no kill, force crash for now, perhaps windows devs can do this more correctly.
January 11, 2013, 03:21 (GMT)
code cleanup: warnings, also add check in crash handler that a wmWindowManager is present.
January 11, 2013, 03:19 (GMT)
fix for error in gradient theme rgba_char_args_set() use, was setting char's to float values.
Revision 17c428d by Alex Fraser
January 11, 2013, 03:06 (GMT)
Changing units of stiffness parameter in classical (new) SPH solver: used to be speed of sound squared; now just speed of sound.

The classical SPH solver was not in 2.65, so this change is unlikely to affect many users. But beta users who have been trying it out will need to change the stiffness parameter to sqrt(old value).
Revision 61833dd by Alex Fraser
January 11, 2013, 02:03 (GMT)
Fix own mistake in SPH solver selection. Thanks Campbell for pointing it out.
January 11, 2013, 01:41 (GMT)
remove CustomData_get_active_offset(), use CustomData_get_offset to return the active layer, matching CustomData_get()
January 11, 2013, 01:30 (GMT)
include a stacktrace in the crashlog text written by the segfault handler.
January 10, 2013, 19:28 (GMT)
Fix #33824: cycles non-progressive render mode did not do correct path termination,
leading to too much noise when the min bounce setting was lower than max bounce.
January 10, 2013, 18:54 (GMT)
Fix [#33825] Menu list widget does not work on UV and Vertex Colors

Own stupid mistake in recent UI list refactor - those two lists are a good example where a non-void 'id' is necessary, as they use the same class in the same window... Else, the same object is shared by the two, which can't work! :)
January 10, 2013, 18:34 (GMT)
speedup for DM_to_bmesh_ex(), no need to check vertex order when converting faces since the loops are already in order, will speedup modifiers that use bmesh.
January 10, 2013, 18:31 (GMT)
minor speedup for DM_to_bmesh_ex(), only duplicate the edge array when the derivedMesh type isn't a CDDM.
January 10, 2013, 18:20 (GMT)
Depsgraph hack feature - experimental

Many depsgraph failures are because some data in the graph is being
recalculated too early (or not at all).

Since we better support animators with working renders, here's a hack to
allow manual additional updates on frame changes.

In Property Editor, Object, Panel "Relations Extra" you now have two
buttons:
- Extra Object Update
- Extra Data Update

This will do an extra update of object and/or its data ONLY on frame changes.
Update happens as last.

Tested on files collected in Wiki todo, several cases now work OK, especially
the lags on updates.

January 10, 2013, 18:11 (GMT)
Correction to do_versions() in 53676

Affect on curve radius only if offset/extrude was used,
otherwise radius could have been used for other things
(like controlling hair) which will likely break
compatibility.

Reported by Tube project guys.
January 10, 2013, 17:46 (GMT)
Fix build error on Mac, bool needs an #include.
January 10, 2013, 17:37 (GMT)
Fix #33821: cycles background intensity fix had uninitialized memory usage
for area lights.
January 10, 2013, 17:37 (GMT)
Fix #33752: UV Orco coordinates were wrong for Cycles (and other external
render engines). Replaced generating orco_index by filling the UV loop data
directly which is easier and all that needed to be done anyway.
January 10, 2013, 16:37 (GMT)
add a segfault handler that writes out the info log into a crash file alongside the blend file.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021