Revision f6f3351 by Sergey Sharybin January 10, 2013, 16:11 (GMT) |
Fix #33822: Compositor gets stuck if a sequencer window is also visible Issue was caused by a fix for rendered sequencer preview mode, which will likely conflict with compositor job. Made it so compositor job will be killed when sequencer uses rendered preview. |
Revision 1c99e6a by Campbell Barton January 10, 2013, 15:22 (GMT) |
pyapi internal api code: check for == -1 rather then < 0, for known error returns. |
Revision e56844e by Campbell Barton January 10, 2013, 14:38 (GMT) |
simple speedup for view3d numeric panel - dont loop on verts or edges if none are selected. |
Revision 127b542 by Lukas Toenne January 10, 2013, 14:36 (GMT) |
Another fix for bpy.props getters/setters: PyC_AsArray does a refcount decrement internally on errors, need to skip Py_DECREF in that case to avoid negative refcounts. |
Revision 983e5fe by Campbell Barton January 10, 2013, 14:28 (GMT) |
fix for own mistake in recent changes to scanfill, bmo_triangle_fill_exec() (alt+f), was missing BLI_SCANFILL_CALC_HOLES argument. reported as [#33819] |
Revision 1df1f9f by Campbell Barton January 10, 2013, 13:59 (GMT) |
adding vertex color layer in mesh editmode would overwrite UV's, strange nobody reported this since its been there since 2.63. |
Revision 04754cc by Brecht Van Lommel January 10, 2013, 12:35 (GMT) |
Fix too bright result in background multiple importance after recent changes. |
Revision 273cf51 by Lukas Toenne January 10, 2013, 12:32 (GMT) |
Fix for bpy.props getter/setter callbacks. These were missing a valid GIL state when being called outside the UI context. |
Revision c3c3df3 by Campbell Barton January 10, 2013, 12:07 (GMT) |
editmesh texface drawing, reuse customdata offset rather then looking up each UV and vertex color, gives overall ~9.5% drawing speedup in my tests. was also doing NULL checks on UV's which are never NULL in this case. |
Revision bed3618 by Ton Roosendaal January 10, 2013, 11:08 (GMT) |
Bug fix 33732 Modal operators with hardcoded (in C) event handling now don't get double clicks anymore. For modal keymaps things work OK. This fixes number input typing for CTRL+B bevel, for example. |
Revision 860d42b by Sergey Sharybin January 10, 2013, 10:10 (GMT) |
Fix #33816: property not found: World.use_textures Issue was caused bu svn rev53355 and now logic seems to mimic behavior before that change. |
Revision 53ad827 by Sergey Sharybin January 10, 2013, 09:21 (GMT) |
Stripping and packaging shall happen inside of chroot as well |
Revision 93c8248 by Sergey Sharybin January 10, 2013, 08:55 (GMT) |
Further tweaks to buildbot - BF_BITNESS should be passed as a command line argument - Made it so CUDA binaries and OSL compiled scripts would be installed regardless WITH_BF_PYTHON (which seems to be quite obvious) - Disable overwrite install, so CUDA kernels installed by it's build target will be preserved when building blender itself. |
Revision 7c64109 by Campbell Barton January 10, 2013, 08:16 (GMT) |
bmesh todo: uv stretch area draw mode wasn't calculating ngon area - added area_poly_v2(). |
Revision 2a43380 by Sergey Sharybin January 10, 2013, 08:01 (GMT) |
Switch linux buildbot to compile all cuda kernels in 64bit environment Solves memory limit issues when building sm_13 for 32bit platform. Some further refinement of patch could be needed. |
Revision 35d0e99 by Sergey Sharybin January 10, 2013, 08:01 (GMT) |
Added new scons target: cudakernels It's intended to perform compilation of CUDA kernels only, without doing anything with other sources/resources and main purpose of this target is to be able to compile cuda kernels in completely different environment than the rest of blender was compiled. This is needed for linux build environment, where sm_13 compilation fails dramatically in 32bit chroot but could be compiled in 64bit environment. |
Revision ce4116c by Campbell Barton January 10, 2013, 05:50 (GMT) |
don't call BKE_mesh_tessface_ensure() from DM_to_mesh(), caller must do this instead. |
Revision 0ce1be5 by Campbell Barton January 10, 2013, 05:35 (GMT) |
transforming verts was getting the bevel weight for each vertex even if bevel-weight wasnt being transformed. |
Revision 7083350 by Campbell Barton January 10, 2013, 04:46 (GMT) |
fix for editmesh calculating normals twice when using the number-buttons. |
Revision ceb9701 by Campbell Barton January 10, 2013, 04:43 (GMT) |
don't store bevel weights or edge crease customdata layers in editmode unless they are needed. configurable in 'Geometry Data' panel, will be added when running crease edges transform for example. |
|