Blender Git Commits

Blender Git "master" branch commits.

Page: 3337 / 5574

January 7, 2013, 05:26 (GMT)
code cleanup: warnings and use stdbool for bpy* funcs.
January 7, 2013, 03:29 (GMT)
compare normalized vectors when calculating the view horizon
January 7, 2013, 03:24 (GMT)
style cleanup
January 7, 2013, 02:32 (GMT)
style cleanup: '} else' and add this check to check_style_c.py
Revision eca21a2 by Mike Erwin
January 7, 2013, 01:23 (GMT)
fix for bugs 30300, 31107: pen pressure with multiple open windows on MS Windows
January 6, 2013, 23:11 (GMT)
BGE: Fix for [#33053] "2.6x Joystick Sensor Event: Axis fails to fire at full tilt" reported by Auuman Anubis (auuman_anubis).

The problem was that SCA_Joystick::pAxisTest() was using shorts, and tried to store abs(MIN_SHRT) in a short. However, on most systems MIN_SHRT == -32768 and MAX_SHRT == 32767. This means that abs(MIN_SHRT) > MAX_SHRT, and thus the short would overflow.
January 6, 2013, 20:06 (GMT)
Fix for r53610, check that ob->sculpt is valid before using it
January 6, 2013, 19:26 (GMT)
Initialize gradient for default theme
January 6, 2013, 18:38 (GMT)
Small draw optimization: Draw sky with glDrawElements. Calculate
positions and indices once and update only colours each frame.
January 6, 2013, 18:28 (GMT)
Three fixes:

- Old issue: on scrolling button views, tooltips could open or stayed open.

- New fix: alt+swipe now changes button values again

- Removed test print, from WIP code project.


January 6, 2013, 18:26 (GMT)
OSX/scons: make 64bit Intel the default now
January 6, 2013, 18:02 (GMT)
Disable multires in sculpt mode if dynamic-topology mode is enabled

sculpt_multires_active() now returns NULL if dynamic topology is
enabled. Fixes bug #33718:
projects.blender.org/tracker/?func=detail&aid=33718&group_id=9&atid=498
January 6, 2013, 17:06 (GMT)
Slight modification of viewport sky: Avoid clearing the colour buffer
since we fill it later anyway. Usually OpenGL does color + depth buffer
concurrently so this probably won't have any noticable effect. Still
better be pedantic about it in case we do earn some performance out of
it. Added alpha component in sky color to make sure it is set to zero in
the framebuffer too.
January 6, 2013, 16:45 (GMT)
Eyecandy feature: background gradient for 3D viewport. Enable in user preferences under themes->3D view->Theme Gradient Color. This is only used when use render only is not ticked and for now it may interfere with grid lines. Will investigate how to adjust contrast.

Tidying up of options after advisory session on irc: Move all RNA code
in Themes.

Changes after merging trunk's commit that renders sky
January 6, 2013, 16:28 (GMT)
Trackpad: "pinch/stretch" zooming is non-inversed in default now.

Only tested on Mac trackpads... I'm on it.

January 6, 2013, 15:59 (GMT)
correct 2 issues with startup.blend
- scroll bars were not in info space
- bake bias was 0.0, changed to 0.001 as it is for new scenes
January 6, 2013, 15:02 (GMT)
add ability to use world gradient rendering when 'Only Render' option is enabled.
supports paper/blend/real.
January 6, 2013, 12:49 (GMT)
With some help in irc (thanks erwin, markus!) and some googling, here's code
that compiles for OSX 10.6 for new momentumPhase usage.

Jens Verwiebe can give final blessings, I'm just copypasting stuff and test it :)

January 6, 2013, 12:42 (GMT)
sequencer api args - rename start/end_frame to frame_start/end to match the rest of the RNA api.
January 6, 2013, 11:16 (GMT)
Solving nasty annoyance:

Trackpad zoom (swipe + CTRL) direction was inverted compared to MMB-drag
or scrollwheel usage. In the 3D viewport it was OK, in all others not.

Now the same physical gesture maps identical to zooming everywhere. Or to
recap (with blender factory settings)

Zooming in:
- MMB-drag, move mouse towards screen
- Scroll wheel, move finger towards screen
- Magic Mouse, move finger towards screen
- Trackpad 2-finger swipe: move fingers toward screen.

To make this extra confusing: this is only consistent if you set your system
to inperpret trackpad swipes as "inverted" (pan view left = swipe to right).
This is a typical default, although Apple wants you to call this "Unnatural" :)

Next commit will be testing on laptop if all pinch gestures zoom consistent.

And following to that, a sensible user preference to map trackpad use for
Blender yourself, to invert system defaults again. :)

Blame and thanks goes to Sebastian Koenig, for his perseverance on getting this
solved :)

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021