Revision 1bf5832 by Campbell Barton January 7, 2013, 05:26 (GMT) |
code cleanup: warnings and use stdbool for bpy* funcs. |
Revision 2f23267 by Campbell Barton January 7, 2013, 03:29 (GMT) |
compare normalized vectors when calculating the view horizon |
Revision 6747dec by Campbell Barton January 7, 2013, 03:24 (GMT) |
style cleanup |
Revision 85b59bd by Campbell Barton January 7, 2013, 02:32 (GMT) |
style cleanup: '} else' and add this check to check_style_c.py |
Revision eca21a2 by Mike Erwin January 7, 2013, 01:23 (GMT) |
fix for bugs 30300, 31107: pen pressure with multiple open windows on MS Windows |
Revision 6a7a144 by Mitchell Stokes January 6, 2013, 23:11 (GMT) |
BGE: Fix for [#33053] "2.6x Joystick Sensor Event: Axis fails to fire at full tilt" reported by Auuman Anubis (auuman_anubis). The problem was that SCA_Joystick::pAxisTest() was using shorts, and tried to store abs(MIN_SHRT) in a short. However, on most systems MIN_SHRT == -32768 and MAX_SHRT == 32767. This means that abs(MIN_SHRT) > MAX_SHRT, and thus the short would overflow. |
Revision a4c6e36 by Nicholas Bishop January 6, 2013, 20:06 (GMT) |
Fix for r53610, check that ob->sculpt is valid before using it |
Revision 75f05eb by Antonis Ryakiotakis January 6, 2013, 19:26 (GMT) |
Initialize gradient for default theme |
Revision af143b7 by Antonis Ryakiotakis January 6, 2013, 18:38 (GMT) |
Small draw optimization: Draw sky with glDrawElements. Calculate positions and indices once and update only colours each frame. |
Revision bbd95fa by Ton Roosendaal January 6, 2013, 18:28 (GMT) |
Three fixes: - Old issue: on scrolling button views, tooltips could open or stayed open. - New fix: alt+swipe now changes button values again - Removed test print, from WIP code project. |
Revision 69dd1b0 by jens verwiebe January 6, 2013, 18:26 (GMT) |
OSX/scons: make 64bit Intel the default now |
Revision e8d599e by Nicholas Bishop January 6, 2013, 18:02 (GMT) |
Disable multires in sculpt mode if dynamic-topology mode is enabled sculpt_multires_active() now returns NULL if dynamic topology is enabled. Fixes bug #33718: projects.blender.org/tracker/?func=detail&aid=33718&group_id=9&atid=498 |
Revision 9f99c7b by Antonis Ryakiotakis January 6, 2013, 17:06 (GMT) |
Slight modification of viewport sky: Avoid clearing the colour buffer since we fill it later anyway. Usually OpenGL does color + depth buffer concurrently so this probably won't have any noticable effect. Still better be pedantic about it in case we do earn some performance out of it. Added alpha component in sky color to make sure it is set to zero in the framebuffer too. |
Revision d72a903 by Antonis Ryakiotakis January 6, 2013, 16:45 (GMT) |
Eyecandy feature: background gradient for 3D viewport. Enable in user preferences under themes->3D view->Theme Gradient Color. This is only used when use render only is not ticked and for now it may interfere with grid lines. Will investigate how to adjust contrast. Tidying up of options after advisory session on irc: Move all RNA code in Themes. Changes after merging trunk's commit that renders sky |
Revision bb2fd5d by Ton Roosendaal January 6, 2013, 16:28 (GMT) |
Trackpad: "pinch/stretch" zooming is non-inversed in default now. Only tested on Mac trackpads... I'm on it. |
Revision c87fed6 by Campbell Barton January 6, 2013, 15:59 (GMT) |
correct 2 issues with startup.blend - scroll bars were not in info space - bake bias was 0.0, changed to 0.001 as it is for new scenes |
Revision 8ee99cc by Campbell Barton January 6, 2013, 15:02 (GMT) |
add ability to use world gradient rendering when 'Only Render' option is enabled. supports paper/blend/real. |
Revision 0fd4a10 by Ton Roosendaal January 6, 2013, 12:49 (GMT) |
With some help in irc (thanks erwin, markus!) and some googling, here's code that compiles for OSX 10.6 for new momentumPhase usage. Jens Verwiebe can give final blessings, I'm just copypasting stuff and test it :) |
Revision 927b264 by Campbell Barton January 6, 2013, 12:42 (GMT) |
sequencer api args - rename start/end_frame to frame_start/end to match the rest of the RNA api. |
Revision 16ca65e by Ton Roosendaal January 6, 2013, 11:16 (GMT) |
Solving nasty annoyance: Trackpad zoom (swipe + CTRL) direction was inverted compared to MMB-drag or scrollwheel usage. In the 3D viewport it was OK, in all others not. Now the same physical gesture maps identical to zooming everywhere. Or to recap (with blender factory settings) Zooming in: - MMB-drag, move mouse towards screen - Scroll wheel, move finger towards screen - Magic Mouse, move finger towards screen - Trackpad 2-finger swipe: move fingers toward screen. To make this extra confusing: this is only consistent if you set your system to inperpret trackpad swipes as "inverted" (pan view left = swipe to right). This is a typical default, although Apple wants you to call this "Unnatural" :) Next commit will be testing on laptop if all pinch gestures zoom consistent. And following to that, a sensible user preference to map trackpad use for Blender yourself, to invert system defaults again. :) Blame and thanks goes to Sebastian Koenig, for his perseverance on getting this solved :) |
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