Revision 915f78a by Ton Roosendaal December 21, 2012, 12:07 (GMT) |
Armature bone feature: New Bone option: "Relative Parenting". This makes Child-Objects of Bones transform similar to how deformations of bones are calculated. Allows to move bones in editmode to set pivot. The option is in Bone Panel, with clear label. It is ON now by default when you add new bones Requested by Kjartan, our famous robot designer :) For "hard body rigs" it's very useful. |
Revision b505489 by Brecht Van Lommel December 21, 2012, 11:56 (GMT) |
Fix #33644: rendering to a new window and then closing it would not completely remove it, but still stick around listed in the Window menu. Fixed by removing the setReleasedWhenClosed:NO hack and using the proper cocoa window delegate mechanism. |
Revision 74ea6d9 by Lukas Toenne December 21, 2012, 11:31 (GMT) |
Explicit python class for NodeSocket RNA type in bpy_types. This defines a utility property for getting links to or from a node socket, as discussed on bf-committers: http://lists.blender.org/pipermail/bf-committers/2012-December/038555.html Note: NodeTree and Node currently use standard python classes generated by bpy for now. The customnodes branch defines such classes as well, with specialized metaclasses for use with ID properties. Not needed in trunk yet. |
Revision e5b457d by Brecht Van Lommel December 21, 2012, 11:13 (GMT) |
Cycles: merge some changes from a local branch to bring network rendering a bit more up to date, still nowhere near working though, but might as well commit this in case someone else is interested in working on it. |
Revision 5f4c7e5 by Brecht Van Lommel December 21, 2012, 10:27 (GMT) |
Cycles: add some extra CUDA nvcc paths for runtime compile, might help for #33622. |
Revision 12117a8 by Brecht Van Lommel December 21, 2012, 10:26 (GMT) |
Fix cycles aliasing warnings caused by motion blur transforms. |
Revision eb21985 by Ton Roosendaal December 21, 2012, 10:15 (GMT) |
Bug fix #33639 Material Texture blend modes Screen, Overlay and Multiply didn't respect the alpha for textures... an error I could trace back to 2004 even. Obviously the fix should be done, but it might change the appearance of renders somewhat. Will keep an eye open if this is worth ugly version-patching. Now: image textures with alpha, will only apply the blend modes respecting the alpha values. |
Revision ba868f1 by Sergey Sharybin December 21, 2012, 09:37 (GMT) |
Buildbot: disable Jack for now, it doesn't work when linked statically No easy build configuration fix for this, need to be switched to more like a plugin system to support jack. |
Revision b28c055 by Sergey Sharybin December 21, 2012, 09:27 (GMT) |
Fix #33640: Blender crashes when I click on "Connect Hair" in "Particles" pannel Issue was caused by disabled particle system modifier, now connect hair will check on that and give an error message if modifier is disabled. |
Revision 99433a3 by Campbell Barton December 21, 2012, 07:28 (GMT) |
minor bmesh improvements - use 2 omp sections for vert -> (edge, face) selection flushing. - dont use face-loop iterator for cddm_from_bmesh_ex conversion to give some speedup (some modifiers use this). - use float(*)[3] for functions that return coords. |
Revision f576c28 by Campbell Barton December 21, 2012, 07:24 (GMT) |
speedup for face tessellation: - quads, tris now use direct pointer access rather then iterators. - for ngons also avoid iterator, just loop over the loops. also minor change, use floorf rather then floor for ED_view3d_project_short_ex, ED_view3d_project_int_ex |
Revision 75e94ab by Joshua Leung December 21, 2012, 06:17 (GMT) |
Code cleanup * "ad" -> "adt": use proper var names for AnimData * Replacing some flattened loops with the cleaner for-loop syntax |
Revision b249255 by Campbell Barton December 21, 2012, 06:06 (GMT) |
fix own error in bmesh/openmp unhiding, set BM_OMP_LIMIT to 0 so we can spot these cases more easily (will change before release). |
Revision fcd5bc1 by Joshua Leung December 21, 2012, 05:57 (GMT) |
Code cleanup - Replacing 0/1 with boolean constants |
Revision 44dd39e by Joshua Leung December 21, 2012, 05:55 (GMT) |
Bugfix [#33623] Missing labels in UI for Expanded Polynomial FModifier Fix for second issue in the UI for this FModifier, where the "x" would not be shown for order=1 where DPI >= 88 and Text AA is off, as the label sizes used were too small. |
Revision b2c66e2 by Campbell Barton December 21, 2012, 05:07 (GMT) |
replace MIN/MAX 3,4 with inline functions |
Revision e09ddf0 by Joshua Leung December 21, 2012, 05:03 (GMT) |
Bugfix [#33623] UI for Factored Polynomial Generator FModifiers drawing incorrectly * Plus signs were used between factors instead of multiplication. These now use the times symbol * Fixed alignment problem for last factor being more spread out |
Revision c27d22a by Campbell Barton December 21, 2012, 03:49 (GMT) |
fix own regression in 2.65 [#33643] Rotation does not work at certain zoom level caused by not projecting points behind the perspective view, even though this worked in 2.64 the values were flipped (rotating direction was reversed and the center point was flipped). added V3D_PROJ_TEST_CLIP_NEAR, when omitted ED_view3d_project_*** will project points from behind a perspective view plane. |
Revision 47a429d by Campbell Barton December 21, 2012, 03:02 (GMT) |
Revision b13f4e6 by Mitchell Stokes December 21, 2012, 02:49 (GMT) |
DDS compressed textures now make use of the anisotropic filtering setting. |
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