Revision d388817 by Campbell Barton December 14, 2012, 09:40 (GMT) |
add back a key to access view-cursor (alt+home) |
Revision f9f53ca by Sergey Sharybin December 14, 2012, 09:29 (GMT) |
Fix #33526: Bezier Curve Tilt in transform panel does not work beyond 360 degrees No need to clamp tilt value in transform panel, til beyond 360 degrees works fine and clamping it in panel lead to some unexpected behavior. |
Revision dbe158f by Sergey Sharybin December 14, 2012, 09:19 (GMT) |
Fix #33525: Mask points are add offset for the mouse when adding on viewer node with aspect != 1 It was strange logic in code from 2010 which forced image aspect to be 1 for viewer nodes and render results. Not sure why it's needed, was only used for unwrapping aspect correction, but render result/viewer images are already handled differently there. |
Revision 3d99ba1 by jens verwiebe December 14, 2012, 08:48 (GMT) |
OSX/nativePixel: fix compile for OSX < 10.7 |
Revision 20846be by Campbell Barton December 14, 2012, 08:05 (GMT) |
correct scrollbars not working properly with DPI in the console/info view. |
Revision 48661fd by Campbell Barton December 14, 2012, 06:12 (GMT) |
tweaks to text selection and highlight drawing. |
Revision 30c3659 by Campbell Barton December 14, 2012, 05:27 (GMT) |
code cleanup: minor edits to the console. |
Revision f276b3a by Alex Fraser December 14, 2012, 04:57 (GMT) |
Adding a new SPH solver that is more physically accurate. See patch #29681 http://projects.blender.org/tracker/index.php?func=detail&aid=29681&group_id=9&atid=127 The solver was mostly implemented by John Mansour at VPAC, with help from me and with funding from the AutoCRC. The SPH formulation is due to Gingold and Monaghan, and the smoothing kernel is due to Wendland. This solver does not replace the old one; it is available as an option. Note that the new solver uses different units than the old one. The patch page has a couple of attachments that can be used to test the new solver, particularly sphclassical_dam_s0.01_grav.blend (ignore the earlier tests). The simulation in that file compares well with a physical experimental dam break; details in a paper by Changhong Hu and Makoto Sueyoshi, also referred to on that page. |
Revision 5e9ee25 by Campbell Barton December 14, 2012, 04:38 (GMT) |
style cleanup |
Revision b8d89be by Campbell Barton December 14, 2012, 04:07 (GMT) |
UV Warp Modifier: Based on patch [#30837] UV Offset Modifier by Pawel Kowal (pkowal) - Allows you to setup a transformation between objects to apply to UV coords. - Option to select which axis apply to U/V. - Option to select the UV center (needed for transformations that scale or rotate). - Uses from/to objects in a similar way to the Warp modifier. - Vertex group can be used to adjust influence. |
Revision 455693a by Joshua Leung December 14, 2012, 01:52 (GMT) |
SVG Icons: Frame Next/Prev (used for Motion Tracker controls) |
Revision 31ee55e by Joshua Leung December 14, 2012, 01:40 (GMT) |
SVG Icons: Back to screen icon |
Revision 370c0ce by Joshua Leung December 14, 2012, 01:34 (GMT) |
SVG Icons - Ported over some of the animation related icons * Made SVG versions of the NLA solo (star) icons. These are much nicer than the hack 'n slash bitmap versions, but could still do with some polish. The svg is too heavy to do fine tweaks here. * Ported over the mute/graph-visible icons * Recreated Drivers icon * Moved Blender icon from AD1/DA1 to AD16/DA16, as per the trunk icon sheet |
Revision 566af58 by Campbell Barton December 14, 2012, 00:49 (GMT) |
add assert if both args to invert_m4_m4 are the same. |
Revision 6080066 by Campbell Barton December 13, 2012, 23:18 (GMT) |
patch [#33448] Adding Vector Sources for Icons add additional icons to the svg. |
Revision fd755d2 by Sergey Sharybin December 13, 2012, 20:07 (GMT) |
Fix #33522: Crash when "rotate arond selection" is on, and when no object in scene Own regression in recent fix |
Revision ae2a9a6 by Ton Roosendaal December 13, 2012, 17:43 (GMT) |
Bug fix, irc report: Overlapping regions, when you both want them on the same side they should not overlap each other! (Try F5 on a region to flip position). Code for subdivision is in need for some cleanup - a branching recursion is needed. |
Revision 1d18a77 by Sergey Sharybin December 13, 2012, 17:12 (GMT) |
Fix for using active scene instead of actually changed one in some RNA callbacks |
Revision d4cd823 by Sergey Sharybin December 13, 2012, 16:55 (GMT) |
SCons: added static libs path for OIIO, OCIO and Boost This should make it easier to write user-config.py Still not sure how to deal with OSL and LLVM in a nice way, they're currently using some hacks which didn't support specifying this libraries as static. |
Revision 28cd603 by Ton Roosendaal December 13, 2012, 16:21 (GMT) |
Bugfix - own collection. Very occasionally Timer Events could still get handled, after stopping a timer - especially with the timer event still in the queue. This patch disables such events. Introduced a EVENT_NONE to make sure it gets ignored everywhere. |
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