Blender Git Commits

Blender Git "master" branch commits.

Page: 3365 / 5574

December 14, 2012, 09:40 (GMT)
add back a key to access view-cursor (alt+home)
December 14, 2012, 09:29 (GMT)
Fix #33526: Bezier Curve Tilt in transform panel does not work beyond 360 degrees

No need to clamp tilt value in transform panel, til beyond 360 degrees works
fine and clamping it in panel lead to some unexpected behavior.
December 14, 2012, 09:19 (GMT)
Fix #33525: Mask points are add offset for the mouse when adding on viewer node with aspect != 1

It was strange logic in code from 2010 which forced image aspect to be 1 for
viewer nodes and render results.

Not sure why it's needed, was only used for unwrapping aspect correction,
but render result/viewer images are already handled differently there.
December 14, 2012, 08:48 (GMT)
OSX/nativePixel: fix compile for OSX < 10.7
December 14, 2012, 08:05 (GMT)
correct scrollbars not working properly with DPI in the console/info view.
December 14, 2012, 06:12 (GMT)
tweaks to text selection and highlight drawing.
December 14, 2012, 05:27 (GMT)
code cleanup: minor edits to the console.
Revision f276b3a by Alex Fraser
December 14, 2012, 04:57 (GMT)
Adding a new SPH solver that is more physically accurate. See patch #29681

http://projects.blender.org/tracker/index.php?func=detail&aid=29681&group_id=9&atid=127

The solver was mostly implemented by John Mansour at VPAC, with help from me and with funding from the AutoCRC. The SPH formulation is due to Gingold and Monaghan, and the smoothing kernel is due to Wendland.

This solver does not replace the old one; it is available as an option. Note that the new solver uses different units than the old one. The patch page has a couple of attachments that can be used to test the new solver, particularly sphclassical_dam_s0.01_grav.blend (ignore the earlier tests). The simulation in that file compares well with a physical experimental dam break; details in a paper by Changhong Hu and Makoto Sueyoshi, also referred to on that page.
December 14, 2012, 04:38 (GMT)
style cleanup
December 14, 2012, 04:07 (GMT)
UV Warp Modifier:
Based on patch [#30837] UV Offset Modifier
by Pawel Kowal (pkowal)

- Allows you to setup a transformation between objects to apply to UV coords.
- Option to select which axis apply to U/V.
- Option to select the UV center (needed for transformations that scale or rotate).
- Uses from/to objects in a similar way to the Warp modifier.
- Vertex group can be used to adjust influence.
Revision 455693a by Joshua Leung
December 14, 2012, 01:52 (GMT)
SVG Icons: Frame Next/Prev (used for Motion Tracker controls)
Revision 31ee55e by Joshua Leung
December 14, 2012, 01:40 (GMT)
SVG Icons: Back to screen icon
Revision 370c0ce by Joshua Leung
December 14, 2012, 01:34 (GMT)
SVG Icons - Ported over some of the animation related icons

* Made SVG versions of the NLA solo (star) icons. These are much nicer than the hack 'n slash bitmap versions, but could still do with some polish. The svg is too heavy to do fine tweaks here.

* Ported over the mute/graph-visible icons
* Recreated Drivers icon

* Moved Blender icon from AD1/DA1 to AD16/DA16, as per the trunk icon sheet
December 14, 2012, 00:49 (GMT)
add assert if both args to invert_m4_m4 are the same.
December 13, 2012, 23:18 (GMT)
patch [#33448] Adding Vector Sources for Icons

add additional icons to the svg.
December 13, 2012, 20:07 (GMT)
Fix #33522: Crash when "rotate arond selection" is on, and when no object in scene

Own regression in recent fix
December 13, 2012, 17:43 (GMT)
Bug fix, irc report:

Overlapping regions, when you both want them on the same side they should not overlap
each other! (Try F5 on a region to flip position).

Code for subdivision is in need for some cleanup - a branching recursion is needed.

December 13, 2012, 17:12 (GMT)
Fix for using active scene instead of actually changed one in some RNA callbacks
December 13, 2012, 16:55 (GMT)
SCons: added static libs path for OIIO, OCIO and Boost

This should make it easier to write user-config.py

Still not sure how to deal with OSL and LLVM in a nice way, they're currently
using some hacks which didn't support specifying this libraries as static.
December 13, 2012, 16:21 (GMT)
Bugfix - own collection.

Very occasionally Timer Events could still get handled, after stopping
a timer - especially with the timer event still in the queue.

This patch disables such events. Introduced a EVENT_NONE to make sure
it gets ignored everywhere.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021