Blender Git Commits

Blender Git "master" branch commits.

Page: 3375 / 5574

December 4, 2012, 09:45 (GMT)
Default PNG compression for new scenes is not 90% (same as default scene)
December 4, 2012, 09:07 (GMT)
Fix for double-freeing image buffers when rendering opengl animation into movie file.
December 4, 2012, 08:40 (GMT)
FIX: OSL mix shader clamps 2nd color component to 3rd one.

Previously the OSL Mix shader node was clamping the 2nd color component (green) to the 3rd color component (blue). Now every component is clamped on its own.

December 4, 2012, 08:10 (GMT)
Fix #33402: Compositor crashes when drag-dropping multilayer exr

There was a missing image reload signal in node creation by drag-dropping,
which lead to incorrectly set image type.

Also fixed misusage of IMB_freeImBuf used to release buffer acquired by
BKE_image_acquire_ibuf.
December 4, 2012, 07:48 (GMT)
Fix #33405: preview render getting stuck in a particular .blend file, ObjectKey
operator< had wrong brackets, changed it now to be more clear.

Fix #33404: crash GPU rendering with OSL option still enabled. There was a check
to disable OSL in this case, but it shouldn't have modified scene->params because
this is used for comparison in scene->modified().
December 4, 2012, 03:18 (GMT)
osl style cleanup and update man-page.
December 3, 2012, 17:53 (GMT)
Add libjeack0 as (Debian and co) dep.
Also add --skip-foo args to command line.
December 3, 2012, 17:22 (GMT)
Exit when package manager fails (exit status >= 1).
December 3, 2012, 16:51 (GMT)
Fix scons not installing closure/ directory for runtime compiles of CUDA kernel.

December 3, 2012, 16:47 (GMT)
Fix #33398: Missed undo push when script execution failed

Undo push was missed in cases when script failed to run with some error
when using Run Script in text editor. As far as i can see it makes sense
to skip undo push here only in cases live editing is enabled.

Otherwise it's indeed annoying to return to previous scene state when
debugging the script.
December 3, 2012, 16:21 (GMT)
Fix cycles viewport render getting stuck with driven/animated nodes, the updated
flag would not get cleared due to the nodetree not being a real datablock.
December 3, 2012, 16:19 (GMT)
Disable alpha pass for all painting modes

It's not actually supported and gives artifacts when tried to be used.
December 3, 2012, 15:09 (GMT)
fix [#33400] Knife ortho floating point error

the green dot under the mouse would not draw under the mouse when clipping values were high (1000+) - which is common.
use a different method which doesnt give these problems.
December 3, 2012, 14:12 (GMT)
Cleaning commented code in DM_update_weight_mcol (inactive since two releases at least...).
December 3, 2012, 13:58 (GMT)
quiet float -> double conversion warnings and do some osl style edits.
December 3, 2012, 13:28 (GMT)
Add --force-all option to force rebuild of all built libraries.
December 3, 2012, 13:07 (GMT)
Fix for [#33378] Grease pencil dopesheet fails on a few operations

Snapping operator in action editor for grease pencil and mask wasn't implemented. We could probably re-enabled/fix/cleanup more things in this area (e.g. use a custom poll func for operators not supporting gp/mask, instead of silently doing nothing), but this is for after 2.65 imho).
December 3, 2012, 13:01 (GMT)
R/G/B icons in node space backgroud channel selector all had same color wheel icon which didnt make much sense.
December 3, 2012, 12:21 (GMT)
Fix cycles issue when NaN is used for RGB ramp, can access array out of bounds then.
OSL noise() function is generating NaN's in certain cases, fix for that goes to our
OSL branch.

Also add missing minimum weight and max closure checks to OSL, forgot to add these
when fixing another bug.
December 3, 2012, 12:04 (GMT)
Add exhaustive command line options description in --help message...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021