Blender Git Commits

Blender Git "master" branch commits.

Page: 3377 / 5574

December 2, 2012, 14:41 (GMT)
Compositor:
* Change default blur type (Blur Node) to Gaussian. Feature Request by Sebastian König.

Patch by Troy Sobotka, approved by Campbell, Sergey and myself.
December 2, 2012, 13:35 (GMT)
Silent some warnings (the one in bmesh_operator.c was even preventing build in -Werror mode).
December 2, 2012, 09:54 (GMT)
Fix warning about missing BKE_idcode_to_name_plural.
December 2, 2012, 08:25 (GMT)
Fix #33376: non-square DDS textures were mapped wrong in the viewport / game engine.
December 2, 2012, 08:25 (GMT)
Fix performance issue in OSL geometry node, compiler fails to optimize out the
tangent computation, tweaked the code so this works.
December 2, 2012, 07:13 (GMT)
There was no way of knowing what ID type a property comes from by the tooltip, (since copying the Data-Path doesn't include the ID the user had to guess).
Now include the full python path to the property in the tool-tip.
December 2, 2012, 05:27 (GMT)
UI: revert the previous fix for middle click on button, conflicts with panning.
December 2, 2012, 04:51 (GMT)
change uiButGetStrInfo() to use a trailing NULL arg rather then passing the number of args as an arg.
December 1, 2012, 22:00 (GMT)
Fix another cycles SVM issue with closures, was not using correct sample weight
leading to some extra noise compared to a few revisions ago.
December 1, 2012, 19:15 (GMT)
Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH.

Also some simple OSL optimization, passing thread data pointer directly instead
of via thread local storage, and creating ustrings for attribute lookup.
December 1, 2012, 19:14 (GMT)
UI: allow middlemouse in addition to leftmouse for clicking on various buttons,
means that if you have emulate 3 button mouse enabled and still have alt pressed
when clicking, it works.
December 1, 2012, 18:07 (GMT)
Various "user-friendly" edits, mostly adding command-line args parsing... So now you can try to build OSL with just install_deps.sh --with-osl
December 1, 2012, 14:23 (GMT)
Bevel: fix crash bug 33362, when beveling one edge at valence 2 vertex.
That special case should have been tested before - the code was wrong
in about three different ways.
December 1, 2012, 13:56 (GMT)
Fix #33372: materials linked in node setups did not output alpha values unless
the parent material also had alpha enabled. However it's useful to have it do
this even if the main material does not need alpha, to mix textures.
December 1, 2012, 08:47 (GMT)
fix [#33368] Crash with multilayer exr node
December 1, 2012, 07:58 (GMT)
style cleanup
December 1, 2012, 07:16 (GMT)
add bmesh.free() to example & template
December 1, 2012, 06:29 (GMT)
fix for bug in console indent, was not copying the null terminator.
also add assert to catch this case more quickly.
December 1, 2012, 03:26 (GMT)
Bevel: fix spike in suzanne, bug 33354.
Non-planar faces made some of the meet point code not work well,
so now calculate local face norms.
December 1, 2012, 02:47 (GMT)
Merged changes in the trunk up to revision 52690.

Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenlib/intern/bpath.c
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021