Blender Git Commits

Blender Git "master" branch commits.

Page: 3592 / 5574

June 2, 2012, 21:04 (GMT)
Cycles / Object Info Node:
* The random output had a range from -0.5 to 0.5, added an offset of 0.5 to bring it into the 0.0 / 1.0 range, which is in alignment with Shader Node Guidelines.
Patch by Agustin Benavidez, thanks!
June 2, 2012, 19:58 (GMT)
Fixing most (if not all) remaining issues with nodes UI i18n.

Note that I had to script-tag all sokets' names, as they are currently completely unknown from bpy.types (and hence unreachable for our po generating scripts).
June 2, 2012, 19:25 (GMT)
Cycles / OSL:
* Forgot to rename Gradient OSL file.
June 2, 2012, 19:14 (GMT)
Cycles / OSL:
* More OSL fixes for r41599, removed marble and wood texture and ported Wave Texture to OSL.
June 2, 2012, 17:44 (GMT)
Cycles / Wave Texture:
* Found an issue in the shader code, it used the x coordinate twice.
June 2, 2012, 17:10 (GMT)
Cycles / OSL Fixes:
* OSL textures were never updated after the refactor in november 2011.

* Remove stucci texture and renamed blend to gradient.
June 2, 2012, 00:16 (GMT)
small code cleanup in rasterizer
June 2, 2012, 00:01 (GMT)
small code cleanup in inner loop of rasterizer
June 1, 2012, 20:38 (GMT)
experenental manual linking from the UI. realize this is an issue which is not agreed on so probably this will be disabled for release.

the data is stored here so more dev can commit:

./release/scripts/addons/modules/rna_wiki_reference.py
June 1, 2012, 20:28 (GMT)
code cleanup: rename bool --> do_tint, confused qtcreator
June 1, 2012, 17:47 (GMT)
Commenting out unused var, prevents my debug Blender to build... ;)
June 1, 2012, 17:28 (GMT)
Make "Match Movie Length" into an operator (must be called inside a context having either a "texture" Tex, an "area" SpaceImage, or both "edit_image" Image and "edit_image_user" ImageUser).

Thanks to Campbell who pointed me to uiLayoutSetContextPointer() func!
June 1, 2012, 16:50 (GMT)
Followup fix Bugfix [#31629]: Cloth simulation collisions used still too high repulsions.
June 1, 2012, 15:49 (GMT)
Smoke Bugfix: Velocity of moving objects was too high after scaling patch.

Spoted by MiikaH.
Revision abc1a27 by Lukas Toenne
June 1, 2012, 15:16 (GMT)
Fix #31673, File Output node forgets about socket names. Was checking for wrong file version for do_versions.
June 1, 2012, 15:05 (GMT)
fix for crash when loading a file while rendering.
Revision 392ee8f by Joshua Leung
June 1, 2012, 15:00 (GMT)
Tweaks for Pasting Keyframes in DopeSheet/Graph Editors

In response to [#31670], I've reviewed the way that the Paste Keyframes tool for
the DopeSheet and Graph Editors works. Previously, it required you to always
select the F-Curves to paste the keyframes into before allowing you to paste
keyframes. This was because it is quite difficult to infer which ID-block's set
of curves is intended if more than one ID-block has similar curves (e.g. a scene
with two materials, and both have their diffuse color animated). The underlying
assumption and intention of the feature here was that the copy+paste were only
being used by animators to copy animation between similar curves, to transfer
and offset animation across block boundaries.

However, it turns out that many people were by far more familiar with the
simpler copy/paste paradigm from everywhere else (i.e. instead of trying to use
duplicate to copy keyframes around within their respective F-Curves).
Furthermore, in most cases there is only going to be a single character being
animated at a time (vs multiple), which means that most of the time the matching
problem is much simpler.

Hence, the Paste now works as follows:
- If there are selected F-Curves, we limit the paste-matching to only consider
those in the selected F-Curves. This makes it possible to still explicitly
specify where to paste.
- In the more general case (no prior selections), pasting will try to match
anything relevant it finds.

TODO:
- Check on whether the strictest matching level needs adjustments to limit the
number of false positives
- Testing and feedback of the new behaviour needed <--- ANIMATORS! PLEASE TEST
June 1, 2012, 14:59 (GMT)
code cleanup: warnings
June 1, 2012, 14:42 (GMT)
Ignore track's disabled channels when requesting for pattern used in keying screen node
Revision 32fe2d7 by Lukas Toenne
June 1, 2012, 14:42 (GMT)
Theme color for frame nodes. The alpha value from this theme color is also used when drawing frames with a custom color (which is just RGB).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021