Blender Git Commits

Blender Git "master" branch commits.

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Revision 52aad98 by Dan Eicher
May 29, 2012, 18:12 (GMT)
Outliner Drag & Drop fixes

OUTLINER_OT_parent_drop
* use scene of child instead of active scene
* poll to check if parent and child are in same scene

OUTLINER_OT_parent_clear
* get scene from child instead of only working on active scene
* poll to check if no parent

OUTLINER_OT_scene_drop && OBJECT_OT_make_links_scene
* memory leak on error
* would only link some objects on error
May 29, 2012, 17:01 (GMT)
Fix #31633: select pattern operator did not mention [abc] wildcard, also
documented the operator more detailed in wiki now.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Objects/Selecting#Other_Menu_Options
May 29, 2012, 16:18 (GMT)
reenable sm13 for win32 cmake
May 29, 2012, 15:30 (GMT)
Fix terrible mistake on merging keying patch which originally was against trunk.
This resulted in compositor crashes when using mask node.
May 29, 2012, 15:04 (GMT)
Fix #31591: info header reports missing with custom key configuration due to
wrong keymap timer writing, some timer types were missing.
May 29, 2012, 15:02 (GMT)
svn merge ^/trunk/blender -r47150:47184
May 29, 2012, 14:55 (GMT)
Fixed stupid typo: dispill vs. despill
May 29, 2012, 14:54 (GMT)
fix for using uninitialized memory when adding spline points, also fix for deleting points not working right.
May 29, 2012, 14:38 (GMT)
Compositor filter node
* edges (x=0, x=width-1, y = 0 y=height-1) were not taken into acount
correctly
used CLAMP function to limit the filter operation to existing pixels
May 29, 2012, 14:25 (GMT)
* Compositor Alpha channel was not effected by the ConvolutionFilters
(Filter:Sharpen, Filter:Soften, etc)
May 29, 2012, 14:13 (GMT)
* Compositor fix for OpenCL [OpenCL platform installed, but no
available devices]
- could happen when having laptops with a hard switch between video
cards (intel/NVidia switch)
- or when an opencl platform was installed on a machine without any
OpenCL compatible GPU
May 29, 2012, 14:00 (GMT)
Initial commit of new keying nodes

First node is called Keying Screen (Add -> Matte -> Keying Screen) and it's
aimed to resolve issues with gradients on green screens by producing image
with gradient which is later used as an input for screen color in keying nodes.

This node gets motion tracks from given movie clip and trackign object and uses
them to define color and position of points of gradient: for position marker's
position on current frame is sued, for color average color of pattern area is
used.

Gradient is calculating in the following way:
- On first step voronoi diagram is creating for given tracks.
- On second step triangulation of this diagram happens by connecting sites
to edges which defines area this site belongs to.
- On third step gradient filling of this triangles happens. One of triangle
vertices is colored with average track color, two rest vertoces are colored
with average color between two neighbor sites. Current pixel's color in
triangle is calculating as linear combination of vertices colors and
barycentric coordinates of this pixel.

This node is implemented for both tile and legacy compositor systems.

Second node is basically a combination of several existing nodes to make keying
more straighforward and reduce spagetti mess in the compositor, but it also
ships some fresh approaches calculating matte which seems to be working better
for not actually green screens.

This node supports:
- Chroma preblur
- Dispilling
- Clip white/black
- Dilate/Erode
- Matte post blur

This node doesn't support chroma pre-blur for legacy compositor (yet).

There're still lots of stuff to be improved here, but this nodes night already
be used i think.

Some details might be found on this wiki page:
http://wiki.blender.org/index.php/User:Nazg-gul/Keying

This patch also contains some currently unused code from color math module, but
it was used for tests and might be used for tests in the future. Think it's ok
to have it in branch at least.
Revision 45dbb71 by Dan Eicher
May 29, 2012, 13:59 (GMT)
Revert makesrna part of r47158 because it broke building blenderplayer

Apparently not supposed to call ED_* functions from there

Also added a missing "n" that's been annoying me for a long while
May 29, 2012, 13:23 (GMT)
support for marker parent offset
May 29, 2012, 13:18 (GMT)
fix for parenting, offset isnt needed anymore
May 29, 2012, 12:28 (GMT)
Cycles / CUDA:
* Windows department switches to CUDA Toolkit 4.2 :)
* Windows Buildbot uses that too now (thanks jesterKing)
* Re-enable sm_13 for x86, compiled again with current SVN and the new toolkit.

* All official builds for windows now come with sm_13, sm_20, sm_21 and sm_30 for the Kepler cards.
May 29, 2012, 12:13 (GMT)
Scons:
* Remove "plugininstall" from argument list, caused errors.
May 29, 2012, 11:48 (GMT)
fix crash with using uninitialized curves
May 29, 2012, 11:19 (GMT)
Fix #31631: keyframe insert on uv layer element not working.
May 29, 2012, 11:00 (GMT)
Fix #31632: error inserting keyframing on vertex group element weight.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021