Blender Git Commits

Blender Git "master" branch commits.

Page: 3599 / 5574

May 29, 2012, 11:00 (GMT)
fix for parent + animation handles.
May 29, 2012, 10:41 (GMT)
more plugin removal
May 29, 2012, 10:34 (GMT)
Fix #31556: cycles object info random value was not properly randomized for
dupligroups.
May 29, 2012, 10:34 (GMT)
Fix #31596: wrong soft limits for light falloff node.
May 29, 2012, 10:31 (GMT)
finish cleanup for plugins
May 29, 2012, 10:21 (GMT)
Massive Code cleanup:
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore.

* DNA structures are kept, all read/writefile code is gone.
May 29, 2012, 09:51 (GMT)
Fix compilation error of Cycles after recent py node removal
May 29, 2012, 09:42 (GMT)
remove some more pynode references in the code
May 29, 2012, 09:37 (GMT)
remove pynodes, were not working in 2.5, not ported to py3.x
May 29, 2012, 08:55 (GMT)
initial support for animating parented mask points.
Revision e0c2ddb by Dan Eicher
May 29, 2012, 08:20 (GMT)
OUTLINER_OT_scene_drop -- "Drag object to scene in Outliner" operator

Refactored the two (well, three now) other places where an object is linked to a scene into ED_object_scene_link()
May 29, 2012, 06:31 (GMT)
check for parent before applying offset
May 29, 2012, 05:48 (GMT)
svn merge ^/trunk/blender -r47103:47150
May 29, 2012, 05:46 (GMT)
Typo in property Description
May 29, 2012, 05:45 (GMT)
fix for sequencer selection and naming in the outliner, was broken since 2.5x
May 28, 2012, 23:53 (GMT)
Fix for the WithinImageBorderUP1D predicate not working with a ViewEdge such that
none of the SVertices are within the image boundary but an FEdge intersects with
the image boundary.

The problem was reported by edna through the BA Freestyle thread, with a .blend
file for reproducing the bug. Thanks!
May 28, 2012, 23:51 (GMT)
Cycles / CUDA:
* Remove double declaration of cosf.
Revision 53082c4 by Dan Eicher
May 28, 2012, 22:59 (GMT)
Outliner drag/drop parent fix -- added checks for modifiers and contraints to the poll functions

Parenting was just broken, poll would return true but nothing would happen if you dropped on modifiers or constraints

Parent clear now works the same as dropping on a non-ID_OB types but left the actual modifier/contraint instances open to allow for future expansion
May 28, 2012, 21:36 (GMT)
BGE patch #28476: Character object physics type
===============================================
This patch adds a new "Character" BGE physics type which uses Bullet's btKinematicCharacter for simulation instead of full-blown dynamics. It is appropiate for (player-controlled) characters, for which the other physics types often result unexpected results (bouncing off walls, sliding etc.) and for which simple kinematics offers much more precision.

"Character" can be chosen like any other physics type in the "Physics" section of the properties window. Current settings for tweaking are "Step Height" (to make the object automatically climb small steps if it collides with them), "Fall Speed" (the maximum speed that the object can have when falling) and "Jump Speed", which is currently not used.

See http://projects.blender.org/tracker/?func=detail&atid=127&aid=28476&group_id=9
for sample blends and a discussion on the patch: how to use it and what influences the behavior of the character object.

Known problem: there is a crash if the "compound" option is set in the physics panel of the Character object.
May 28, 2012, 21:25 (GMT)
fix compiler error
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021