Blender Git Commits

Blender Git "master" branch commits.

Page: 3631 / 5574

May 7, 2012, 15:45 (GMT)
fix for solidify modifier angle calculation (was incorrectly using normalized angle function)
May 7, 2012, 13:42 (GMT)
GHOST/Cocoa: revert tablet detection commit for continuous grab, apparently it is
already doing it and this change breaks something? Still it seems strange that it
is doing tablet stuff in this part of the code then.
May 7, 2012, 10:53 (GMT)
GHOST/Cocoa: detect tablet event to disable continuous grab. Don't have tablet
to test it though, can someone with Mac + tablet confirm if continuous grab
gets automatically disabled when using the tablet?
May 7, 2012, 10:53 (GMT)
Fix most of #31307: cycles panorama camera not working correct with speed
vectors and window texture coordinates. Only for Fisheye Equisolid it's
still not working correct yet. Patch from Dalai with modifications.
May 7, 2012, 09:30 (GMT)
Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming style
May 7, 2012, 09:01 (GMT)
Cleanup of intern/SConstript: CSG is not in source tree anymore, remove option to use it
May 7, 2012, 08:55 (GMT)
Woops, some unwanted spaces remained in source files.
May 7, 2012, 08:53 (GMT)
Style cleanup of own modules using style checker from Campbell.
May 7, 2012, 06:58 (GMT)
Style cleanup: displist module
May 7, 2012, 06:38 (GMT)
Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly used term in Blender
May 7, 2012, 06:32 (GMT)
Style cleanup in readfile versioning files
May 7, 2012, 01:04 (GMT)
svn merge ^/trunk/blender -r46300:46330

May 6, 2012, 23:06 (GMT)
svn merge ^/trunk/blender -r46100:46200

May 6, 2012, 22:36 (GMT)
Fix mac build error after ghost cocoa changes.
May 6, 2012, 22:19 (GMT)
svn merge ^/trunk/blender -r46000:46100

some conflicts. had to backup my code, accept with "tc" and introduce my own code again.
Hope I didnt leave anything out.

May 6, 2012, 22:12 (GMT)
Code cleanup: make changes suggested by check_style for sculpt-related files.
May 6, 2012, 22:06 (GMT)
Fix float image loading crash in cycles after multithreading changes.
May 6, 2012, 19:32 (GMT)
svn merge ^/trunk/blender -r45927:46000
May 6, 2012, 18:37 (GMT)
fix for limited dissolve (after sine intended fixes - not cleaning up before vertex dissolve would skip dissolving some verts that should be dissolved).

now do this:
- edge dissolve
- cleanup (removing edges left over from dissolving faces)
cleanup removes verts and NULL vertex input array
- dissolve verts which haven't been removed.
May 6, 2012, 18:04 (GMT)
fix [#31197] Limited dissolve leaves faces/edges/verts behind

bad bug where vertices could be in a face more then once (which isn't allowed), now check for this when creating a face.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021