Blender Git Commits

Blender Git "master" branch commits.

Page: 3632 / 5574

May 6, 2012, 17:22 (GMT)
style cleanup: blenkernel
May 6, 2012, 17:19 (GMT)
ED_vgroup_copy_by_nearest_vertex_single:
Added transformation into target space
ED_vgroup_copy_by_nearest_face_single:
Is incomplete. BVHTree fails.

May 6, 2012, 17:14 (GMT)
Mesh elements sorting refactor.

Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting).

Face sorting should behave as previously. However, XSortVerts won�??t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you�??ll have to first run SortElements with Selected action.

Also added bug ref I forgot in r46354 (armature.c).
May 6, 2012, 16:28 (GMT)
code cleanup: documentation commit
May 6, 2012, 15:59 (GMT)
code cleanup: add getCursorGrabModeIsWarp(), makes the intent more clear where we check for mouse warping.
May 6, 2012, 15:45 (GMT)
disable warping for tablet events (X11 only), added TODO's for OSX and win32.
May 6, 2012, 15:40 (GMT)
Fix for [#31333] 2.63 Bone copy rotation becomes mad after entering/leaving armature edit mode

There is no real good solution to this problem, hopefully this threshold value will be a good compromize this time... :(
May 6, 2012, 15:19 (GMT)
Code cleanup: patch by Thomas to fix PassType values to be consecutive.
May 6, 2012, 15:15 (GMT)
style cleanup: BKE_*.c files which deal with library functions
May 6, 2012, 15:03 (GMT)
Last part of fix for [#31157]: Some (actually, 172) operators have no tooltip.
Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it�??s actually working or not...).

Note that I didn�??t bother with operators flagged as OPTYPE_INTERNAL!
May 6, 2012, 13:41 (GMT)
update for recent RNA change
May 6, 2012, 13:38 (GMT)
style cleanup: modifiers
May 6, 2012, 13:00 (GMT)
fix for same bug as r46346, incorrect code was copied.
May 6, 2012, 12:52 (GMT)
fix for error in MOD_weightvgmix.c caused by confusion without braces.

CustomData_add_layer_named would run even when the dvert layer was found.
Revision eae05ff by Joshua Leung
May 6, 2012, 12:37 (GMT)
Bugfix [#31003] Animation data (e.g. actions, drivers) from the active material
of a material nodetree was not visible in the Animation Editors
May 6, 2012, 12:13 (GMT)
add back pose specials menu, also add back the ability to clear user transforms on all bones (not just selected - mango request - was possible in 2.4x).

- rename only_select op property to only_selected (both were used).
- only do mingw workaround when building with FREE_WINDOWS defined.
Revision 1755dc7 by Joshua Leung
May 6, 2012, 09:41 (GMT)
Bugfix [#31330] Shape Key Editor does not switch to assigned Key Action
May 6, 2012, 07:59 (GMT)
Fix for [#31327] Text editor menu incorrect (Patch attached)

Patch by Justin Dailey, thx!
Revision d2d2727 by Joshua Leung
May 6, 2012, 06:57 (GMT)
Timeline Header: Only show the "use active keyingset only" toggle (beside the
autokey button) if autokeying is enabled. This was only useful when the latter
was actually enabled.
Revision 1cf2c09 by Joshua Leung
May 6, 2012, 06:37 (GMT)
Bugfix [#31297] Transform menu often showed operators which didn't make sense
for the contexts they appeared in

The VIEW3D_MT_transform menu was being used everywhere, although not all the
operators there applied to the current mode (e.g. the pivot point, animated
transforms to deltas, and a few others were Object-mode only). Split off the
offending parts into separate menus for the specific modes, and made these
extend the basic menu type.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021