Revision ffed654 by Campbell Barton May 6, 2012, 17:22 (GMT) |
style cleanup: blenkernel |
Revision 2624c87 by Ove Murberg Henriksen May 6, 2012, 17:19 (GMT) |
ED_vgroup_copy_by_nearest_vertex_single: Added transformation into target space ED_vgroup_copy_by_nearest_face_single: Is incomplete. BVHTree fails. |
Revision 1118b3f by Bastien Montagne May 6, 2012, 17:14 (GMT) |
Mesh elements sorting refactor. Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting). Face sorting should behave as previously. However, XSortVerts won�??t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you�??ll have to first run SortElements with Selected action. Also added bug ref I forgot in r46354 (armature.c). |
Revision 9e3523b by Campbell Barton May 6, 2012, 16:28 (GMT) |
code cleanup: documentation commit |
Revision d5b9616 by Campbell Barton May 6, 2012, 15:59 (GMT) |
code cleanup: add getCursorGrabModeIsWarp(), makes the intent more clear where we check for mouse warping. |
Revision 4504c66 by Campbell Barton May 6, 2012, 15:45 (GMT) |
disable warping for tablet events (X11 only), added TODO's for OSX and win32. |
Revision a058ac9 by Bastien Montagne May 6, 2012, 15:40 (GMT) |
Fix for [#31333] 2.63 Bone copy rotation becomes mad after entering/leaving armature edit mode There is no real good solution to this problem, hopefully this threshold value will be a good compromize this time... :( |
Revision 4f1cdb3 by Brecht Van Lommel May 6, 2012, 15:19 (GMT) |
Code cleanup: patch by Thomas to fix PassType values to be consecutive. |
Revision c93d7a1 by Campbell Barton May 6, 2012, 15:15 (GMT) |
style cleanup: BKE_*.c files which deal with library functions |
Revision 53b2219 by Bastien Montagne May 6, 2012, 15:03 (GMT) |
Last part of fix for [#31157]: Some (actually, 172) operators have no tooltip. Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it�??s actually working or not...). Note that I didn�??t bother with operators flagged as OPTYPE_INTERNAL! |
Revision fbf06d0 by Campbell Barton May 6, 2012, 13:41 (GMT) |
update for recent RNA change |
Revision 3d8e587 by Campbell Barton May 6, 2012, 13:38 (GMT) |
style cleanup: modifiers |
Revision 900c8a9 by Campbell Barton May 6, 2012, 13:00 (GMT) |
fix for same bug as r46346, incorrect code was copied. |
Revision 71028de by Campbell Barton May 6, 2012, 12:52 (GMT) |
fix for error in MOD_weightvgmix.c caused by confusion without braces. CustomData_add_layer_named would run even when the dvert layer was found. |
Revision eae05ff by Joshua Leung May 6, 2012, 12:37 (GMT) |
Bugfix [#31003] Animation data (e.g. actions, drivers) from the active material of a material nodetree was not visible in the Animation Editors |
Revision e17a708 by Campbell Barton May 6, 2012, 12:13 (GMT) |
add back pose specials menu, also add back the ability to clear user transforms on all bones (not just selected - mango request - was possible in 2.4x). - rename only_select op property to only_selected (both were used). - only do mingw workaround when building with FREE_WINDOWS defined. |
Revision 1755dc7 by Joshua Leung May 6, 2012, 09:41 (GMT) |
Bugfix [#31330] Shape Key Editor does not switch to assigned Key Action |
Revision b65cc42 by Bastien Montagne May 6, 2012, 07:59 (GMT) |
Fix for [#31327] Text editor menu incorrect (Patch attached) Patch by Justin Dailey, thx! |
Revision d2d2727 by Joshua Leung May 6, 2012, 06:57 (GMT) |
Timeline Header: Only show the "use active keyingset only" toggle (beside the autokey button) if autokeying is enabled. This was only useful when the latter was actually enabled. |
Revision 1cf2c09 by Joshua Leung May 6, 2012, 06:37 (GMT) |
Bugfix [#31297] Transform menu often showed operators which didn't make sense for the contexts they appeared in The VIEW3D_MT_transform menu was being used everywhere, although not all the operators there applied to the current mode (e.g. the pivot point, animated transforms to deltas, and a few others were Object-mode only). Split off the offending parts into separate menus for the specific modes, and made these extend the basic menu type. |
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