Blender Git Commits

Blender Git "master" branch commits.

Page: 3634 / 5574

May 5, 2012, 14:03 (GMT)
code cleanup: function naming, use BKE_*type* prefix.
May 5, 2012, 11:40 (GMT)
Merged changes in the trunk up to revision 46309.

Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_tools.c
May 5, 2012, 10:17 (GMT)
Fix related to #31317: viewport render layer rendering now uses render visibility
rather than viewport visibility, is more useful that way.

May 5, 2012, 09:30 (GMT)
Fix #31302: UV unwrap no longer remember last conformal/angle based unwrapper
choice with bmesh.

Revision f1e3c31 by Joshua Leung
May 5, 2012, 05:46 (GMT)
Style Cleanup: Wrapping with parens for safety and whitespace edits
Revision 3b4c9f5 by Joshua Leung
May 5, 2012, 05:23 (GMT)
Mango Bugfix - Actions being tweaked in NLA Editor were not being played back if
the track that they belonged to was currently being played back "solo"
May 5, 2012, 00:58 (GMT)
code cleanup: brush/camera naming
May 5, 2012, 00:23 (GMT)
code cleanup: function naming for BLI functions.
May 4, 2012, 23:36 (GMT)
Patch [#31240] Fix audaspace deadlock
fix for [#31097] glibc error when playing sound using BGE
by Wander Lairson Costa

Note: This deadlock fix makes the code non-threadsafe again, a proper solution has to be found still.
May 4, 2012, 23:28 (GMT)
Fixes for
* [#31285] VSE: audio pitch change delays audio
* [#31260] VSE Trimmed audio plays when overlaped
May 4, 2012, 21:28 (GMT)
Added incomplete function ED_vgroup_copy_by_nearest_face_single
It does not work but is a starting point.
May 4, 2012, 18:00 (GMT)
Clip editor: fixed crash when opening dopesheet view without having clip opened
May 4, 2012, 17:39 (GMT)
fix [#31136] Save All Edited only works for Saved external image, not New or Packed image (bpy.ops.image.save_dirty)
May 4, 2012, 17:39 (GMT)
Windows:
* Fix compile for recent do_versions() splitting.
May 4, 2012, 17:04 (GMT)
Added start and end bevel factor for curves, so now it's possible to make
a bevelled curve which isn't fully covered with a bevel.
May 4, 2012, 17:02 (GMT)
fix [#31205] Loop cut don't slide when hidden faces between
May 4, 2012, 16:38 (GMT)
Fix (harmless) uninitialized memory usage in BVH binning.
Fix unneeded warnings with c++ guardedalloc, delete NULL is valid.

May 4, 2012, 16:29 (GMT)
small fix for equisolid fisheye (cycles)
the FOV formular is: R = 2 * lens * sin (theta / 2)
in this case theta is fov/2 already, thus the fix
May 4, 2012, 16:20 (GMT)
Fisheye Camera for Cycles

For sample images see:
http://www.dalaifelinto.com/?p=399 (equisolid)
http://www.dalaifelinto.com/?p=389 (equidistant)

The 'use_panorama' option is now part of a new Camera type: 'Panorama'.
Created two other panorama cameras:

- Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...)
this works as a real lens up to an extent. The final result takes the
sensor dimensions into account also.
.:. to simulate a Nikon DX2S with a 10.5mm lens do:
sensor: 23.7 x 15.7
fisheye lens: 10.5
fisheye fov: 180
render dimensions: 4288 x 2848

- Equidistant: this is not a real lens model. Although the old equidistant lens simulate
this lens. The result is always as a circular fisheye that takes the whole sensor
(in other words, it doesn't take the sensor into consideration).
This is perfect for fulldomes ;)

For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can).


Reference material:
http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf
http://www.bobatkins.com/photography/technical/field_of_view.html

Note, this is not a real simulation of the light path through the lens.
The ideal solution would be this:
https://graphics.stanford.edu/wikis/cs348b-11/Assignment3
http://www.graphics.stanford.edu/papers/camera/


Thanks Brecht for the fix, suggestions and code review.
Kudos for the dome community for keeping me stimulated on the topic since 2009 ;)

Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
May 4, 2012, 16:17 (GMT)
make text move up/down into a single operator with a direction property
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021