Revision a731e13 by Campbell Barton May 5, 2012, 14:03 (GMT) |
code cleanup: function naming, use BKE_*type* prefix. |
Revision bb1f8d9 by Tamito Kajiyama May 5, 2012, 11:40 (GMT) |
Merged changes in the trunk up to revision 46309. Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/editors/interface/resources.c source/blender/editors/mesh/editmesh_tools.c |
Revision a30dec8 by Brecht Van Lommel May 5, 2012, 10:17 (GMT) |
Fix related to #31317: viewport render layer rendering now uses render visibility rather than viewport visibility, is more useful that way. |
Revision aa9c917 by Brecht Van Lommel May 5, 2012, 09:30 (GMT) |
Fix #31302: UV unwrap no longer remember last conformal/angle based unwrapper choice with bmesh. |
Revision f1e3c31 by Joshua Leung May 5, 2012, 05:46 (GMT) |
Style Cleanup: Wrapping with parens for safety and whitespace edits |
Revision 3b4c9f5 by Joshua Leung May 5, 2012, 05:23 (GMT) |
Mango Bugfix - Actions being tweaked in NLA Editor were not being played back if the track that they belonged to was currently being played back "solo" |
Revision 084fedd by Campbell Barton May 5, 2012, 00:58 (GMT) |
code cleanup: brush/camera naming |
Revision 4c5502b by Campbell Barton May 5, 2012, 00:23 (GMT) |
code cleanup: function naming for BLI functions. |
Revision 9466af0 by Joerg Mueller May 4, 2012, 23:36 (GMT) |
Patch [#31240] Fix audaspace deadlock fix for [#31097] glibc error when playing sound using BGE by Wander Lairson Costa Note: This deadlock fix makes the code non-threadsafe again, a proper solution has to be found still. |
Revision 0f5e1f2 by Joerg Mueller May 4, 2012, 23:28 (GMT) |
Fixes for * [#31285] VSE: audio pitch change delays audio * [#31260] VSE Trimmed audio plays when overlaped |
Revision 0e9c520 by Ove Murberg Henriksen May 4, 2012, 21:28 (GMT) |
Added incomplete function ED_vgroup_copy_by_nearest_face_single It does not work but is a starting point. |
Revision 54d2689 by Sergey Sharybin May 4, 2012, 18:00 (GMT) |
Clip editor: fixed crash when opening dopesheet view without having clip opened |
Revision e961872 by Campbell Barton May 4, 2012, 17:39 (GMT) |
fix [#31136] Save All Edited only works for Saved external image, not New or Packed image (bpy.ops.image.save_dirty) |
Revision ad93736 by Thomas Dinges May 4, 2012, 17:39 (GMT) |
Windows: * Fix compile for recent do_versions() splitting. |
Revision 72fa158 by Sergey Sharybin May 4, 2012, 17:04 (GMT) |
Added start and end bevel factor for curves, so now it's possible to make a bevelled curve which isn't fully covered with a bevel. |
Revision a9ecc86 by Campbell Barton May 4, 2012, 17:02 (GMT) |
fix [#31205] Loop cut don't slide when hidden faces between |
Revision 0c318c4 by Brecht Van Lommel May 4, 2012, 16:38 (GMT) |
Fix (harmless) uninitialized memory usage in BVH binning. Fix unneeded warnings with c++ guardedalloc, delete NULL is valid. |
Revision d710638 by Dalai Felinto May 4, 2012, 16:29 (GMT) |
small fix for equisolid fisheye (cycles) the FOV formular is: R = 2 * lens * sin (theta / 2) in this case theta is fov/2 already, thus the fix |
Revision d7fbe03 by Dalai Felinto May 4, 2012, 16:20 (GMT) |
Fisheye Camera for Cycles For sample images see: http://www.dalaifelinto.com/?p=399 (equisolid) http://www.dalaifelinto.com/?p=389 (equidistant) The 'use_panorama' option is now part of a new Camera type: 'Panorama'. Created two other panorama cameras: - Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...) this works as a real lens up to an extent. The final result takes the sensor dimensions into account also. .:. to simulate a Nikon DX2S with a 10.5mm lens do: sensor: 23.7 x 15.7 fisheye lens: 10.5 fisheye fov: 180 render dimensions: 4288 x 2848 - Equidistant: this is not a real lens model. Although the old equidistant lens simulate this lens. The result is always as a circular fisheye that takes the whole sensor (in other words, it doesn't take the sensor into consideration). This is perfect for fulldomes ;) For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can). Reference material: http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf http://www.bobatkins.com/photography/technical/field_of_view.html Note, this is not a real simulation of the light path through the lens. The ideal solution would be this: https://graphics.stanford.edu/wikis/cs348b-11/Assignment3 http://www.graphics.stanford.edu/papers/camera/ Thanks Brecht for the fix, suggestions and code review. Kudos for the dome community for keeping me stimulated on the topic since 2009 ;) Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro. |
Revision b6edcc4 by Campbell Barton May 4, 2012, 16:17 (GMT) |
make text move up/down into a single operator with a direction property |
|