Revision 1fd397d by Sergey Sharybin May 4, 2012, 15:42 (GMT) |
Split do_versions into separate files for pre-2.50 versions and 2.5x versions This should make it easier to navigate through readfile.c and also hopefully will prevent corereview to fail parsing this file. |
Revision 65b5362 by Campbell Barton May 4, 2012, 15:02 (GMT) |
fix [#31235] Limited Dissolve problems this is in fact 2 bugs. - unselected edges between 2 faces that were joined didnt get removed. - in face mode, edges and verts at the boundary of the selection would get incorrectly dissolved. also quiet float/double promotion warning. |
Revision b178ee5 by Bastien Montagne May 4, 2012, 15:00 (GMT) |
First part of fix for [#31157]: Some (actually, 172) operators have no tooltip. Notes: * This commit adds about a third of missing tips (a few are rather dummy, as name already says everything, but better that than "(undocumented operator)" showing in UI! * There is a problem with macros, their tips are not registered in RNA. Got a patch for this, will submit it to campbo asap. |
Revision 133bdac1 by Joshua Leung May 4, 2012, 14:34 (GMT) |
Patch [#31279] clarifiy a python error-string (when incorrectly specifying enum items from python) Thanks Philipp Oeser (lichtwerk) |
Revision 2bc29ff by Joshua Leung May 4, 2012, 14:27 (GMT) |
Patch [#30654] Wiki Quick Hack: Text editor move lines up/down Submitted by: Justin Dailey (dail) Patch allows the current line (or selected lines) to be moved up and down with Ctrl+Shift+Up and Ctrl+Shift+Down. Has undo/redo support and operators in python menu. |
Revision e62f13a by Campbell Barton May 4, 2012, 13:28 (GMT) |
own mistake in recent commit CustomData_layertype_is_singleton() was stopping bmesh python api adding multiple layers. |
Revision 8b1c1e9 by Campbell Barton May 4, 2012, 13:13 (GMT) |
code cleanup: use much simpler (and likely faster) polygon normal calculation in object mode. |
Revision d6ae783 by Lukas Toenne May 4, 2012, 13:12 (GMT) |
Removed the automatic socket selection in the modal node linking operator. This was originally reimplemented as part of the socket selection feature, but since selecting a socket necessarily also selected the owning node, it messes with the manual user selection of nodes too much (and doesn't add any additional usability). |
Revision 68d9e73 by Brecht Van Lommel May 4, 2012, 12:46 (GMT) |
Fix: forgot to commit these files as part of strand bugfix. |
Revision a0ce240 by Jason Wilkins May 4, 2012, 11:50 (GMT) |
Renamed "fake" OpenGL identifiers. Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses. |
Revision df55358 by Sergey Sharybin May 4, 2012, 11:49 (GMT) |
Fix #31288: Blender crash when select a material Quite the same issue as render crash on missed shader groups, needed a NULL-check in node exec function as well. |
Revision c01aa64 by Brecht Van Lommel May 4, 2012, 09:58 (GMT) |
Fix: issue in strand render + instancing bugfix, also optimized it a bit to avoid unnecessary memory allocations. |
Revision 2823a9a by Brecht Van Lommel May 4, 2012, 09:25 (GMT) |
Fix #31286: saving 16 bit BW tiff could crash due to invalid memory access. Also found that 16 bit RGBA saving was not working, fixed as well. |
Revision 549b3cc by Sergey Sharybin May 4, 2012, 08:18 (GMT) |
Throw an error and prevent compilation if there're unknown structures detected by DNA |
Revision a899ce1 by Brecht Van Lommel May 4, 2012, 08:00 (GMT) |
Cycles: tweak ATI OpenGL/CUDA fix more with extra error check. |
Revision 621245c by Brecht Van Lommel May 4, 2012, 08:00 (GMT) |
Fix related to #31118: ensure tesselated faces are available when exporting to fluid sim. Is not actually the cause of the bug. |
Revision 0fcb7d8 by Jason Wilkins May 4, 2012, 07:23 (GMT) |
There is no GLenum called LIGHT_POSITION There is an FAQ that mentions a mythical GL_LIGHT_POSITION, and lots of programmers speak of it, but this mythical creature does not exist! The correct symbol is GL_POSITION |
Revision 4ea8c9a by Nicholas Bishop May 4, 2012, 03:25 (GMT) |
Small hull bmop fix, distance check from plane needs absolute value. |
Revision 19e27ce by Tamito Kajiyama May 4, 2012, 00:37 (GMT) |
Fix for the Selection by Group not working correctly when the specified group was empty. Problem report by vicentecarro, with an example .blend file to reproduce the issue. Thanks! |
Revision e3535e8 by Sergey Sharybin May 3, 2012, 23:47 (GMT) |
Style cleanup: spaces around operators |
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