Blender Git Commits

Blender Git "master" branch commits.

Page: 4071 / 5574

March 25, 2011, 05:23 (GMT)
dont return a system path if cmake's 'WITH_INSTALL_PORTABLE' is enabled. this way portable builds wont find scripts in /usr/share.
March 25, 2011, 04:56 (GMT)
add cmake option to build without xinput (tablet support)
March 25, 2011, 04:37 (GMT)
SpaceImage.curves --> curve for consistency.
March 25, 2011, 04:36 (GMT)
new function RNA_warning(), replaces printf with function which may be called via python.

Now this gives the line number of the scripts thats running, eg:

uiItemFullO: unknown operator 'some.operator'
/c/bin/2.56/scripts/startup/bl_ui/space_view3d_toolbar.py:73
Revision 16e736b by Joshua Leung
March 25, 2011, 03:58 (GMT)
Graph Editor: Euler Filter ported from Py to C

Ported joeedh's Euler Filter code from Python to C so that this is
more in line with the other Graph Editor tools - i.e. joeedh's version
only worked on the active bone's curves, while standard tools could
work with multiple bones/objects at the same time.

To use this new version of this operator:
1) Select all the F-Curves for all 3 of the components (XYZ) for the
euler rotations you wish to clean up. In the Graph Editor, they must
be one after the other (i.e. you can't have "RotX, RotY, something
else, RotZ")
2) Activate the operator from the Key menu in the Graph Editor


In an old test file I have floating around, this method did not appear
to be good enough to fix a very clear discontinuity in the middle of
the action, so I'll test some additional methods too
March 25, 2011, 02:12 (GMT)
fix [#26601] Python error when use of autocomplete
Was a naming collision with 'keys' python method, reserve keys/items/values/get for python.
Updated animsys_update.py for shapekey data paths.

renamed:
Particle.hair --> hair_keys
Particle.keys --> particle_keys
Key.keys --> key_blocks
EnumProperty.items --> enum_items
KeyMap.items --> keymap_items

noted:
http://wiki.blender.org/index.php/Dev:2.5/Py/API/Updates#Since_2.56a
March 25, 2011, 01:55 (GMT)
fix for incorrect prints with RNA errors (own fault, CONTAINER_RNA_ID was incorrect) & close keymap file after running.
March 25, 2011, 00:34 (GMT)
fix for blenderplayer using un-initialized mathutils types.
Revision d88bb91 by Joseph Eagar
March 25, 2011, 00:32 (GMT)
=bmesh=

Coded a new modifier, "Precision UV Interpolation",
that triangulates, subdivides, then uses brecht's mean
value interpolation to interpolate face data.

Textures on ngon faces get interpolated a bit nicer, in
other words (though concave cases, e.g. 'N', don't work very well).



March 25, 2011, 00:23 (GMT)
BGE player was using un-initialized variables for initializing the canvas color.
Revision 561b6e3 by Joshua Leung
March 24, 2011, 23:34 (GMT)
Bugfix:
[#25725] Transform bone constraint & 'local with parent' as owners
space
[#26014] ChildOf Bone Constrain (influence) works in wrong workspace

Moved the influence calculation stuff outside of the space conversions
(i.e. so that it is done in worldspace only) fixes these problems,
which seem to arise when a constraint doesn't work in worldspace AND
doesn't need to apply inverse correct for this space conversion when
it's done, hence resulting in mismatch between spaces for old and new
matrices resulting in all the weird behaviour.

Patch to fix this from Jahka. Cheers!
March 24, 2011, 21:07 (GMT)
Logic Editor UI: sensor frequency active only when one of the triggers is on. Removing text "Action" from Action and Shape Action Actuators.
I still would love to see a change in the action actuators (Action, Shape and FCurve) even if only a rename or unifying them in a single actuator (I do have some patch for that). Anyways
March 24, 2011, 18:39 (GMT)
Bugfix 26578

"Warp" texture map option didnt work for new bump methods yet.
Also fixed to not grey out bump menu for this mapping option.

Revision dee8ba8 by Janne Karhu
March 24, 2011, 17:17 (GMT)
UI clarification: "local coordinates" option for fluid inflow objects doesn't have any effect when "export animated mesh" is selected
* Grayed out the "local coordinates" option in this case to avoid confusion.
Revision 3e9293f by Janne Karhu
March 24, 2011, 17:15 (GMT)
Further fix for parented fluidsim objects
* The rotation values determined from ob->obmat have to be continuous as fluidsim interpolates between these values internally.
March 24, 2011, 14:31 (GMT)
Bugfix #26584

- Colormanagement code was gamma correcting non-RGBA buffers in composite.
(Like vector buffers).
- Crash on using "use Color Management" button during composites, because
it was freeing all node images. Added code to stop first jobs before
freeing. It sends notifier for recomposites after free anyway.

Revision d5e839d by Janne Karhu
March 24, 2011, 14:19 (GMT)
Bug fix: Fluidsim didn't take parent objects into account when calculating the inflow velocity in local coordinates.
* The object rotation was based on ob->rot (which only includes object's own rotation) instead of ob->obmat, which includes parent rotations as well.
March 24, 2011, 12:36 (GMT)
fix for using uiItemIntO for an enum, added uiItemEnumO_value function.
March 24, 2011, 12:17 (GMT)
fix [#26598] zoom view and scaling odd vertices circle
Revision c2ee06a by Janne Karhu
March 24, 2011, 12:12 (GMT)
Particle charge effector wasn't working properly.
* Probably just forgot this code somewhere a long time ago.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021