Revision 06b04fa by Campbell Barton March 25, 2011, 05:23 (GMT) |
dont return a system path if cmake's 'WITH_INSTALL_PORTABLE' is enabled. this way portable builds wont find scripts in /usr/share. |
Revision 5f8fa29 by Campbell Barton March 25, 2011, 04:56 (GMT) |
add cmake option to build without xinput (tablet support) |
Revision 2c04bab by Campbell Barton March 25, 2011, 04:37 (GMT) |
SpaceImage.curves --> curve for consistency. |
Revision a21f46b by Campbell Barton March 25, 2011, 04:36 (GMT) |
new function RNA_warning(), replaces printf with function which may be called via python. Now this gives the line number of the scripts thats running, eg: uiItemFullO: unknown operator 'some.operator' /c/bin/2.56/scripts/startup/bl_ui/space_view3d_toolbar.py:73 |
Revision 16e736b by Joshua Leung March 25, 2011, 03:58 (GMT) |
Graph Editor: Euler Filter ported from Py to C Ported joeedh's Euler Filter code from Python to C so that this is more in line with the other Graph Editor tools - i.e. joeedh's version only worked on the active bone's curves, while standard tools could work with multiple bones/objects at the same time. To use this new version of this operator: 1) Select all the F-Curves for all 3 of the components (XYZ) for the euler rotations you wish to clean up. In the Graph Editor, they must be one after the other (i.e. you can't have "RotX, RotY, something else, RotZ") 2) Activate the operator from the Key menu in the Graph Editor In an old test file I have floating around, this method did not appear to be good enough to fix a very clear discontinuity in the middle of the action, so I'll test some additional methods too |
Revision 0c03fa7 by Campbell Barton March 25, 2011, 02:12 (GMT) |
fix [#26601] Python error when use of autocomplete Was a naming collision with 'keys' python method, reserve keys/items/values/get for python. Updated animsys_update.py for shapekey data paths. renamed: Particle.hair --> hair_keys Particle.keys --> particle_keys Key.keys --> key_blocks EnumProperty.items --> enum_items KeyMap.items --> keymap_items noted: http://wiki.blender.org/index.php/Dev:2.5/Py/API/Updates#Since_2.56a |
Revision b510019 by Campbell Barton March 25, 2011, 01:55 (GMT) |
fix for incorrect prints with RNA errors (own fault, CONTAINER_RNA_ID was incorrect) & close keymap file after running. |
Revision fcc5b5c by Campbell Barton March 25, 2011, 00:34 (GMT) |
fix for blenderplayer using un-initialized mathutils types. |
Revision d88bb91 by Joseph Eagar March 25, 2011, 00:32 (GMT) |
=bmesh= Coded a new modifier, "Precision UV Interpolation", that triangulates, subdivides, then uses brecht's mean value interpolation to interpolate face data. Textures on ngon faces get interpolated a bit nicer, in other words (though concave cases, e.g. 'N', don't work very well). |
Revision 737ca9a by Campbell Barton March 25, 2011, 00:23 (GMT) |
BGE player was using un-initialized variables for initializing the canvas color. |
Revision 561b6e3 by Joshua Leung March 24, 2011, 23:34 (GMT) |
Bugfix: [#25725] Transform bone constraint & 'local with parent' as owners space [#26014] ChildOf Bone Constrain (influence) works in wrong workspace Moved the influence calculation stuff outside of the space conversions (i.e. so that it is done in worldspace only) fixes these problems, which seem to arise when a constraint doesn't work in worldspace AND doesn't need to apply inverse correct for this space conversion when it's done, hence resulting in mismatch between spaces for old and new matrices resulting in all the weird behaviour. Patch to fix this from Jahka. Cheers! |
Revision 70d7884 by Dalai Felinto March 24, 2011, 21:07 (GMT) |
Logic Editor UI: sensor frequency active only when one of the triggers is on. Removing text "Action" from Action and Shape Action Actuators. I still would love to see a change in the action actuators (Action, Shape and FCurve) even if only a rename or unifying them in a single actuator (I do have some patch for that). Anyways |
Revision 22ea604 by Ton Roosendaal March 24, 2011, 18:39 (GMT) |
Bugfix 26578 "Warp" texture map option didnt work for new bump methods yet. Also fixed to not grey out bump menu for this mapping option. |
Revision dee8ba8 by Janne Karhu March 24, 2011, 17:17 (GMT) |
UI clarification: "local coordinates" option for fluid inflow objects doesn't have any effect when "export animated mesh" is selected * Grayed out the "local coordinates" option in this case to avoid confusion. |
Revision 3e9293f by Janne Karhu March 24, 2011, 17:15 (GMT) |
Further fix for parented fluidsim objects * The rotation values determined from ob->obmat have to be continuous as fluidsim interpolates between these values internally. |
Revision db42140 by Ton Roosendaal March 24, 2011, 14:31 (GMT) |
Bugfix #26584 - Colormanagement code was gamma correcting non-RGBA buffers in composite. (Like vector buffers). - Crash on using "use Color Management" button during composites, because it was freeing all node images. Added code to stop first jobs before freeing. It sends notifier for recomposites after free anyway. |
Revision d5e839d by Janne Karhu March 24, 2011, 14:19 (GMT) |
Bug fix: Fluidsim didn't take parent objects into account when calculating the inflow velocity in local coordinates. * The object rotation was based on ob->rot (which only includes object's own rotation) instead of ob->obmat, which includes parent rotations as well. |
Revision 422f167 by Campbell Barton March 24, 2011, 12:36 (GMT) |
fix for using uiItemIntO for an enum, added uiItemEnumO_value function. |
Revision da4023b by Campbell Barton March 24, 2011, 12:17 (GMT) |
fix [#26598] zoom view and scaling odd vertices circle |
Revision c2ee06a by Janne Karhu March 24, 2011, 12:12 (GMT) |
Particle charge effector wasn't working properly. * Probably just forgot this code somewhere a long time ago. |
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