Revision 7735ecc by Campbell Barton March 24, 2011, 11:38 (GMT) |
fix [#26545] Crash when changing values for properties after changing max-min tried doing this smarter by validating the property exists in UI code before access but this ended up making it too complicated and also hard to account for possible access without checking every time. for now just redraw all areas when a user property is changed. |
Revision 19819dc by Campbell Barton March 24, 2011, 10:54 (GMT) |
write project files into the build dir. |
Revision 3ebb967 by Campbell Barton March 24, 2011, 09:59 (GMT) |
fix for incorrect array use when freeing fcurve modifier envelope points, array also wasnt NULL'd on freeing which gave memory errors later on. |
Revision 2fcc362 by Joshua Leung March 24, 2011, 09:53 (GMT) |
ZanQdo Bugfix: Envelope FModifier data points were getting saved in a non-portable way. Apparently this broke when trying to read files with this data on PPC machines if the files were saved using Intel machines. |
Revision b3d70cb by Campbell Barton March 24, 2011, 09:27 (GMT) |
RNA & interface functions for checking if RNA in a button uses valid rna property (not currently used). |
Revision 0c9488b by M.G. Kishalmi March 24, 2011, 08:33 (GMT) |
the script is now creating 2 project files: Blender.creator Blender_Python.creator .glsl files have been added to the former latter contains everything .py |
Revision b07f94d by Campbell Barton March 24, 2011, 03:28 (GMT) |
tag variable as unused. |
Revision d2614c6 by Joshua Leung March 24, 2011, 03:23 (GMT) |
Pose Menu Tweak: Moved keyframe management items into sub-menu like in Object menu |
Revision 3b0a42f by Joshua Leung March 24, 2011, 03:19 (GMT) |
Reshuffled utility function to keyframe drawing API, removing some duplicate code |
Revision eef811a by Joshua Leung March 24, 2011, 03:02 (GMT) |
Animation Tool: Propagate Pose This tool automates the process of copying a pose to successive keyframes, making it easier for animators to go back and change the pose for some controls which remain "static" for periods of time. Previously, animators would need to do a "{Ctrl-Pageup Ctrl-V} * number_of_static_keyframes" dance for each set of controls that this happened on, which is not too good ergonomically speaking. There are two modes exposed via the menu (Pose->Propagate): - "Pose Propagate" - also known as the 'WHILE_HELD' mode, which propagates to all keyframes that are holding the same value - "To Next Keyframe" - which only propagates the pose to the closest keyframe in the occurring after (but not including) the current frame Additionally, there are a few other modes that can be used, though they are less useful for direct use from the UI, though they can be used via the PyAPI as need be. --- Also, I did some cleanups in the "Pose" menu to bring it more into line with the Object mode one. There are some more tweaks that could still be done here, such as bringing the keyframing operator entries under a submenu too (as in the Object mode version) to get the length of this under control. |
Revision c210b39 by Campbell Barton March 24, 2011, 00:14 (GMT) |
support for blender as a module on win32. |
Revision 261f741 by Brecht Van Lommel March 23, 2011, 23:07 (GMT) |
Fix #26571: slow approximate AO with zero area faces. |
Revision 26dd18e by Andrea Weikert March 23, 2011, 18:51 (GMT) |
fix [#26591] File browser: select multiple files for Library append/link broken * added check for valid files a bit too eagerly in Rev.35654. Solved now by setting correct type for .blend file contents. Objects are now tagged as regular files, while the list (Mesh, Material, ...) (no idcode given) is tagged as directory. |
Revision 7cef4ea by Ton Roosendaal March 23, 2011, 16:36 (GMT) |
IRC bugreport: Splitting/joining editors (areas) was possible in full-screen mode. That's not possible, crashes on going back to previous. |
Revision a94e9c5 by Campbell Barton March 23, 2011, 16:05 (GMT) |
fix [#26456] weightpaint mode with armature modifier, armature mode disable bone selection in weightpaint mode when the armature is not in pose mode. |
Revision 9019d3b by Ton Roosendaal March 23, 2011, 15:15 (GMT) |
Additonal fix for r35724 (bugfix #26573, #26574 and #26551) Layer visibility code for hotkeys uses different code still, added same new DAG_on_visible_update() in this operator. |
Revision 2c4999e by Campbell Barton March 23, 2011, 15:14 (GMT) |
missed committing this before |
Revision 66670b8 by Campbell Barton March 23, 2011, 15:07 (GMT) |
fix for building collada on linux |
Revision 3c45a2d by Nathan Letwory March 23, 2011, 14:25 (GMT) |
COLLADA: supporting barebone class for <extra> support (incomplete). |
Revision 392829c by Campbell Barton March 23, 2011, 14:24 (GMT) |
fix [#26588] In render view, Blender crashes when collapsing an opened split render pane if you have the histogram tab open in the pane your collapsing. |
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