Revision edc5cf1 by Brecht Van Lommel March 23, 2011, 14:06 (GMT) |
Fix #26573, #26574 and #26551: objects on layers not visible on load or undo restore, would not get their dependencies updated when they became visible. It happend with a shrinkwrap modifier in these reports, but could happen with other modifiers too. Now we keep track of which layers have ever been updated since load, and tag objects on them to be recalculated when they become visible. |
Revision 72fe34e by Campbell Barton March 23, 2011, 13:04 (GMT) |
tweaks not to load webbrowser or math modules on startup. |
Revision f87b37b by Campbell Barton March 23, 2011, 12:44 (GMT) |
allow unregistered rna classes to have rna properties assigned before registration. this is useful for the register() class method which is called before the class gets structRNA assigned. eg: class MyClass(bpy.types.PropertyGroup): @classmethod def register(cls): cls.name = StringProperty() # assigned but registration is delayed. |
Revision f35c396 by Janne Karhu March 23, 2011, 10:57 (GMT) |
Fix for 1. in [#26212] ParticleSystem.particles issues * Exposed dynamic hair data in rna to allow exporting hair dynamics. |
Revision f64f979 by Brecht Van Lommel March 23, 2011, 10:33 (GMT) |
Fix wrong CINE_SCOPE_24FPS RNA enum identifier. |
Revision 9b1ee15 by Joshua Leung March 23, 2011, 09:22 (GMT) |
Bugfix: NLA Header was broken by recent Py UI-script changes |
Revision 82f99a0 by Nathan Letwory March 23, 2011, 09:18 (GMT) |
Adding header for offsetof() |
Revision 55b6315 by Janne Karhu March 23, 2011, 08:52 (GMT) |
Fix for [#26580] Rekey deselects active verts * Just a missing flag after rekeying. |
Revision 6984924 by Campbell Barton March 23, 2011, 01:50 (GMT) |
fix implicit declaration |
Revision 95173a4 by Campbell Barton March 23, 2011, 01:08 (GMT) |
minor changes to master unpack script. |
Revision 4470783 by Nathan Letwory March 23, 2011, 00:19 (GMT) |
Fix [#26474] double_sided wrong in COLLADA Export reported by Juan Linietsky The export was not really wrong, but Maya expects their profile to be present inside <geometry>. Added this for mesh with ME_TWOSIDED flag set. Ideally this will change in the future to be controllable through options to the exporter (like current Google Earth and 3DS Max extensions for <double_sided>). |
Revision ee99cf5 by Nathan Letwory March 23, 2011, 00:03 (GMT) |
Wrong extension tag: show_double_sided -> double_sided |
Revision de89e78 by Nathan Letwory March 22, 2011, 22:51 (GMT) |
Fix [#26475] <instance_material> wrong in COLLADA export. reported by Juan Linietsky fix by Imran Syed (freakabcd) Use material index suffixed to material name to create symbolic name. |
Revision 60b9488 by Nathan Letwory March 22, 2011, 22:00 (GMT) |
Small tweak to material export: only export as <lambert> when spec intensity is 0.0 and diffuse shader is set to Lambert. Other cases will be handled in due time, until then phong. |
Revision a4e2ece by Dalai Felinto March 22, 2011, 19:39 (GMT) |
Logic rna: actuator --> renaming Motion Actuator to 'MOTION' and tooltip fix internally it's still called Object Actuator, but for the user at least it's better motion. |
Revision c7f37b8 by Erwin Coumans March 22, 2011, 16:30 (GMT) |
remove constructors, they cause compile errors under Fedora |
Revision f78e11d by Nathan Letwory March 22, 2011, 15:28 (GMT) |
[#26476] <specular> and <shininess> missing from Colada reported by Juan Linietsky Export <specular> for <phong> and <blinn> shaders, <shininess> was already being written for these. <lambert> shader doesn't have <shininess>. Right now we write <phong> when blender spec is phong, <blinn> when blender spec is blinn. When spec is any other shader, and diffuse shader set to lambert, we export as <lambert>. Any other combination defaults right now to <phong>. This will change when Blender specific profiles have been created for the shader combinations in Blender. |
Revision e5eed21 by Brecht Van Lommel March 22, 2011, 15:25 (GMT) |
Buildbot master tweaks: use generic builder for scons win32, unpack fixes. |
Revision 636ceed by Ton Roosendaal March 22, 2011, 15:20 (GMT) |
Bugfix #26562 Keymap fix for UV/Image editor: the modal zoom/pan functions were checking for hardcoded events to end. Now it uses the key from keymap. |
Revision 287a185 by Campbell Barton March 22, 2011, 14:37 (GMT) |
found text editor X/Y selections coords were booleans and corrections to operator calling script from last commit. |
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