Revision 1008137 by Campbell Barton March 11, 2011, 01:06 (GMT) |
simplify BLI_path_abs by using BLI_cleanup_path |
Revision d6ca95b by Campbell Barton March 11, 2011, 00:30 (GMT) |
fix [#26451] Little problem when selecting relative output path BLI_path_rel() no longer strips trailing slashes. |
Revision cda0460 by Joshua Leung March 11, 2011, 00:18 (GMT) |
Bugfix [#26438] : While grabing a marker with G, cancelling with Esc does exit cancelling the translation (as expected), while RMB doesn't, it works same as LMB This should fix the remaining issues with marker tweak-grab mappings (hardcoded for right-mouse for now) |
Revision 6959536 by Campbell Barton March 10, 2011, 23:55 (GMT) |
fix [#26452] Problem with key properties when OnlySelectedCurveKeyframes option enabled. |
Revision b79762a by Joshua Leung March 10, 2011, 23:26 (GMT) |
Bugfix [#26438]: Hotkey conflict between add meta-strip and add marker The sequencer made it's own copy of the Markers keymap, which was inconsistent with the rest of Blender, making things confusing to use. I've removed these duplicate keymap entries, and also changed the conflicting hotkeys for Metastrips. Metastrips now use the same hotkeys that their NLA cousins use: Shift-G to add, Alt-G to remove; These were chosen since in user- terms, metastrips are more like "strip groups" |
Revision ef8aa6c by Campbell Barton March 10, 2011, 22:22 (GMT) |
fix [#26436] Operator.draw(): UI redraw; UI trimmed |
Revision d6b43fe by Nathan Letwory March 10, 2011, 18:56 (GMT) |
Fix [#26446] Quick extrude (Ctrl+LMB) works only one time Reported by Michael R This was one thing I didn't test when accepting patch [#26364]. It is important to not send repeats of modifier keys. |
Revision efc697b by Ton Roosendaal March 10, 2011, 18:17 (GMT) |
Bugfix #26443 Node compositor crash: When you very quickly unlink a socket *right* after connecting it (within 0.1 second), the compositor started with a noodle without valid connections, which was not foreseen to happen. |
Revision 9a622f1 by Ton Roosendaal March 10, 2011, 17:34 (GMT) |
Bugfix #26424 More problems with Undo and Render Slots (Image editor) - Undo storage for operator is now back, but only when new buffers were added (not when viewing existing) - A real bug: On undo/redo, the stored buffers were never retrieved, but always freed entirely. Note however that when you undo back to a state before you rendered (or added slots), the render buffers that didn't exist back then also get freed. A redo doesn't bring it back. |
Revision a836390 by Ton Roosendaal March 10, 2011, 16:36 (GMT) |
Todo: Fixed name and tooltip for new "render output" option. It does draw output, but just doesn't change your UI layout. |
Revision 1c3679a by Campbell Barton March 10, 2011, 13:49 (GMT) |
fix [#26442] blender crash when turning off antialiasing fonts ASCII lookup table wasn't being freed when when the rest of the glyphs were. Also found own bug where mesh stat text was using wrong sized array (char[3] as char[4]). |
Revision 188c4ae by Ton Roosendaal March 10, 2011, 12:52 (GMT) |
Bugfix #26442 Very bad crashing in using "Not AA fonts" and drawing length info on EditMesh. This uses the call BLF_draw_ascii() which apparently corruptes then badly. Disabled the call for now, and wait for fix. In the course of testing, added proper strlen storage for draw in this code. Added strlen |
Revision f13ae69 by Janne Karhu March 10, 2011, 12:36 (GMT) |
Fix for [#26441] Child Hair Crash * Silly mistakes in my last particle distribution code commit. |
Revision 695f353 by Ton Roosendaal March 10, 2011, 11:47 (GMT) |
Bugfix irc report: With draw method "Overlap", the preview line for menu "Split area" was not correctly visible. |
Revision 476eadb by Ton Roosendaal March 10, 2011, 11:11 (GMT) |
Bugfix #26437 - Tooltip-hanging fix made the 'active' button be removed when mouse enters another subwindow. Caused by commit of a week ago. - Reverted the eventsystem change that sets 'active subwindow' before it calls modal handlers. This made editors become active on using menus, buttons, or other modal ops. Side effect is that for transform operators called via toolbar, the overlay-extra draw with helplines now gets skipped. Will check on good ways for it. |
Revision 0e74ed5 by Campbell Barton March 10, 2011, 08:51 (GMT) |
fix [#26406] Projection Paint, Occlussion Problem with Intersections in perspective mode. |
Revision d59e208 by Campbell Barton March 10, 2011, 06:06 (GMT) |
also enable edge-seam unwrapping when running the mark_seam operator. |
Revision 3ad8fd4 by Campbell Barton March 10, 2011, 05:52 (GMT) |
request from Jedrzej Slewczuk's: Option for tagging creases (Ctrl+RMB) to also re-unwrap the mesh. In 2.42 this could be done by setting rt==8 (very hidden), now its a little less hidden (in the toolbar). |
Revision 6a32442 by Campbell Barton March 10, 2011, 00:38 (GMT) |
revert r35438, Martin doesn't like having this option tacked on. |
Revision f3a455f by Campbell Barton March 10, 2011, 00:25 (GMT) |
CMake should find python now without manual options being set on linux. cmake on *nix detects python ABI flags for debug and release mode. searches /usr /usr/local /opt/py32 |
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