Blender Git Commits

Blender Git "master" branch commits.

Page: 4089 / 5574

March 6, 2011, 23:12 (GMT)
bug [#26329] Project Paint not working
we cant ensure that a requested buffer can be allocated so report opengl errors when failing to allocate the buffer (rather then printing to console).

this is common enough and generic error isn't too helpful to users.
March 6, 2011, 22:10 (GMT)
fix [#26368] Solidify breaks EdgeCrease

Make edge crease additive rather then overwriting existing values.
There are other problems pointed out in this report but they are unrelated to solidify.
March 6, 2011, 17:03 (GMT)
Fix #26324: proportional editing and armature applied to editing cage during edit mode works strangely

Not sure why proportional editing used to disable crazyspace corrections,
but from that time hwn it was done transform stuff was changed a lot.
I've made several tests (with file from report and sintel from durian
data files) and it worked nice.
Revision 8a31297 by Lukas Toenne
March 6, 2011, 13:11 (GMT)
Applied patch by Alexander Kuznetsov for bug 26373: math node 'round' mode was not working correctly for negative numbers.
March 6, 2011, 12:13 (GMT)
Merged changes in the trunk up to revision 35367.

To branch builders: From this revision Python 3.2 will be used.
Don't forget svn update in the "lib" directory as well.
March 6, 2011, 12:04 (GMT)
update 'make' GNUmakefile stub to run 'make install'
update packman and debian for to disable portable install option.
March 6, 2011, 11:41 (GMT)
CMake: Linux/Unix Only,
use 'install' target rather then copying files with post-build commands.

Main change is that you need to run 'make install', which copies files to ./bin by default
unless WITH_INSTALL_PORTABLE is OFF, where CMAKE_INSTALL_PREFIX is used for a typical unix-system install.
March 6, 2011, 11:18 (GMT)
use tar.gz for windows python zipfiles rather then .zip,
since cmake can only extract tar's
March 5, 2011, 17:47 (GMT)
Final step for texture nodes/threading issue fix: make needed
initialization on sculpt brush stroke init and free used resources
when stroke is finished.
March 5, 2011, 17:04 (GMT)
Bugfix #26367

Previous fix I did to make texture-node-paint work, accidentally
cleared tags for compositing nodes to be done while editing.

March 5, 2011, 14:03 (GMT)
Bugfix #26317

Dopesheet: shift+d duplicate is now a macro too, allowing a single undo.

March 5, 2011, 11:08 (GMT)
patch [#26366] More detailed Python error reporting for the BGE
from Alex Fraser (z0r)

Now object name is shown with python error.
March 5, 2011, 10:37 (GMT)
sculpt undo struct was using an array of char pointers rather then a char array.
March 5, 2011, 10:29 (GMT)
use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors.
March 5, 2011, 09:27 (GMT)
blenderplayer building again in CMake + OSX (and Linux I guess) patch from IRIE Shinsuke
March 5, 2011, 07:17 (GMT)
workaround for crash (not an actual fix) [#26316] Mirror and EdgeSplit - Grab Vertex do crash
March 5, 2011, 05:02 (GMT)
fix [#26323] Crash when adding to a vertex group with a raw in
March 5, 2011, 04:35 (GMT)
Utility defines for quick timing tests.
for most cases:
TIMEIT_START(my_test)
....
TIMEIT_END(my_test)

prints time, test name, function name and line number.
March 4, 2011, 19:57 (GMT)
2.5 Armature Panel UI Script:
* Code cleanup, no layout changes.
March 4, 2011, 18:39 (GMT)
Bugfix #26270

Transform started with button in Toolbar was drawing the helper
line badly.

This needed two fixes:
- helper line now has poll() callback to check for correct region
- event system needs to set 'subwinactive' for modal handlers too

The latter might fix issues with cursor/overlay drawing in other
cases?

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021