Revision 7d2c438 by Brecht Van Lommel February 7, 2010, 11:17 (GMT) |
Fix #20147: AO + onlyshadow wasn't being done right, also updated this code to work with new ao/env separation. |
Revision 65d05fc by Brecht Van Lommel February 7, 2010, 10:42 (GMT) |
Fix #20488: fields render was crashing. |
Revision d61f545 by Brecht Van Lommel February 7, 2010, 10:30 (GMT) |
Fix #21006: ring select in face mode does loop select again, on second thought, it makes sense since it's basically the same with flushed selection to faces. |
Revision c2122f0 by Brecht Van Lommel February 7, 2010, 10:16 (GMT) |
Fix #20928: difference boolean modifier is not applied during rendering, fixed by last depsgraph commit and this extra check to avoid unnecessary free of derivedmesh for sculpt/multires. |
Revision 6920a0c by Thomas Dinges February 7, 2010, 10:04 (GMT) |
Outliner: Modifier Icons for Smoke and Solidify were missing. |
Revision d8c7f74 by Brecht Van Lommel February 7, 2010, 10:00 (GMT) |
Depsgraph: fix for old problem where dependencies would not get executed properly on file loading. Some things get preserved on file save/load, like object matrices and armature poses, but other things need to be remade like derivedmeshes and displists. The latter were not tagged for recalc on load causing them to be made on countall or redraw typically, so not in the right order and dependencies on hidden layer were not done at all. Now these get tagged for recalc and flags flushed on load. There shouldn't be much if any slowdown on opening existing files, if there is it should be fixable. |
Revision 64d9026 by Brecht Van Lommel February 7, 2010, 09:52 (GMT) |
Fix for stamp marker name lookup, was returning wrong incorrect pointer. |
Revision 447e4ef by Joshua Leung February 7, 2010, 04:38 (GMT) |
Fixed display of IK DOF limits for bones. The old rotations were using M_PI/360 instead of M_PI/180 in many places, which I overlooked when porting this over to using radians only. |
Revision e939e74 by Joshua Leung February 7, 2010, 02:54 (GMT) |
Patch + Bugfix #20999: Node Header icons drawn wrong Thanks to Thomas Raab (fando) for this patch. This patch fixes the arrow showing whether nodes are expanded or not, and includes a fix for the other icons getting scaled twice. |
Revision 3b83ff7 by Brecht Van Lommel February 7, 2010, 01:11 (GMT) |
Fix jumping panels when opening a new properties area or area containing a region with panels (e.g. file browser). |
Revision 36f57be by Brecht Van Lommel February 7, 2010, 01:09 (GMT) |
Fix #21000: normal size button increment too small to see, also fixed increment for lamp energy. |
Revision 636f5ea by Brecht Van Lommel February 7, 2010, 01:01 (GMT) |
Fix #20220: edge ring select confusing * no longer a modal operator now, that was useful when it was part of the loopcut macro but is no longer the case, and should have not affected regular edge ring selection. * don't fall through to loop select in face mode, that is bad 2.4 behavior, just use alt+rmb if you want to loop select. * fix error number of cuts error print, missing select mode flush, and use more accurate notifier. |
Revision 2cc02cd by Brecht Van Lommel February 7, 2010, 00:28 (GMT) |
Fix #20922: image window draw z-buffer wasn't drawing the z-buffer from the select render layer. |
Revision 7f2b292 by Brecht Van Lommel February 6, 2010, 20:59 (GMT) |
Fix #20350: particles are offset from emittor in dupli-objects. |
Revision dfc93b1 by Joshua Leung February 6, 2010, 20:59 (GMT) |
Fix compiling when GameEngine is disabled. |
Revision de90619 by Brecht Van Lommel February 6, 2010, 20:25 (GMT) |
Fix #20452: motion blur buttons were missing. Motion blur samples are now also decoupled from antialiasing samples. Implemented by Matt, I'm just committing the patch. |
Revision 3be3e84 by Brecht Van Lommel February 6, 2010, 18:21 (GMT) |
Fix game engine crashing with subsurf modifier, only allow caching of CCGSubsurf when computing ob/em->derivedFinal. |
Revision 2430005 by Brecht Van Lommel February 6, 2010, 17:38 (GMT) |
Game engine: show popup with error rather than printing in console when trying to start game engine disabled in build. |
Revision 53a3b64 by Brecht Van Lommel February 6, 2010, 17:04 (GMT) |
Fix part of #20468: material changes when switch to sculpt mode. |
Revision d3afaa2 by Martin Poirier February 6, 2010, 16:39 (GMT) |
[#20994] seem that -F flags is not honored any more on linux ubuntu 9.10 Case Insensitive flag was reversed, making -F act like -f. |
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