Blender Git Commits

Blender Git "master" branch commits.

Page: 4417 / 5574

February 7, 2010, 11:17 (GMT)
Fix #20147: AO + onlyshadow wasn't being done right, also updated this
code to work with new ao/env separation.

February 7, 2010, 10:42 (GMT)
Fix #20488: fields render was crashing.

February 7, 2010, 10:30 (GMT)
Fix #21006: ring select in face mode does loop select again, on second
thought, it makes sense since it's basically the same with flushed
selection to faces.

February 7, 2010, 10:16 (GMT)
Fix #20928: difference boolean modifier is not applied during rendering,
fixed by last depsgraph commit and this extra check to avoid unnecessary
free of derivedmesh for sculpt/multires.

February 7, 2010, 10:04 (GMT)
Outliner:
Modifier Icons for Smoke and Solidify were missing.
February 7, 2010, 10:00 (GMT)
Depsgraph: fix for old problem where dependencies would not get executed
properly on file loading. Some things get preserved on file save/load,
like object matrices and armature poses, but other things need to be remade
like derivedmeshes and displists. The latter were not tagged for recalc on
load causing them to be made on countall or redraw typically, so not in the
right order and dependencies on hidden layer were not done at all.

Now these get tagged for recalc and flags flushed on load. There shouldn't
be much if any slowdown on opening existing files, if there is it should be
fixable.

February 7, 2010, 09:52 (GMT)
Fix for stamp marker name lookup, was returning wrong incorrect pointer.

Revision 447e4ef by Joshua Leung
February 7, 2010, 04:38 (GMT)
Fixed display of IK DOF limits for bones. The old rotations were using M_PI/360 instead of M_PI/180 in many places, which I overlooked when porting this over to using radians only.
Revision e939e74 by Joshua Leung
February 7, 2010, 02:54 (GMT)
Patch + Bugfix #20999: Node Header icons drawn wrong

Thanks to Thomas Raab (fando) for this patch.

This patch fixes the arrow showing whether nodes are expanded or not, and includes a fix for the other icons getting scaled twice.
February 7, 2010, 01:11 (GMT)
Fix jumping panels when opening a new properties area or area containing
a region with panels (e.g. file browser).

February 7, 2010, 01:09 (GMT)
Fix #21000: normal size button increment too small to see, also fixed
increment for lamp energy.

February 7, 2010, 01:01 (GMT)
Fix #20220: edge ring select confusing

* no longer a modal operator now, that was useful when it was part of
the loopcut macro but is no longer the case, and should have not
affected regular edge ring selection.
* don't fall through to loop select in face mode, that is bad 2.4
behavior, just use alt+rmb if you want to loop select.
* fix error number of cuts error print, missing select mode flush, and
use more accurate notifier.

February 7, 2010, 00:28 (GMT)
Fix #20922: image window draw z-buffer wasn't drawing the z-buffer
from the select render layer.

February 6, 2010, 20:59 (GMT)
Fix #20350: particles are offset from emittor in dupli-objects.

Revision dfc93b1 by Joshua Leung
February 6, 2010, 20:59 (GMT)
Fix compiling when GameEngine is disabled.
February 6, 2010, 20:25 (GMT)
Fix #20452: motion blur buttons were missing. Motion blur samples
are now also decoupled from antialiasing samples. Implemented by
Matt, I'm just committing the patch.

February 6, 2010, 18:21 (GMT)
Fix game engine crashing with subsurf modifier, only allow caching
of CCGSubsurf when computing ob/em->derivedFinal.

February 6, 2010, 17:38 (GMT)
Game engine: show popup with error rather than printing in console when
trying to start game engine disabled in build.

February 6, 2010, 17:04 (GMT)
Fix part of #20468: material changes when switch to sculpt mode.

February 6, 2010, 16:39 (GMT)
[#20994] seem that -F flags is not honored any more on linux ubuntu 9.10

Case Insensitive flag was reversed, making -F act like -f.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021