Revision 9063f54 by Martin Poirier February 6, 2010, 16:38 (GMT) |
Wrong text for missing format with -F |
Revision d3d399d by Brecht Van Lommel February 6, 2010, 15:50 (GMT) |
Fix #20953: vertex and weight paint mode still had 500k verts limit. |
Revision 4a6c843 by Brecht Van Lommel February 6, 2010, 15:29 (GMT) |
Fix #20951: move to layer popup hotkeys shift 1..9 were not working correct. |
Revision bd0b26f by Campbell Barton February 6, 2010, 14:56 (GMT) |
bugfix [#20990] maker name don't show in render stamp |
Revision eafdf42 by Campbell Barton February 6, 2010, 14:32 (GMT) |
bugfix [#20989] DupliVert of DupliGroup crash |
Revision 274e4bd by Campbell Barton February 6, 2010, 12:44 (GMT) |
commit from joe 26206, removed timer from zoom. this is needed for continuous zoom. |
Revision b28033d by Joshua Leung February 6, 2010, 11:50 (GMT) |
Constraints Loading: Refactored the constraints reading code to take advantage of the new ID loopers. Now, adding a new constraint type will not require much effort with the file loading code, unless the constraint uses any special direct data which needs to be handled differently. |
Revision ae22d97 by Joshua Leung February 6, 2010, 11:28 (GMT) |
Constraints API: ID-Loopers Added a system for running a callback on all the ID-blocks referenced by constraints (like for modifiers). Also, added an API function which calls these on the constraints present in the given list. These could be used for: - the proxies + action/pyconstraint fix that campbell committed - simplification of file loading code |
Revision df2ed25 by Andrea Weikert February 6, 2010, 10:50 (GMT) |
MSVC compile fix * needed to add _USE_MATH_DEFINES to make M_PI known |
Revision b2926cf by Dalai Felinto February 6, 2010, 06:21 (GMT) |
BGE: rna update for Logic Bricks New Actuators done: * SCENE * RANDOM * MESSAGE * GAME * VISIBILITY * TWODFILTER * PARENT Actuators to be done: * OBJECT (aka MOTION) * SOUND * PROPERTY * CONSTRAINT * EDIT_OBJECT * ACTION * SHAPE_ACTION * STATE * ARMATURE Actuators done already: * IPO * CAMERA once again: feedback is appreciated. |
Revision 443d913 by Dalai Felinto February 5, 2010, 23:50 (GMT) |
BGE: rna update for Logic Bricks Sensor and Controllers: small fixes and suggestion (comments) for future improvement - mainly to replace text properties to material, text or object datablocks. Actuators done: * IPO * CAMERA Actuators to be done: All the others (their structure is in the file) Adding NC_LOGIC ** If someone want to help on that: Files used for actuator RNA: - logic_window.c - DNA_actuator_types.h *** my first big RNA operation. critics/suggestions are welcome **** padded some DNA variables that were not been used. |
Revision 29a6465 by Joshua Leung February 5, 2010, 22:03 (GMT) |
Bugfix #20971: IK Joints Inexplicably Stiff In Recent Blender 2.5 Builds - IK-Solver interfaces were still converting units from degrees to radians. Made these all use radians now. - Tried to fix the DOF limits drawing. This is still not totally functional again yet, but at least there are visible lines now. |
Revision 5affc83 by Joshua Leung February 5, 2010, 21:23 (GMT) |
Disabled ability to animate FPS setting, since this was producing weird and crazy effects for when viewing timecodes. See http://www.pasteall.org/blend/1769 and switch to timecode displays in the timeline (Ctrl T) to see the effects of this (in an old build). |
Revision ebf491b by Arystanbek Dyussenov February 5, 2010, 18:39 (GMT) |
Merge -c 26630 from COLLADA branch into trunk. |
Revision e7741a9 by Campbell Barton February 5, 2010, 15:55 (GMT) |
changes to 'view selected' operator. - near clipping is not used to clamp minimum zoom level in ortho mode. - view selected applied to a single point (no bound-box volume) just moves the view rather then zooming in. for sintels face view selected didnt work well for eg: selecting a face at the mouth and zooming in. |
Revision a1d2b84 by Campbell Barton February 5, 2010, 15:20 (GMT) |
patch [#20910] Support for exporting UV layouts to EPS files also improved this so visible UVs are exported unless 'All UVs' is enabled, taking into account local-view and mesh face selection. |
Revision 31955fe by Campbell Barton February 5, 2010, 15:07 (GMT) |
active face was incorrectly set on entering editmode. |
Revision 2973ffb by Campbell Barton February 5, 2010, 14:29 (GMT) |
add menus for vertex group and shape key panels, functionality wasnt communicated well with icons and getting cluttered. also made 'transfer shape' script copy into the active object to match 'join as shape', which was quite confusing before. |
Revision 6175586 by Campbell Barton February 5, 2010, 13:40 (GMT) |
VBO's face index was incorrect, didnt see this break anything but was giving the triangulated index (always wrong for quads). |
Revision 236b533 by Campbell Barton February 5, 2010, 13:38 (GMT) |
[#20462] Weight painting subsurf mesh doesn't work with VBO - backbuf colors were ignored with VBO's, disable since to make this work with VBO's it would need to re-bind a color array, then restore the previous one after. |
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