Revision b6c643c by Benoit Bolsee February 3, 2010, 21:14 (GMT) |
Update MSVC project files. |
Revision 9916e01 by Martin Poirier February 3, 2010, 21:01 (GMT) |
New Transform 3D view recalculate scheme. Only recalculate changes when absolutely necessary (mouse move triggers a soft recalc that will only happen before the next redraw other events trigger hard recalcs). The problem was that mouse moves are reported as lots of events (with small dx,dy) between each redraw which would trigger often heavy recalculations every time while only the last one was really important (the one before the redraw). This makes snap project (retopo) much more manageable but induces a very small lag equal to one refresh cycle. Confirming transform does a hard refresh, so the final result is always consistent with mouse position. |
Revision 845136e by Martin Poirier February 3, 2010, 20:49 (GMT) |
Wrong argument for internal snap call. |
Revision 152708d by Martin Poirier February 3, 2010, 20:45 (GMT) |
Pre Draw callback for 3D view. |
Revision a7edd5c by Campbell Barton February 3, 2010, 19:25 (GMT) |
[#20957] Python API: unlink an object while in edit mode may crash Blender disallow unlinking objects if there not in object mode. |
Revision f590151 by Campbell Barton February 3, 2010, 19:16 (GMT) |
avoid nan tangents which happen with cubes that have generated UVs |
Revision 6bdfa43 by Martin Poirier February 3, 2010, 17:48 (GMT) |
-fpe command line argument. Tying it to -d is just hell. |
Revision 6145757 by Campbell Barton February 3, 2010, 15:50 (GMT) |
use fpe_handler on linux when running with -d, this runs a function rarther then quitting, use for setting breakpoints to find where nan/inf occur. |
Revision fb728ad by Nathan Vegdahl February 3, 2010, 15:44 (GMT) |
Eh... stupid me. Left a duplicate main function in the rig type. (Tail between legs, walks away shamefully.) |
Revision 11ce6eb by Nathan Vegdahl February 3, 2010, 15:40 (GMT) |
Added a new rig type "shape_key_transforms" that drives shape keys based on the local transforms of a single bone. Quite useful in a variety of situations. Required options: mesh: name of mesh object(s) to add/get shapekeys to/from (if multiple objects, make a comma-separated list) Optional options: loc_<x/y/z>: name of the shape key to tie to translation of the bone loc_<x/y/z>_fac: default multiplier of the bone influence on the shape key rot_<x/y/z>: name of the shape key to tie to rotation of the bone rot_<x/y/z>_fac: default multiplier of the bone influence on the shape key scale_<x/y/z>: name of the shape key to tie to scale of the bone scale_<x/y/z>_fac: default multiplier of the bone influence on the shape key |
Revision 1f3e277 by Campbell Barton February 3, 2010, 13:54 (GMT) |
bugfix [#20709] Strange rendering artifacts in raytraced refraction |
Revision 116a52e by Campbell Barton February 3, 2010, 12:01 (GMT) |
bugfix [#20943] Solidify Modifier working incorrectly old code was merged chich use the angle degrees. |
Revision 0cb790a by Joshua Leung February 3, 2010, 11:53 (GMT) |
Bugfix #20586: Selecting "Straight Line" from Grease Pencil crashes in UV image editor This commit adds a check that should prevent crashes of the kind that were occurring in the report description from happening. However, I couldn't verify yet whether this really works, since it appears the bug has temporarily disappeared in recent svn. Just in case, I've committed this fix, and we can revert/improve if the bug returns. |
Revision 40903ef by Joshua Leung February 3, 2010, 11:43 (GMT) |
Missed a few places in previous constraints commit |
Revision e5bfbcc by Joshua Leung February 3, 2010, 11:36 (GMT) |
Bugfix #20902: In PoseMode, ObjectMode constraints can't be deleted or moved up/down |
Revision 74190f2 by Joshua Leung February 3, 2010, 11:09 (GMT) |
Spline IK: Small tweak improving (but not completely solving) the situation for bug #20708 The best workaround for problems with SplineIK applied to a chain of BBones so far is to disable 'Chain Offset'. Hopefully this workaround will soon become irrelevant. |
Revision ba4cf7b by Campbell Barton February 3, 2010, 10:27 (GMT) |
fix for shape key value not updating. |
Revision 2745609 by Campbell Barton February 3, 2010, 10:16 (GMT) |
[#20905] Blender 2.5 - Crash on drag an drop Only allow dnd' adding objects in object mode. |
Revision ffc1bdc by Campbell Barton February 3, 2010, 10:00 (GMT) |
bugfix [#20909] (2.5) crash when clicking the arrow-restore button in keymap editor |
Revision 3289eff by Campbell Barton February 3, 2010, 09:39 (GMT) |
bugfix [#20944] bad use of wm.invoke_popup(self) is crashing Blender |
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