Blender Git Commits

Blender Git "master" branch commits.

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February 3, 2010, 21:14 (GMT)
Update MSVC project files.
February 3, 2010, 21:01 (GMT)
New Transform 3D view recalculate scheme.

Only recalculate changes when absolutely necessary (mouse move triggers a soft recalc that will only happen before the next redraw other events trigger hard recalcs). The problem was that mouse moves are reported as lots of events (with small dx,dy) between each redraw which would trigger often heavy recalculations every time while only the last one was really important (the one before the redraw).

This makes snap project (retopo) much more manageable but induces a very small lag equal to one refresh cycle. Confirming transform does a hard refresh, so the final result is always consistent with mouse position.
February 3, 2010, 20:49 (GMT)
Wrong argument for internal snap call.
February 3, 2010, 20:45 (GMT)
Pre Draw callback for 3D view.
February 3, 2010, 19:25 (GMT)
[#20957] Python API: unlink an object while in edit mode may crash Blender
disallow unlinking objects if there not in object mode.
February 3, 2010, 19:16 (GMT)
avoid nan tangents which happen with cubes that have generated UVs
February 3, 2010, 17:48 (GMT)
-fpe command line argument. Tying it to -d is just hell.
February 3, 2010, 15:50 (GMT)
use fpe_handler on linux when running with -d, this runs a function rarther then quitting, use for setting breakpoints to find where nan/inf occur.
February 3, 2010, 15:44 (GMT)
Eh... stupid me. Left a duplicate main function in the rig type.
(Tail between legs, walks away shamefully.)
February 3, 2010, 15:40 (GMT)
Added a new rig type "shape_key_transforms" that drives shape keys based on the local transforms of a single bone. Quite useful in a variety of situations.

Required options:
mesh: name of mesh object(s) to add/get shapekeys to/from
(if multiple objects, make a comma-separated list)
Optional options:
loc_<x/y/z>: name of the shape key to tie to translation of the bone
loc_<x/y/z>_fac: default multiplier of the bone influence on the shape key
rot_<x/y/z>: name of the shape key to tie to rotation of the bone
rot_<x/y/z>_fac: default multiplier of the bone influence on the shape key
scale_<x/y/z>: name of the shape key to tie to scale of the bone
scale_<x/y/z>_fac: default multiplier of the bone influence on the shape key

February 3, 2010, 13:54 (GMT)
bugfix [#20709] Strange rendering artifacts in raytraced refraction
February 3, 2010, 12:01 (GMT)
bugfix [#20943] Solidify Modifier working incorrectly
old code was merged chich use the angle degrees.
Revision 0cb790a by Joshua Leung
February 3, 2010, 11:53 (GMT)
Bugfix #20586: Selecting "Straight Line" from Grease Pencil crashes in UV image editor

This commit adds a check that should prevent crashes of the kind that were occurring in the report description from happening.

However, I couldn't verify yet whether this really works, since it appears the bug has temporarily disappeared in recent svn. Just in case, I've committed this fix, and we can revert/improve if the bug returns.
Revision 40903ef by Joshua Leung
February 3, 2010, 11:43 (GMT)
Missed a few places in previous constraints commit
Revision e5bfbcc by Joshua Leung
February 3, 2010, 11:36 (GMT)
Bugfix #20902: In PoseMode, ObjectMode constraints can't be deleted or moved up/down
Revision 74190f2 by Joshua Leung
February 3, 2010, 11:09 (GMT)
Spline IK: Small tweak improving (but not completely solving) the situation for bug #20708

The best workaround for problems with SplineIK applied to a chain of BBones so far is to disable 'Chain Offset'. Hopefully this workaround will soon become irrelevant.
February 3, 2010, 10:27 (GMT)
fix for shape key value not updating.
February 3, 2010, 10:16 (GMT)
[#20905] Blender 2.5 - Crash on drag an drop
Only allow dnd' adding objects in object mode.
February 3, 2010, 10:00 (GMT)
bugfix [#20909] (2.5) crash when clicking the arrow-restore button in keymap editor
February 3, 2010, 09:39 (GMT)
bugfix [#20944] bad use of wm.invoke_popup(self) is crashing Blender

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021