Revision 147e782 by Brecht Van Lommel January 30, 2010, 14:41 (GMT) |
Fix #20662: normal map rendering with negative factor didn't flip the direction correctly. |
Revision dde838e by Campbell Barton January 30, 2010, 14:34 (GMT) |
bugfix [#20417] <memory> shouldn't be stored in recent item list |
Revision 1f863d0 by Arystanbek Dyussenov January 30, 2010, 14:12 (GMT) |
COLLADA branch: merge from trunk -r 25745:26429. scons+vc build crashes on Blender start when BF_COLLADA is on, don't know why this happens. Merging from trunk to get working vc project files, then will try to debug and locate the problem. |
Revision ec48cbd by Campbell Barton January 30, 2010, 13:15 (GMT) |
utility functions is_negative_m3 & is_negative_m4, added python Mathutils access Matrix.is_negative renamed Mathutils attribute wrapped -> is_wrapped |
Revision 7a76bc9 by Brecht Van Lommel January 30, 2010, 12:01 (GMT) |
Fix #20886: user defined keymap could be loaded before python scripts, printing errors when that keymap included python operators. |
Revision e8ddcfa by Brecht Van Lommel January 30, 2010, 11:04 (GMT) |
Fix #20790: fluid sim adding domain mesh with no faces crashes. |
Revision d269ef8 by Brecht Van Lommel January 30, 2010, 10:16 (GMT) |
Possible fix for #20835: background images were not duplicated correctly when splitting 3d view, causing them to be lost on file reload. |
Revision 9bafbe4 by Tamito Kajiyama January 30, 2010, 09:59 (GMT) |
Fixed a bug that visible strokes are not rendered correctly when the aspect ratio is not equal to 1:1. |
Revision 91882d3 by Brecht Van Lommel January 30, 2010, 09:53 (GMT) |
Fix #19980: crash with opengl render active viewport. |
Revision 5e98d8c by Brecht Van Lommel January 30, 2010, 09:34 (GMT) |
Fix #20876: adjusting the settings after adding a new curve, surface, or metaball creates duplicates, these did two undo pushes when only one is needed. |
Revision a7f2c3f by Brecht Van Lommel January 30, 2010, 09:32 (GMT) |
Fix #20505: subsurf normals where not being set correct on correct from subsurf derivedmesh to regular (derived)mesh, causing drawing errors on apply and following modifiers to work incorrect. |
Revision 3e71c3c by Brecht Van Lommel January 30, 2010, 09:27 (GMT) |
Fix #20221: switching to weight paint in textured viewport shading mode leaves objects blue. |
Revision 2b35221 by Brecht Van Lommel January 30, 2010, 09:24 (GMT) |
Fix #19875: drawing smoke on graphics cards that do not support non-power-of-two textures lead to artifacts due to uninitialized memory if the domain had a non-power-of-two size. |
Revision 36b5cd0 by Brecht Van Lommel January 30, 2010, 09:18 (GMT) |
Fix #19904: selecting a new image color closes the popup. |
Revision 4279e6d by Brecht Van Lommel January 30, 2010, 09:17 (GMT) |
Added a comment in the code about a timer that is not being freed and is causing the smooth view operator to run all the time after closing the file browser, since I can't think of a good way to fix it at the moment. |
Revision 7d08859 by Brecht Van Lommel January 30, 2010, 09:14 (GMT) |
Fix #20146: * .tif not loading on newer linux distributions, wasn't looking for libtiff version 4. * fix dds being too verbose when testing if it can open an image file. |
Revision c005d19 by Thomas Dinges January 30, 2010, 08:45 (GMT) |
Small UI Tweak: Let "Add Constraint" Button use the whole space, like the "Add Modifier" Button. |
Revision 78934da by Joshua Leung January 30, 2010, 05:08 (GMT) |
A few minor code cleanup tweaks for recent commits in animation code, to better follow conventions elsewhere here :) |
Revision e1fdf7f by Joshua Leung January 30, 2010, 04:43 (GMT) |
View2D/TimeCode Drawing: This commit introduces a few cleanups and tweaks to the way that timecodes (i.e. the timing indications used instead of frame numbers) get displayed. 1. Custom Spacing of TimeCodes/Gridlines Made the minimum number of pixels between gridlines/timecode indications a user-preference, instead of being a hardcoded constant. This allows to set the spacing tighter/looser than the defaults, and is also used for the other changes. 2. Default timecode display style, (now named 'minimal') uses '+' as the delimeter for the sub-second frames. This hopefully makes it a bit clearer what those values represent, as opposed to the '!', which can sometimes look too much like a colon. 3. Added various timecode display styles as user-preference. - These include always displaying full SMPTE, to showing milliseconds instead of frams for sub-second times, and also an option to just show the times as seconds only. - When changing the timecode style, the spacing setting is automatically modified so that the timecodes are spaced far apart enough so that they won't clash (under most circumstances). This automatic modification is only done if the spacing is too tight for the style being set. 4. Unified the code for generating timecode strings between the View2D scrollbar drawing and the current frame indicator drawing. |
Revision d86a9da by Brecht Van Lommel January 30, 2010, 03:47 (GMT) |
Fix for fix in own recent commit for modifier vertex groups, should have only changed one value to 0.0. |
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