Blender Git Commits

Blender Git "master" branch commits.

Page: 4428 / 5574

January 30, 2010, 03:22 (GMT)
Fix #19473: Toggle Quad View options missing from UI.

January 30, 2010, 02:58 (GMT)
Merged changes in the trunk up to revision 26409.
January 30, 2010, 02:29 (GMT)
[#20881] Minor UI bug in outliner - groups view
January 30, 2010, 01:36 (GMT)
Improvements of mesh importing.

Previously mesh vertices imported from vlak nodes were transformed
from the camera coordinate system to the object local coordinate
system. This causes a difficulty in recovering object local vertices
when mesh deforming modifiers (e.g., curve, cloth, and soft body) have
been applied. Now the view map creation is done based on mesh
vertices in the camera coordinate system. Advantages of this approach
includes: 1) faster mesh importing because of less matrix-based
transformations; and 2) proper handling of meshes with deforming
modifiers.
January 30, 2010, 01:25 (GMT)
[#20487] Small bug in 3d window's header in edit mode.
[#20713] vertex, edge and face toggling acts like shift select (in 2.49) with or without shift pressed

revert own changes from 26035
- python buttons were toggles so clicking on 1 didnt disable the others.
- for some reason the layout engine wasnt working right here and made the buttons skilly in localview.
January 30, 2010, 01:10 (GMT)
bugfix [#20721] Reloading scripts crashes Blender (own todo)
made an incorrect assumption that ot->srna and the srna for the registered operators type are the same. caused reload to crash.
Revision 2a9bf8d by Tom Musgrove
January 30, 2010, 00:47 (GMT)
Removing duplicate bad level call entries, patch from Richard Sanger, thanks
January 29, 2010, 23:55 (GMT)
Replaced "math.h" by "BLI_math.h" to suppress a warning with regard
to redefinition of M_PI.
January 29, 2010, 22:13 (GMT)
Fixed a bug that caused a Y-direction offset in rendering results.
The renderer now takes the aspect ratio settings into account.
January 29, 2010, 21:16 (GMT)
deleting objects which were driver targets would crash blender.

added a utility function BKE_animdata_main_cb
which loops over all AnimData's of all ID's
January 29, 2010, 19:38 (GMT)
Make expanding kmi possible even when they are not user defined (makes it possible to see full keymap information even for unmodified configurations)
January 29, 2010, 17:01 (GMT)
edits to 26400
- use the endframe operator property
- dont use the startstill setting, gives odd results (start frame isnt the startframe)
January 29, 2010, 16:32 (GMT)
Fix #20549: selecting a texture node in a material node tree would
keep that texture locked as the current visible texture in the
texture buttons.

January 29, 2010, 16:25 (GMT)
Two fixes, errors caused by drag n drop commit:

- Icons for brushes disabled List Box to work (paint buttons)
- Mouse-release in secondary Blender windows didn't get registered
in window where mouse-press initiated.

And fixed annoyance: adding image strip makes it 25 frames long, so
you can drag and extend it easily.


January 29, 2010, 15:20 (GMT)
minor corrections to scripts
January 29, 2010, 15:19 (GMT)
bugfix [#19681] adjusting the settings of the 'add torus' tool in edit mode
January 29, 2010, 14:49 (GMT)
Fix the underlying problem from the last commit, which was worked
around incorrectly in r24435 before that. freeptr in BPy_StructRNA
was uninitialized when creating bpy.context.

January 29, 2010, 14:13 (GMT)
Bugfix

OSX 10.5 PPC kept crashing on exit. After blaming bad compiles, bad python libs
and all other reasons (almost was switching to linux!) brecht found the bad line
in python free code. There was code freeing stuff whilst it wasnt allowed to.

Mac PPC gets hug!

January 29, 2010, 13:06 (GMT)
Fix #20327: uv smart project options can't be tweaked.

Python operators calling C operators would get too many undo pushes,
causing redo of the python operator not to work. Now the depth of
operator callbacks is counted to detected nested calls, and in that
case skip the undo/register here, and only do a single undo/register
for the mother operator.

January 29, 2010, 11:26 (GMT)
Fix for lack of basic error checking in writing compressed .blend files
(which is enabled by default). If there was a problem reading or writing
in the compression process, the original .blend file could get lost. Now
errors are checked, and writing is done as follows:

write .blend@ -> compress .blend@ to [email protected] ->
rename [email protected] to .blend -> remove .blend@

We've had blender crash here, lose the original .blend and leave an
empty .blend@. It is not clear to me where this would happen in practice
if there is enough disk space and permissions are correct, so the actual
crash is likely not fixed by this commit.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021