Revision c72fcc7 by Brecht Van Lommel January 25, 2010, 18:38 (GMT) |
More fixes for radians-degrees, wasn't converting pose channel constraints properly yet, also did conversion ik min/max limits. |
Revision c91a0f8 by Campbell Barton January 25, 2010, 18:09 (GMT) |
make exception a bit nicer (since wiki docs dont make much sense how it was before) |
Revision 905a238 by Brecht Van Lommel January 25, 2010, 17:51 (GMT) |
Fix for radians-degrees version patch, more testing should have gone into this before committing: * Subversion was not increased, meaning that conversion would be applied even on files saved with the new version. * Drivers were not converted. * FCurve generator modifiers were not converted. This seems to cover all cases we found for Durian, if another conversion is needed for this, be sure to increase the subversion number and do it in a separate if() test, otherwise files will break. |
Revision c74440f by Martin Poirier January 25, 2010, 17:48 (GMT) |
Use modal keymap events for transform numinput increment and decrement |
Revision 5228415 by Campbell Barton January 25, 2010, 17:24 (GMT) |
undo would often crash when filter_group was used. conversion wasnt included in lib_link_screen_restore |
Revision 623ea49 by Brecht Van Lommel January 25, 2010, 16:42 (GMT) |
Fix for recent commit, crash on entering edit mode. |
Revision 5e683ef by Campbell Barton January 25, 2010, 15:47 (GMT) |
fix for weight paint bug with constructive modifiers. eg. weight paint with mask or build modifier would fail |
Revision 673b703 by Daniel Genrich January 25, 2010, 15:24 (GMT) |
Smoke: * UI updates for my last commit by nudelZ |
Revision 83dfade by Daniel Genrich January 25, 2010, 15:10 (GMT) |
Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42) * Better (and windows enabled) OpenMP handling (> 2x-5x speed) * More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway * Initial velocity taken from particle settings (no more slow starting) * Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being) It's been tested since a while but as usual please report any (new!) bugs. ;-) |
Revision 4b71eaa by Brecht Van Lommel January 25, 2010, 14:47 (GMT) |
Show Cone option for spot lamps, to visualize which objects are being affected. |
Revision ede3f02 by Nathan Vegdahl January 25, 2010, 14:19 (GMT) |
Rigify now generates the rig into the same armature every time, so you don't have to re-hook-up things like armature modifiers, parenting, etc. By default the generated rig object is named "rig". But you can add a custom "rig_object_name" property to the metarig to specify the name of the object to generate into. |
Revision ab5a985 by Thomas Dinges January 25, 2010, 13:19 (GMT) |
* Added #define _USE_MATH_DEFINES in some files to get Blender to compile again on msvc. Without that, it didn't found M_PI. |
Revision cbb23d9 by Brecht Van Lommel January 25, 2010, 11:39 (GMT) |
Added simplification back for quicker preview renders with less subdivision levels, child particles, and shadow/SSS/AO quality.. Now also works on what is displayed in the 3d view instead of only rendering, see panel in the scene properties. Most file changes were to make scene available in the isDisabled modifier callback function. |
Revision aab5a7a by Joshua Leung January 25, 2010, 11:15 (GMT) |
Bleh... second attempt at getting this right! |
Revision 8961ef0 by Joshua Leung January 25, 2010, 11:09 (GMT) |
Bugfix for Rotation Keyframe version patching: Use strstr not strcmp, since RNA paths are not purely property names. |
Revision 3b446ed by Joshua Leung January 25, 2010, 11:06 (GMT) |
Durian Request/Bugfixes: Graph Editor Zooming doesn't go far enough Pushed limits for Graph Editor view extents to proper limits, and fixed clamping used in View2D code which was preventing height of View2D viewports from getting below 1.0 |
Revision 7eb5504 by Campbell Barton January 25, 2010, 10:20 (GMT) |
scene.update() rna function, so operators and data thats tagged for update get their data updated. dont show popup for 'Load Factory Settings' |
Revision 5844560 by Joshua Leung January 25, 2010, 10:16 (GMT) |
Restored missing PoseMode Operators: * Select Grouped Selects bones in the same layer or same group as the selected ones. Optimised the code for the select same groups too. * Flip Quats Flips quaternion values so that the rotation progresses over a different path while maintaining the same endpoint orientations. |
January 25, 2010, 10:05 (GMT) |
Add option to choose between radians or degrees for rotation units in the UI. Setting is in Scene->unit settings with the others, degrees by default. |
Revision 0a0f4c9 by Campbell Barton January 25, 2010, 09:44 (GMT) |
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs) - Mathutils.MidpointVecs --> vector.lerp(other, fac) - Mathutils.AngleBetweenVecs --> vector.angle(other) - Mathutils.ProjectVecs --> vector.project(other) - Mathutils.DifferenceQuats --> quat.difference(other) - Mathutils.Slerp --> quat.slerp(other, fac) - Mathutils.Rand: removed, use pythons random module - Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args - Matrix.scalePart --> Matrix.scale_part - Matrix.translationPart --> Matrix.translation_part - Matrix.rotationPart --> Matrix.rotation_part - toMatrix --> to_matrix - toEuler --> to_euler - toQuat --> to_quat - Vector.toTrackQuat --> Vector.to_track_quat |
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