Blender Git Commits

Blender Git "master" branch commits.

Page: 4435 / 5574

January 25, 2010, 18:38 (GMT)
More fixes for radians-degrees, wasn't converting pose channel constraints
properly yet, also did conversion ik min/max limits.

January 25, 2010, 18:09 (GMT)
make exception a bit nicer (since wiki docs dont make much sense how it was before)
January 25, 2010, 17:51 (GMT)
Fix for radians-degrees version patch, more testing should have gone
into this before committing:

* Subversion was not increased, meaning that conversion would be applied
even on files saved with the new version.
* Drivers were not converted.
* FCurve generator modifiers were not converted.

This seems to cover all cases we found for Durian, if another conversion
is needed for this, be sure to increase the subversion number and do it
in a separate if() test, otherwise files will break.

January 25, 2010, 17:48 (GMT)
Use modal keymap events for transform numinput increment and decrement
January 25, 2010, 17:24 (GMT)
undo would often crash when filter_group was used.
conversion wasnt included in lib_link_screen_restore
January 25, 2010, 16:42 (GMT)
Fix for recent commit, crash on entering edit mode.

January 25, 2010, 15:47 (GMT)
fix for weight paint bug with constructive modifiers. eg. weight paint with mask or build modifier would fail
January 25, 2010, 15:24 (GMT)
Smoke:
* UI updates for my last commit by nudelZ
January 25, 2010, 15:10 (GMT)
Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)

* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)

It's been tested since a while but as usual please report any (new!) bugs. ;-)
January 25, 2010, 14:47 (GMT)
Show Cone option for spot lamps, to visualize which objects are being affected.

January 25, 2010, 14:19 (GMT)
Rigify now generates the rig into the same armature every time, so you don't have to re-hook-up things like armature modifiers, parenting, etc.

By default the generated rig object is named "rig". But you can add a custom "rig_object_name" property to the metarig to specify the name of the object to generate into.

January 25, 2010, 13:19 (GMT)
* Added #define _USE_MATH_DEFINES
in some files to get Blender to compile again on msvc. Without that, it didn't found M_PI.
January 25, 2010, 11:39 (GMT)
Added simplification back for quicker preview renders with less subdivision
levels, child particles, and shadow/SSS/AO quality.. Now also works on what
is displayed in the 3d view instead of only rendering, see panel in the scene
properties.

Most file changes were to make scene available in the isDisabled modifier
callback function.

Revision aab5a7a by Joshua Leung
January 25, 2010, 11:15 (GMT)
Bleh... second attempt at getting this right!
Revision 8961ef0 by Joshua Leung
January 25, 2010, 11:09 (GMT)
Bugfix for Rotation Keyframe version patching:

Use strstr not strcmp, since RNA paths are not purely property names.
Revision 3b446ed by Joshua Leung
January 25, 2010, 11:06 (GMT)
Durian Request/Bugfixes: Graph Editor Zooming doesn't go far enough

Pushed limits for Graph Editor view extents to proper limits, and fixed clamping used in View2D code which was preventing height of View2D viewports from getting below 1.0
January 25, 2010, 10:20 (GMT)
scene.update() rna function, so operators and data thats tagged for update get their data updated.
dont show popup for 'Load Factory Settings'
Revision 5844560 by Joshua Leung
January 25, 2010, 10:16 (GMT)
Restored missing PoseMode Operators:
* Select Grouped
Selects bones in the same layer or same group as the selected ones. Optimised the code for the select same groups too.

* Flip Quats
Flips quaternion values so that the rotation progresses over a different path while maintaining the same endpoint orientations.
Revision 4149924 by Matt Ebb
January 25, 2010, 10:05 (GMT)
Add option to choose between radians or degrees for rotation units in the UI.

Setting is in Scene->unit settings with the others, degrees by default.
January 25, 2010, 09:44 (GMT)
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)

- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021