Blender Git Commits

Blender Git "master" branch commits.

Page: 4439 / 5574

January 21, 2010, 14:08 (GMT)
uninitialized value causing crashes when getting the image extension.
January 21, 2010, 13:06 (GMT)
Fix crash in histogram in image window when image buffer contains
NaN values, now clamps integer instead of float to prevent this.

January 21, 2010, 12:07 (GMT)
Adjust material strand size ui range to show some more precision,
these values need to be very small for blender units.

January 21, 2010, 11:49 (GMT)
fix for baking crash
January 21, 2010, 11:34 (GMT)
bugfix, crash when rendering normally and then with the opengl view.
Revision 9d54d6b by Joshua Leung
January 21, 2010, 10:28 (GMT)
Patch #20693: add parameters for FPS and wait timer for screen cast

This patch by Guillaume Lecocq (lguillaume) adds user preference settings for setting the playback frame-rate and delay between captured frames for the screencasting feature.

--

I've made a few tweaks for a few minor issues
- Made DNA vars for these settings shorts instead of ints, reducing the number of unnecessary extra pad vars
- Added version patching to ensure that these settings are initialised by default
- Made tooltips for the settings more descriptive
Revision da3abc7 by Matt Ebb
January 21, 2010, 05:14 (GMT)
Fix [#20744] Turning on Shading in Themes adversely affects display of color swatches
Revision 1ad61f3 by Matt Ebb
January 21, 2010, 04:54 (GMT)
Fix [#20750] adding Lattice object in Local space doesn't appears

Now add object operators take a layer parameter (hidden in UI) to determine their layer when created.
Revision 7ad7820 by Joseph Eagar
January 21, 2010, 03:08 (GMT)
Added a new notifyer, NC_SPACE_CHANGED, to signal an editor that
replaces another so it can do updates (e.g. dopesheet editor can
sync channel selection).

Also coded a simple optimization for allocating small objects,
based on mempools. It's #ifdef'd out, you can enabled it by
defining OPTIMIZE_SMALL_BLOCKS (e.g. adding -DDOPTIMIZE_SMALL_BLOCKS to
your compiler flags).

We suffer from a great deal of performance loss from the system allocator
(vgroups, ghash, edgehash, the singly-linked list implementation in blenlib,
editmesh, and likely a great many areas I'm forgetting), and this is the
common solution for handling the many-small-objects problem. It's not
really production-ready yet (it's long-term memory consequencers need to
be profiled first, and the implementation tweaked as necassary), but for
people on systems with slow system allocators it's worth trying.

Note that since this creates a guardedalloc<->blenlib link, the build systems
need to be updated accordingly (I've already done this for scons, though I'm
not sure if the player builds).
Revision 467cece by Matt Ebb
January 21, 2010, 02:10 (GMT)
Fix for key map python file export and load

Contributed by 'freakabcd' in IRC.
Revision e74bc90 by Matt Ebb
January 21, 2010, 01:42 (GMT)
Fix [#20749] Mute doesnt refresh the compositor
Revision 6d06f54 by Matt Ebb
January 21, 2010, 01:30 (GMT)
Fix [#20742] splash screen: file names over 26 characters overlap with "Ctrl O"
Revision 469a8d4 by gsr b3d
January 21, 2010, 00:25 (GMT)
SVN maintenance.
Revision 3e1783c by Matt Ebb
January 21, 2010, 00:00 (GMT)
New Compositor node: Hue Control

Was very quick to do, now re-aquainted with node editor.

http://mke3.net/blender/devel/2.5/hue_correct_node.jpg

Todo: modes for affecting hue and value on the vertical axis as well as just saturation - or if an enterprising coder wants to give it a go, let me know and
I can help :)
Revision 946cdd8 by Joshua Leung
January 20, 2010, 22:21 (GMT)
Proxy + Transforms Bugfix:
This commit fixes some update issues for some rig setups used for Durian, with proxies not updating correctly during transforms.

The setup involves an armature that has been proxified, which deforms a mesh in the group it came from. One of the bones in this armature is constrained to an empty that was added in the shot file.
When the empty is moved around, the mesh does not deform in response to the armature until the transform is confirmed.

This was because the depsgraph tagging was not comprehensive enough, since only a few cached tags got restored (but not all). For now, full depsgraph tagging is now performed for objects as they are transformed.
January 20, 2010, 21:21 (GMT)
remove debug print
January 20, 2010, 19:26 (GMT)
Patch from Jochen Schmitt, (various distro's had patched this)
- modify the path in python rather then C
- filter returns an object in python 3, set using slice.

also import sys as _sys so it doesnt appier in aytocompleation.
January 20, 2010, 18:27 (GMT)
Bugfix: copying drivers did not set compiled expression to NULL, also tweak
to set it to NULL on file read instead of write as is done usually.

January 20, 2010, 17:41 (GMT)
fix for error with text ui when there is no text loaded.
January 20, 2010, 17:02 (GMT)
bugfix [#20743] crash on box select and grab with this .blend
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021