Revision 1425a9f by Campbell Barton January 21, 2010, 14:08 (GMT) |
uninitialized value causing crashes when getting the image extension. |
Revision 48f48fa by Brecht Van Lommel January 21, 2010, 13:06 (GMT) |
Fix crash in histogram in image window when image buffer contains NaN values, now clamps integer instead of float to prevent this. |
Revision e9b0956 by Brecht Van Lommel January 21, 2010, 12:07 (GMT) |
Adjust material strand size ui range to show some more precision, these values need to be very small for blender units. |
Revision ba8269c by Campbell Barton January 21, 2010, 11:49 (GMT) |
fix for baking crash |
Revision b33fd1c by Campbell Barton January 21, 2010, 11:34 (GMT) |
bugfix, crash when rendering normally and then with the opengl view. |
Revision 9d54d6b by Joshua Leung January 21, 2010, 10:28 (GMT) |
Patch #20693: add parameters for FPS and wait timer for screen cast This patch by Guillaume Lecocq (lguillaume) adds user preference settings for setting the playback frame-rate and delay between captured frames for the screencasting feature. -- I've made a few tweaks for a few minor issues - Made DNA vars for these settings shorts instead of ints, reducing the number of unnecessary extra pad vars - Added version patching to ensure that these settings are initialised by default - Made tooltips for the settings more descriptive |
January 21, 2010, 05:14 (GMT) |
Fix [#20744] Turning on Shading in Themes adversely affects display of color swatches |
January 21, 2010, 04:54 (GMT) |
Fix [#20750] adding Lattice object in Local space doesn't appears Now add object operators take a layer parameter (hidden in UI) to determine their layer when created. |
Revision 7ad7820 by Joseph Eagar January 21, 2010, 03:08 (GMT) |
Added a new notifyer, NC_SPACE_CHANGED, to signal an editor that replaces another so it can do updates (e.g. dopesheet editor can sync channel selection). Also coded a simple optimization for allocating small objects, based on mempools. It's #ifdef'd out, you can enabled it by defining OPTIMIZE_SMALL_BLOCKS (e.g. adding -DDOPTIMIZE_SMALL_BLOCKS to your compiler flags). We suffer from a great deal of performance loss from the system allocator (vgroups, ghash, edgehash, the singly-linked list implementation in blenlib, editmesh, and likely a great many areas I'm forgetting), and this is the common solution for handling the many-small-objects problem. It's not really production-ready yet (it's long-term memory consequencers need to be profiled first, and the implementation tweaked as necassary), but for people on systems with slow system allocators it's worth trying. Note that since this creates a guardedalloc<->blenlib link, the build systems need to be updated accordingly (I've already done this for scons, though I'm not sure if the player builds). |
January 21, 2010, 02:10 (GMT) |
Fix for key map python file export and load Contributed by 'freakabcd' in IRC. |
January 21, 2010, 01:42 (GMT) |
Fix [#20749] Mute doesnt refresh the compositor |
January 21, 2010, 01:30 (GMT) |
Fix [#20742] splash screen: file names over 26 characters overlap with "Ctrl O" |
January 21, 2010, 00:25 (GMT) |
SVN maintenance. |
January 21, 2010, 00:00 (GMT) |
New Compositor node: Hue Control Was very quick to do, now re-aquainted with node editor. http://mke3.net/blender/devel/2.5/hue_correct_node.jpg Todo: modes for affecting hue and value on the vertical axis as well as just saturation - or if an enterprising coder wants to give it a go, let me know and I can help :) |
Revision 946cdd8 by Joshua Leung January 20, 2010, 22:21 (GMT) |
Proxy + Transforms Bugfix: This commit fixes some update issues for some rig setups used for Durian, with proxies not updating correctly during transforms. The setup involves an armature that has been proxified, which deforms a mesh in the group it came from. One of the bones in this armature is constrained to an empty that was added in the shot file. When the empty is moved around, the mesh does not deform in response to the armature until the transform is confirmed. This was because the depsgraph tagging was not comprehensive enough, since only a few cached tags got restored (but not all). For now, full depsgraph tagging is now performed for objects as they are transformed. |
Revision c781c3e by Martin Poirier January 20, 2010, 21:21 (GMT) |
remove debug print |
Revision 0568f60 by Campbell Barton January 20, 2010, 19:26 (GMT) |
Patch from Jochen Schmitt, (various distro's had patched this) - modify the path in python rather then C - filter returns an object in python 3, set using slice. also import sys as _sys so it doesnt appier in aytocompleation. |
Revision 9857ffd by Brecht Van Lommel January 20, 2010, 18:27 (GMT) |
Bugfix: copying drivers did not set compiled expression to NULL, also tweak to set it to NULL on file read instead of write as is done usually. |
Revision a035daf by Campbell Barton January 20, 2010, 17:41 (GMT) |
fix for error with text ui when there is no text loaded. |
Revision 2ed547b by Campbell Barton January 20, 2010, 17:02 (GMT) |
bugfix [#20743] crash on box select and grab with this .blend |
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