Revision ccb6e19 by Campbell Barton January 19, 2010, 22:44 (GMT) |
patch from Bjørnar Hansen (anachron) Multiple background images displaying each on a different axis. Changes made from the original patch. - Use an enum rather then multiple booleans. - Reduced the space taken up by the user interface. - Made the image template compact display not show fields & premul options. - Added readfile.c lines so old blendfile images are loaded. - Option to hide BGpic UI (like modifiers & constraints) - Use the index rather then a bgpic from the context for the remove operator. note: could be good to use 1 image for both left+right, for eg, but for this to work as intended we would need to add image flipping depending on the axis so left this commented out for now. |
Revision 7165008 by Joshua Leung January 19, 2010, 21:44 (GMT) |
Motion Paths are now recalculated again after transforms (with autokeying and around-current frame displays enabled) |
Revision 886a5bc by Campbell Barton January 19, 2010, 21:42 (GMT) |
set to python 3.1 in scons config. |
Revision a8a5def by Joshua Leung January 19, 2010, 20:30 (GMT) |
Preview Range Tweak: Made preview range be turned on/off using a proper flag instead of just relying on checking for start-frame = 0. It is no longer satisfactory to do that since we can have negative frame numbers, and also having it as a proper flag means that the range can be toggled on/off non-destructively. |
Revision 2100412 by Joshua Leung January 19, 2010, 19:53 (GMT) |
Small tweaks to 26108 - Graph Select Borderselect: Campbell's fix was ok, but just added a few comments as to why the previous way didn't work. Also, fixed the bug where borderselect would make all F-Curves selected regardless of whether any keyframes on those curves were selected. |
Revision c54d54e by Nathan Vegdahl January 19, 2010, 19:07 (GMT) |
Rigify: - Added two driven-shape-key rig types that create and drive shape keys on a mesh/meshes based on the distance or rotation difference between two bones. - Fixed bug in finger curl rig type where secondary finger controls were not created. Finger type can also now (optionally) have a hinge switch (useful when using it for wings). - Changed the blending system in rigify_utils to use copy_transforms constraints instead of copy_loc+copy_rot. - Finished the quadruped leg type. Now has both ik and fk control and ik/fk switching. Also uses a rotating bone to control the knee direction instead of a pole target (seems to work more consistently for quadruped setups). There's still one annoying bug regarding foot roll, but it's not blocking. I'll track it down later. - Mouth rig now creates corrective shape keys on the face mesh for dealing with mouth corners when they spread open. - Biped arm and leg types now cause mesh to scale when you scale the fk controls. - Misc improvements to the rig types. |
Revision 40fb298 by Nathan Vegdahl January 19, 2010, 18:52 (GMT) |
Added eyeball and eyelid rig types to rigify. (First commit! Let's hope this works!) |
Revision a22f240 by Stefan Gartner January 19, 2010, 18:50 (GMT) |
Makefiles: renamed NAN_PCRE to BF_PCRE to keep consistent with other pcre related variables |
January 19, 2010, 18:09 (GMT) |
added a missing include. Kent |
Revision d77c51a by Campbell Barton January 19, 2010, 16:38 (GMT) |
bugfix [#20736] crash if lasso select while invisble object is selected - also dont display empty menu's |
Revision 9396bb2 by Campbell Barton January 19, 2010, 15:57 (GMT) |
- AIX ifdef's so windows works, cant test but this seems the most used define. might need to add to buildsystem config. - transform default scale was too hight, calls to random were inconsistant. (fault of own modif's) - cmake openal include was added twice on recent commit. |
Revision 4fe037f by Thomas Dinges January 19, 2010, 15:46 (GMT) |
Windows Compile Fix. No need for strings.h on win32. |
Revision 7e9d946 by Brecht Van Lommel January 19, 2010, 15:15 (GMT) |
Added extra check & prints for multires data failing to write to external file. |
Revision f753019 by Campbell Barton January 19, 2010, 15:12 (GMT) |
Aligorith: please check. this was copied from mouse select. however BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP) is running which looks like it should be doing the remapping. however both functions are needed for this to work. Committing since Lee wants border select to work in the graph editor but feel free to revert. |
Revision abb5214 by Campbell Barton January 19, 2010, 14:04 (GMT) |
removed 3D view listener for changing the background image frame. do this on drawing instead since SCREEN_OT_animation_step isnt calling the notifier (assume this is to be more efficient?). this isnt slow so is ok to do on drawing. rename BKE_image_user_calc_imanr to BKE_image_user_calc_frame |
Revision 05ce322 by Campbell Barton January 19, 2010, 12:24 (GMT) |
set teh active face on entering editmode to the last selected, visible face (if unset) |
Revision bfe5482 by Joshua Leung January 19, 2010, 11:43 (GMT) |
NLA Bugfix for Lee: Changing action extents doesn't update the strip lengths too |
Revision 7759fc2 by Joshua Leung January 19, 2010, 11:31 (GMT) |
Motion Paths - (Part 3) Operators, Drawing, and Fixes This commit makes the new-style Motion Paths work for Objects and Bones. Motion Paths can either be added for Objects (Object buttons) or for Selected Bones in PoseMode (Armature Buttons), and/or removed from these panels too. Changes: * Changed the way the baking code worked, since it was better to be able to bake a bunch of objects at once, instead of doing it per object * Fixed a variety of bugs regarding initialising defaults and reading old files * Added operators for Objects (like for bones), and replaced the existing code for bones. * Fixed bug with baking code that was causing it to bake the wrong ranges Todos: * Frame number drawing is currently messed up, since the "cached" text drawing takes into account the object transforms. * The new MotionPath panels currently appear as the first panels in the respective contexts, probably due to the order in which the files are included. This needs some fixing, though not sure what the best way is yet. |
Revision ed578c2 by Campbell Barton January 19, 2010, 11:24 (GMT) |
patch [#20690] Cut Linking for Logic Bricks from Dalai Felinto (dfelinto) cutting kinks now works the same as in the node editor. |
Revision 59bcf6c by Campbell Barton January 19, 2010, 11:11 (GMT) |
[#20722] Ignore non-existent files from .Blog from Sergey Sharybin (nazgul) - added own minor changes. |
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