Blender Git Commits

Blender Git "master" branch commits.

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January 18, 2010, 16:47 (GMT)
append/prepend class methods for the header and panels (previously only worked for menus)

Example of adding a button to the view header;

def draw_custom(self, context): self.layout.operator("some.operator")
bpy.types.VIEW3D_HT_header.append(draw_custom)

January 18, 2010, 16:31 (GMT)
fix from 2.5x r26079
January 18, 2010, 16:21 (GMT)
revert for last commit, this should fix the proplem properly.
- selected bones on hidden layers would be selected for weight painting (confusing to the user). use the 'active' bone instead.
- when no weight group was set, the index used for the bone group was off by 1.
January 18, 2010, 15:33 (GMT)
fix for weight painting bug, weight painting would fail when entering weight pait mode in some cases.

January 18, 2010, 14:40 (GMT)
- opengl render anim exec function so python can render opengl animations without and have it block until its done.
- timeline rna camera access.
- new textblocks have tabs as spaces enabled by default since this is blenders default.
January 18, 2010, 14:08 (GMT)
OSX/scons : fix cross-build issue during linking phase with dynlibs
January 18, 2010, 11:46 (GMT)
make the animation read error message say if the file wasnt found.
January 18, 2010, 11:22 (GMT)
fix for movie files sequence strip names not working unless the first frame of the movie was shown.
January 18, 2010, 10:45 (GMT)
reference docs: include type info with function return values
January 18, 2010, 10:02 (GMT)
python script reloading (f8)
- reload modules from types that are not directly included. for example wm.py uses classes from modules/rna_prop_ui.py which wasnt reloaded.
- script paths were being added to sys.path multiple times.

note: now the second reload gives a crash right away but this is a bug elsewhere.
Revision 7195345 by Matt Ebb
January 18, 2010, 08:38 (GMT)
Fix for part of [#20251] Some Node UI problems

Tweaked the padding around sockets when dragging connections.
Revision 4ab4abe by Matt Ebb
January 18, 2010, 07:40 (GMT)
Fix [#19914] spacebar menu text stays on screen after click and drag

Button wasn't getting freed correctly after exiting immediately after text selection
January 18, 2010, 03:54 (GMT)
Fixed a bug in SweepLine.add() that the returned value of
GeomUtils::intersect2dSeg2dSegParametric() was not properly tested.
Now two collinear line segments are not considered an intersection.
January 18, 2010, 03:49 (GMT)
Improved the robustness of SilhouetteGeomEngine::ImageToWorldParameter().
Now the 2D-to-3D inverse projection transformation is performed by the
direct solver first when it is applicable (i.e., when division by zero
does not occur). Otherwise the iterative solver is used (it is always
applicable because there is no risk of division by zero). Both solvers
were consolidated through several bug fixes.
Revision 009ed7d by Matt Ebb
January 18, 2010, 03:36 (GMT)
Fix [#20703] Minor UI bug in file browser
Revision ffd035d by Matt Ebb
January 18, 2010, 02:10 (GMT)
Fix [#20702] Problems with Colormanagement

Own bug in previous fix here..
Revision 969aa8f by Matt Ebb
January 18, 2010, 01:59 (GMT)
Fix for window not redrawing properly on resize (on osx at least), add a
NC_WINDOW notifier as well as NC_SCREEN, since both have changed.
Revision 1e983a9 by Joshua Leung
January 18, 2010, 00:45 (GMT)
DopeSheet Keyframe/NLA Strip Scaling Tool:

Scaling behaviour relative to mouse movement was inverted. Made the this transform tool now use the standard input mechanism for scaling inputs so that the behaviour is now correct.

Martin: In my tests, the responsiveness of the scale tool is now not sensitive enough though. If you have some time, could you look into whether this can be made to work a bit freer?
Revision 90e95d8 by Joshua Leung
January 18, 2010, 00:35 (GMT)
NLA (Un)Mapping Fixes:

Hopefully this time I've finally found the proper fix for this. At least in the mini test-suite I made for this, the new inverse process seemed stable enough.

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Also, tweaked the keyframe drawing code so that it doesn't convert the handles too when performing NLA mapping. This should provide some minor speed boosts when drawing keyframes under these conditions...
Revision 280df5d by Matt Ebb
January 17, 2010, 22:12 (GMT)
Fix linking cmake on non-windows platforms (ELSEIF -> ELSE ) :)
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