Revision 9356b1b by Dalai Felinto January 17, 2010, 21:46 (GMT) |
BGE: Mouse Sensor type defaults to 1 (MOUSELEFT ) + remove camera attribute from Camera objects. (if you want to mark your camera objects create a property manually ;) That way object.getPropertyNames() works consistently across all object types. |
Revision 7d2b40c by Erwin Coumans January 17, 2010, 21:00 (GMT) |
undo previous cmake fixes, Benoit already fixed it in cmake/macros.cmake |
Revision 381e926 by Campbell Barton January 17, 2010, 20:59 (GMT) |
fixed sphinx doc generator - arguments, return values indentation means they get correctly interpreted by sphinx - functions with no return values were displaying return as () - return values were getting the '(optional)' added in some cases. Example: http://www.blender.org/documentation/250PythonDoc/bpy.ops.object.html |
Revision f50ec12 by Erwin Coumans January 17, 2010, 20:25 (GMT) |
cmake fix broken OSX build: those openmp flags break OSX build, it might only work on other unixes that way |
Revision c7dfa96 by Campbell Barton January 17, 2010, 20:06 (GMT) |
bugfix [#20639] BF25_SVN_25888 and below - OBJ and 3DS import fails blender supports type changing for textures in a way that python doesnt. add a new general function. Example usage: tex = bpy.data.textures.new("Foo") tex.type = 'IMAGE' tex = tex.recast_type() Macro to give the number of users accounting for fake user. ID_REAL_USERS(id) Use this so you can remove a datablock if it has a fake users as well as apply transformations to it in the 3D view. Move api function bpy.data.add_texture() --> bpy.data.textures.new()/remove() |
Revision 5575671 by Erwin Coumans January 17, 2010, 19:34 (GMT) |
cmake fix for Windows: link OpenCollada <libraryname>_d.lib in debug builds and <libraryname>.lib in release builds this prevents crashing at startup of Blender in debug builds with cmake. See bugreport by Andrea in the mailinglist here: http://www.mail-archive.com/[email protected]/msg00668.html Also enabled WITH_OPENCOLLADA in cmake by default so the feature gets tested. If other devs like to keep OpenCollada it disabled, please revert the ON to OFF again. |
Revision 4c49c95 by Benoit Bolsee January 17, 2010, 19:20 (GMT) |
Add more stub functions for blenderplayer. |
Revision de59a6c by Benoit Bolsee January 17, 2010, 19:19 (GMT) |
Update MSVC project files |
Revision 42baabb by Benoit Bolsee January 17, 2010, 19:19 (GMT) |
Fix link libraries for Win32 Cmake debug build. Unfortunately, debug builds are still crashing at startup - need to investigate further. |
Revision 50b3584 by Campbell Barton January 17, 2010, 17:36 (GMT) |
bugfix [#20712] wavefront obj import fails with default import settings |
Revision e682feb by Campbell Barton January 17, 2010, 16:00 (GMT) |
fix for own bug in name flipping, was modifying the original name (very bad!). |
Revision 870df30 by Andrea Weikert January 17, 2010, 14:47 (GMT) |
MSVC 9 projectfiles * update for animviz.c * updated glew dependency for ghost. |
Revision e530431 by Campbell Barton January 17, 2010, 14:04 (GMT) |
have makesrna only replace newly generated files when their contents changes. previously changing one rna_*.c file would rebuild them all making it slow to test small changes on the rna api. also made errors in rna and dna generated give C defined #error's and line numbers that cause them. |
Revision e02ad76 by Dalai Felinto January 17, 2010, 03:15 (GMT) |
Text Editor: indent and unindent now supports tabs/spaces according to (text->flags & TXT_TABSTOSPACES). Code-wise it looks now (again) that tab is the default. I hope that'ok. For bitwise operation it's cleaner IMO if the check is for positive values on them. * TXT_TABSIZE is still harcoded to 4 spaces * |
Revision a806cfb by Dalai Felinto January 17, 2010, 02:10 (GMT) |
Test Editor fix: Ctrl+LEFT/RIGHT was set twice (one of them wrongly) |
Revision 68c8054 by Campbell Barton January 16, 2010, 23:53 (GMT) |
patch [#20560] [patch] KX_GameObject.obcolor by Mitchell Stokes (moguri) * renamed attribute obcolor to color |
Revision 9c9209f by Campbell Barton January 16, 2010, 22:56 (GMT) |
resizing any area/region would redraw all views in every window. This means a large scene will make blender resize the border between the timeline and the graph editor slow since it redraws the 3d view for each update. edited the operators to only redraw whats needed. since tons away IFDEF'd this incse it needs to be reverted. |
Revision 8c74944 by Campbell Barton January 16, 2010, 22:53 (GMT) |
debug prints are too much on my system it hangs ddd. |
Revision 23607fc by Campbell Barton January 16, 2010, 22:32 (GMT) |
this isnt needed since the node window can enable it. materials also dont have this option. |
Revision 0f55410 by Joerg Mueller January 16, 2010, 22:12 (GMT) |
Short term workaround for OpenAL + pulse bugs on ubuntu. Not sure if it works, people have to test and report please, I don't have ubuntu. Longer term we hope for an update of the ubuntu packages to fix the problem. |
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