Blender Git Commits

Blender Git "master" branch commits.

Page: 4447 / 5574

January 14, 2010, 14:26 (GMT)
UV layout
- set the width of the line to be 1 pixel
- add the object name onto the blendfile name.
January 14, 2010, 14:06 (GMT)
Join as UVs.... (copies matching UVs to another object with the same topology)
nice that it uses foreach_get/set for fast array copying from python.

note: this is getting out of hand, we beed some central panel/interface for copying mesh data about - shapes, UVs weights etc. at the moment they are accessed from all different places.
January 14, 2010, 13:42 (GMT)
Little fun feature for SCons users: set BF_LINE_OVERWRITE=True in your user-config.py or on command-line when BF_QUIET=True. This will reuse the same line of the previous compile message (Compiling ==>...). Warnings and other messages will still go on their own lines. Remember to set BF_LINE_OVERWRITE=False when you are redirecting the build output to a file
January 14, 2010, 12:51 (GMT)
weight paint without shading when in wire view. use stipple wire to help show where verts are.
only way to do this previously was to have a UV layer, be in textured mode, not have any lights or textures and then set weight paint mode.
January 14, 2010, 10:59 (GMT)
spelling errors, no real changes to code.
January 14, 2010, 10:58 (GMT)
no-functional change - use interpolation functions where possible.
January 14, 2010, 10:57 (GMT)
Fix mistake in recent commit, typed in wrong number for bitflag
causing various issues with constraints and duplis.

January 14, 2010, 10:50 (GMT)
UV operator template
Revision fffbb2c by Matt Ebb
January 14, 2010, 10:43 (GMT)
Fix [#20671] No access to creating textures for a material

Caused by my previous commit here.
Revision e8c4be1 by Matt Ebb
January 14, 2010, 09:56 (GMT)
Fix [#20029] Text input fields with dropdown list bugs
January 14, 2010, 09:01 (GMT)
enable smooth shading of particle colors in particle editmode, for weight painting and selection.
January 14, 2010, 08:53 (GMT)
particle weight brush back (mostly the same as in 2.4x), needed to control long hairs movement.
Revision 72b14be by Matt Ebb
January 14, 2010, 05:29 (GMT)
* Added an 'enable manipulator' operator, with boolean properties for each of
translate/rotate/scale, for people to bind to shortcut keys.

wm.context_set doesn't work well here since it just toggles each component on/off.

Fixes [#19730] Missing/conflicting keymaps for "Change Manipulator Mode" function

Good defaults for this can be decided on for an updated 2.5 key layout.
Revision 109f719 by Joseph Eagar
January 14, 2010, 05:22 (GMT)
ctrl +/- should be in default keymap for 3d view zoom in/out, probably other views too
Revision b886f7a by Matt Ebb
January 14, 2010, 05:21 (GMT)
Fix for previous properties editor crash, only remove ui handlers
on new screens. Was preventing openGL render and possibly other
things from working
Revision 874ef4c by Matt Ebb
January 14, 2010, 04:36 (GMT)
Changed 3D View menu Duplicate Linked to use the same
duplicate linked + move macro as in the default key map (alt d).
Revision 4880b27 by Matt Ebb
January 14, 2010, 04:25 (GMT)
Show the image ID template too for 3D View BG image
Revision e93d665 by Matt Ebb
January 14, 2010, 04:16 (GMT)
Fix [#19932] When reducing panels vertically the scrollbar should not continue redraw in
opposite direction
Revision 0801544 by Joseph Eagar
January 14, 2010, 02:51 (GMT)
renamed view_center to view_selected in view3d menu code
Revision 70c6736 by Joseph Eagar
January 14, 2010, 02:41 (GMT)
fixed missing buttons if no bg image
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021