Revision d5f5e0c by Campbell Barton January 11, 2010, 11:59 (GMT) |
report errors with library linking errors. uses a hack to set the window for the popup for the menu, which is nasty but artists need to know when their files should not be resaved :( |
Revision 4a011a9 by Damien Plisson January 11, 2010, 11:14 (GMT) |
Multitouch trackpad 2 fingers gestures implementation - 2 fingers scroll (MOUSEPAN / GHOST_kTrackpadEventScroll event) pans/scrolls the view - 2 fingers pinch (MOUSEZOOM / GHOST_kTrackpadEventMagnify event) zooms the view And in 3D view: - alt + 2 fingers scroll rotates the view - 2 fingers rotation (MOUSEROTATE / GHOST_kTrackpadEventRotate) orbits the view. The implementation uses a new GHOST event type: GHOST_kEventTrackpad, that is then dispatched as Blender MOUSEPAN, MOUSEZOOM or MOUSEROTATE events. This is currently fully implemented for OSX (GHOST Cocoa fires the new events), with auto-detection of the source peripheral, so that a regular mouse still sends MOUSEWHEEL events. |
Revision ebb9286 by Brecht Van Lommel January 11, 2010, 11:11 (GMT) |
Fix for cmake + windows debug build crash on startup, PYTHONPATH needs to be set, Py_SetPythonHome seems insufficient. Not sure why this is needed or if there is a better solution, but couldn't find another one. |
Revision a3e461c by Campbell Barton January 11, 2010, 10:48 (GMT) |
- player building again - fix for compiler warnigns - bpath reporting was incorrect |
Revision 49fc1f9 by Brecht Van Lommel January 11, 2010, 10:22 (GMT) |
Fix #20619: subsurf + explode modifier crash. |
January 11, 2010, 06:57 (GMT) |
Fix [#20600] First added camera is not made active Also forced view align on when adding cameras |
Revision 1afb018 by Joshua Leung January 11, 2010, 06:32 (GMT) |
Graph Editor: Snapping + Cursor Added buttons beside the numeric inputs for cursor location to make it more obvious how the cursor can be used for numeric manipulation of selected keyframes. |
January 11, 2010, 05:55 (GMT) |
* Restored vertex parent The operator was already there and written, just didn't have a hotkey assigned. Gave it an icky popup menu like object mode parent until we get a nice non-blocking report viewer. |
January 11, 2010, 05:32 (GMT) |
* Removed popups from curve select random and Nth, also edited select random code to use the same logic as select random for meshes (with extend property as well) |
January 11, 2010, 05:10 (GMT) |
* Restored font selection functionality with open font and unlink font operators, so you can change the font of 3D text objects. |
January 11, 2010, 01:26 (GMT) |
* Tweak for splash screen rev. info - dalai, does this look ok on your machine? * Added very feint separator lines in menus |
Revision b6a1bc5 by Campbell Barton January 11, 2010, 00:41 (GMT) |
rna/py api bpy.data.scenes.remove(scene) # now works without crashing bpy.data.texts.new(name)/remove(text)/load(path) # added |
Revision e9d9602 by Campbell Barton January 10, 2010, 23:18 (GMT) |
change the defaults for solidify since users are getting unexpected spikes because of the 'Even Thickness' option. For buildings this is nice but for cloth and random mesh input it ends up giving ugly spikes. |
January 10, 2010, 22:52 (GMT) |
Request different OpenGL oversampling levels before giving up. |
Revision 1cb013f by Campbell Barton January 10, 2010, 22:15 (GMT) |
evil 1 liner to get bge.logic, bge.render, bge.keys etc.. may eventually replace GameLogic, GameKeys module names. |
Revision affe84a by Campbell Barton January 10, 2010, 22:03 (GMT) |
get rid of annoying duplicate python initialization code, added setupGamePython() which initializes modules |
January 10, 2010, 21:58 (GMT) |
SVN maintenance. |
Revision 3a858e8 by Campbell Barton January 10, 2010, 21:33 (GMT) |
blenderplayer building with cmake |
Revision 0f47410 by Martin Poirier January 10, 2010, 20:31 (GMT) |
[#20522] alt+b in object mode has an offset depending on the selected object's origin View clipping doesn't need object matrix in view transformation (permit NULL object pointer to get global transformation). |
Revision 0185e24 by Campbell Barton January 10, 2010, 20:23 (GMT) |
Make linked animdata working again, copies NLA too, as well as ObData animdata where types match |
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