Blender Git Commits

Blender Git "master" branch commits.

Page: 4452 / 5574

January 11, 2010, 11:59 (GMT)
report errors with library linking errors.
uses a hack to set the window for the popup for the menu, which is nasty but artists need to know when their files should not be resaved :(
January 11, 2010, 11:14 (GMT)
Multitouch trackpad 2 fingers gestures implementation

- 2 fingers scroll (MOUSEPAN / GHOST_kTrackpadEventScroll event) pans/scrolls the view
- 2 fingers pinch (MOUSEZOOM / GHOST_kTrackpadEventMagnify event) zooms the view
And in 3D view:
- alt + 2 fingers scroll rotates the view
- 2 fingers rotation (MOUSEROTATE / GHOST_kTrackpadEventRotate) orbits the view.

The implementation uses a new GHOST event type: GHOST_kEventTrackpad, that is then dispatched as Blender MOUSEPAN, MOUSEZOOM
or MOUSEROTATE events.

This is currently fully implemented for OSX (GHOST Cocoa fires the new events), with auto-detection of the source peripheral, so that a regular mouse still sends MOUSEWHEEL events.
January 11, 2010, 11:11 (GMT)
Fix for cmake + windows debug build crash on startup, PYTHONPATH needs to be set, Py_SetPythonHome seems insufficient. Not sure why this is needed or if there is a better solution, but couldn't find another one.
January 11, 2010, 10:48 (GMT)
- player building again
- fix for compiler warnigns
- bpath reporting was incorrect
January 11, 2010, 10:22 (GMT)
Fix #20619: subsurf + explode modifier crash.

Revision 9565322 by Matt Ebb
January 11, 2010, 06:57 (GMT)
Fix [#20600] First added camera is not made active

Also forced view align on when adding cameras
Revision 1afb018 by Joshua Leung
January 11, 2010, 06:32 (GMT)
Graph Editor: Snapping + Cursor

Added buttons beside the numeric inputs for cursor location to make it more obvious how the cursor can be used for numeric manipulation of selected keyframes.
Revision 1f12e8c by Matt Ebb
January 11, 2010, 05:55 (GMT)
* Restored vertex parent
The operator was already there and written, just didn't have a hotkey
assigned. Gave it an icky popup menu like object mode parent until we
get a nice non-blocking report viewer.
Revision 7bbf4f6 by Matt Ebb
January 11, 2010, 05:32 (GMT)
* Removed popups from curve select random and Nth, also edited
select random code to use the same logic as select random for meshes
(with extend property as well)
Revision e0dd3fe by Matt Ebb
January 11, 2010, 05:10 (GMT)
* Restored font selection functionality with open font and unlink font operators,
so you can change the font of 3D text objects.
Revision 9d67c72 by Matt Ebb
January 11, 2010, 01:26 (GMT)
* Tweak for splash screen rev. info - dalai, does this look ok on your machine?
* Added very feint separator lines in menus
January 11, 2010, 00:41 (GMT)
rna/py api
bpy.data.scenes.remove(scene) # now works without crashing
bpy.data.texts.new(name)/remove(text)/load(path) # added
January 10, 2010, 23:18 (GMT)
change the defaults for solidify since users are getting unexpected spikes because of the 'Even Thickness' option.
For buildings this is nice but for cloth and random mesh input it ends up giving ugly spikes.
Revision 5074a4c by gsr b3d
January 10, 2010, 22:52 (GMT)
Request different OpenGL oversampling levels before giving up.
January 10, 2010, 22:15 (GMT)
evil 1 liner to get bge.logic, bge.render, bge.keys etc.. may eventually replace GameLogic, GameKeys module names.
January 10, 2010, 22:03 (GMT)
get rid of annoying duplicate python initialization code, added setupGamePython() which initializes modules
Revision 34794ea by gsr b3d
January 10, 2010, 21:58 (GMT)
SVN maintenance.
January 10, 2010, 21:33 (GMT)
blenderplayer building with cmake
January 10, 2010, 20:31 (GMT)
[#20522] alt+b in object mode has an offset depending on the selected object's origin

View clipping doesn't need object matrix in view transformation (permit NULL object pointer to get global transformation).
January 10, 2010, 20:23 (GMT)
Make linked animdata working again, copies NLA too, as well as ObData animdata where types match
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021