Revision fba99b6 by Joshua Leung December 11, 2009, 11:18 (GMT) |
Timeline Drawing Tweaks: * Made the TimeLine current frame indicator get drawn using the standard frame-indicator code. Also, it is now possible to show the frame indicator box beside the line as in the other animation editors, although this is disabled in the timeline due to the closeness of the frame number field. * Removed some old (unnecessary) code -> "Continue Physics" option in TimeLine, which is now obsolete with the current physics options. Feel free to restore if this is not the case. -> Already commented out hacks to create "speed ipo" for curves. There are easy alternatives that are better integrated. -> Unused init/exit callbacks for scrubbing time, since those were only used to set an obsolete flag for timeline drawing that is now used for the indicator. * Switched long-keyframe optimisation code to use constants instead of some magic numbers + fancy trickery... |
Revision 89b6d94 by Brecht Van Lommel December 11, 2009, 10:56 (GMT) |
Sculpt Branch: multires conversion from 2.4 working again. |
December 11, 2009, 08:05 (GMT) |
Added back rendered animation playback (in a sense), with a customisable player. You can choose a player in User Preferences -> File Paths. You can choose a plan custom command line, otherwise there are presets available for the Blender 2.4 player or DJV (where it will give it the correct filename, fps, etc on the command line). So for example if you have a Blender 2.4 version installed, you can enter the path to the blender 2.4 executable, and the playback will work just like before. Any info on other frame players (FrameCycler? pdplayer?) and their command line settings could be useful for adding some more presets too, if anyone knows of them. It's available in Render->Play Rendered Animation (Ctrl F11) |
December 11, 2009, 05:23 (GMT) |
Fix for [#20331] adding and removing render layers in specific sequence creates layers with the same name Render layers now use the same consistent 'unique name' function as other parts of Blender (i.e. RenderLayer.001). Updated the defaults for consistency. |
December 11, 2009, 04:03 (GMT) |
Tweak to make temp 'fullscreen' screens be alphabetically similar to the previous ones that spawned them, so you can switch screens (ctrl left and right arrow) more smoothly ( [#20301] Screens and Fullscreen still doesn't work ) |
Revision d6bee7d by Campbell Barton December 11, 2009, 02:14 (GMT) |
use rna buttons for color ramps colors so keyframes can be added/deleted. |
December 11, 2009, 01:12 (GMT) |
Various UV editor / notifier related fixes: [#20336] Missing notifier - properties view does not update on UV unwrap [#20337] Shift select is not working in UV-editor island mode [#20338] Update automatically menu item has strange icon behavior [#20339] Select all will quit working in UV editor |
Revision cff8de3 by Campbell Barton December 11, 2009, 00:51 (GMT) |
[#20288] FBX exporter fails * disallow registering operators that have properties starting with an underscore which caused this problem. |
December 11, 2009, 00:09 (GMT) |
For for [#20330] Can't open a file made in 2.49 Hair clothsim internal_friction wasn't being initialised correctly. |
Revision 8b32402 by Campbell Barton December 10, 2009, 23:24 (GMT) |
* root bone override fixed * delta was disabled * simple copy metarig type * proper exception when a type isnt found |
Revision 5a0436b by Martin Poirier December 10, 2009, 23:24 (GMT) |
Double Click plays nicer with Click. 1) Double Click takes priority over a second Click (Click will still be send if not handled) 2) The first Click being handled doesn't stop the following Double Click |
Revision ab7e9da by Martin Poirier December 10, 2009, 23:22 (GMT) |
wm_menu_invoke calls exec automatically if property is already set. This way you can set the param in the keymap and it won't always show the menu for nothing. |
Revision 97abf6a by Campbell Barton December 10, 2009, 22:23 (GMT) |
* rename 'rna_path' --> 'data_path', rna and dna are for internal use and are not descriptive. * armature.pose_position: POSE_POSITION, REST_POSITION --> POSE, REST * rigify now forces rest pose mode * updated neck_flex to keep original bones unchanged |
Revision 2a785e8 by Martin Poirier December 10, 2009, 22:07 (GMT) |
Snap options were reset too often, discarding all user options. |
Revision 8f2db59 by Martin Poirier December 10, 2009, 18:56 (GMT) |
Netrender: categories and balancing by categories based on usage. Enables grouping of jobs in a single priority group. Jobs in the same category are still ordered by cluster usage. |
Revision 2576268 by Campbell Barton December 10, 2009, 18:28 (GMT) |
missed a header last commit, added custom exceptions to rigify so they can be caught and converted into reports and have normal errors display the stack trace as useual. |
Revision 0779f2c by Martin Poirier December 10, 2009, 17:41 (GMT) |
Double Click event value. Timeout between both clicks is user configurable, should be taken from the OS when possible. |
Revision e7bd63c by Brecht Van Lommel December 10, 2009, 17:37 (GMT) |
Sculpt Branch: * Multires 2.50 -> Branch compatibility code converting to the new displacement format. 2.49 -> 2.50 is not functional yet. |
Revision 0cc5d50 by Campbell Barton December 10, 2009, 16:52 (GMT) |
operator report function so python operators can report errors TODO - reports are currently shown upside down. |
Revision 959ac68 by Campbell Barton December 10, 2009, 14:47 (GMT) |
align option for split |
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