Blender Git Commits

Blender Git "master" branch commits.

Page: 4501 / 5574

Revision 802779e by Joshua Leung
November 25, 2009, 09:25 (GMT)
Assorted fixes - compile + drivers:
* Fixed a few compile warnings for scons+mingw
* Driver variables are now added with the ID-type set to ID_OB (objects) by default since this is more convenient
Revision ce4b63a by Matt Ebb
November 25, 2009, 08:28 (GMT)
Fix for [#20008] In the Graph Editor, clicking on the eye doesn't update the GUI

As part of this, fixed a typo in rna flags which was causing some strange behaviour with icons earlier. Reverted the workaround for this, too.
Revision 7b6bc02 by gsr b3d
November 24, 2009, 23:24 (GMT)
Add guardealloc for RAS_MeshObject.cpp (and clean whitespace).
November 24, 2009, 22:44 (GMT)
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).

Even a static mesh can be used as replacement: the mesh
will be instantiated with the soft body settings of the
object. The position and orientation of the soft body
is preserved after the replacement.

Known limitation: the velocity of the soft body is reset
aftet the replacement. This is because soft body don't
have a well defined velocity.


November 24, 2009, 20:15 (GMT)
disallow dynamic sized rna arrays to be returned as mathutils types since it gives unpradictable results if in one case it returns a vector and another a rna float array.
November 24, 2009, 19:47 (GMT)
Fix for continuous grab on X11.

Need to stop accumulating warp coordinates after the first cursor warp (store time of new generated event and skip warp for events time smaller).

There's some interesting X11 code in there, if people are curious.
November 24, 2009, 17:12 (GMT)
RNA api
- EditBone was missing 'selected'
- renamed 'selectable' to --> 'restrict_select', matching object mode.
- renamed 'active_pchan' --> 'active_pose_bone'
November 24, 2009, 16:19 (GMT)
avoid operator type lookups when its known
November 24, 2009, 15:45 (GMT)
Forgot this file.
November 24, 2009, 15:40 (GMT)
Updated icons. Thanks to jendrzych.
Adds icon entries to the force fields.

Also reverted last menu naming commit - this is apparently due to a bug in the Python API that will be fixed.
November 24, 2009, 14:03 (GMT)
bugfix [#19983] clicking onto normal input of a material node crash
actually happened when clicking on any input
November 24, 2009, 12:55 (GMT)
Render Buttons:
* Made Audio Section in "Encoding Panel" easier.
November 24, 2009, 12:35 (GMT)
Fix for last commit, forgot to update collada.

November 24, 2009, 12:15 (GMT)
Fix wrong names in 3D view View menu
November 24, 2009, 11:58 (GMT)
- use a generic bone class so all 3 bone types (Edit/Pose/Armature) - can have the same utility functions, length, parent_recursive, parent_index(), etc
- change the wiki url to avoid redirects (from Luka)
- removed pose prefix from pose_head/pose_tail/pose_matrix
November 24, 2009, 11:48 (GMT)
Depsgraph/Drivers

* Removed ED_anim_dag_flush_update and ED_anim_object_flush_update. These
were wrapping DAG_* calls and were intended be used instead of them when
doing a DAG update from editors. That goes against the design in my opinion,
no matter who calls the DAG, that should update the editors correctly, so
any special checks in such functions for editors should be avoided.

* Driver RNA properties now do updates again, including DAG scene sorting,
text buttons no longer update as you type anymore, so this should be
safe I think.

* Remove scene.update() RNA function, all properties/functions should do this
automatically, if changing some property or calling a function/operator
does not do the correct update, that should be fixed.

November 24, 2009, 11:40 (GMT)
Removed split region operator. This was only for tests, and was not recoverable.
November 24, 2009, 10:55 (GMT)
Made render quality settings proper percentages.
November 24, 2009, 10:19 (GMT)
compile fix when compiling with WAIT_FOR_VSYNC = 1 (btw, is this still used ?)
Revision 0f280e6 by Joshua Leung
November 24, 2009, 09:55 (GMT)
Spline IK Bugfix:
"Y Stretch" option was broken in UI due to mismatch between RNA and scripts.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021