Revision 802779e by Joshua Leung November 25, 2009, 09:25 (GMT) |
Assorted fixes - compile + drivers: * Fixed a few compile warnings for scons+mingw * Driver variables are now added with the ID-type set to ID_OB (objects) by default since this is more convenient |
November 25, 2009, 08:28 (GMT) |
Fix for [#20008] In the Graph Editor, clicking on the eye doesn't update the GUI As part of this, fixed a typo in rna flags which was causing some strange behaviour with icons earlier. Reverted the workaround for this, too. |
November 24, 2009, 23:24 (GMT) |
Add guardealloc for RAS_MeshObject.cpp (and clean whitespace). |
Revision 5b722b1 by Benoit Bolsee November 24, 2009, 22:44 (GMT) |
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). Even a static mesh can be used as replacement: the mesh will be instantiated with the soft body settings of the object. The position and orientation of the soft body is preserved after the replacement. Known limitation: the velocity of the soft body is reset aftet the replacement. This is because soft body don't have a well defined velocity. |
Revision 6c55047 by Campbell Barton November 24, 2009, 20:15 (GMT) |
disallow dynamic sized rna arrays to be returned as mathutils types since it gives unpradictable results if in one case it returns a vector and another a rna float array. |
Revision 1aebd52 by Martin Poirier November 24, 2009, 19:47 (GMT) |
Fix for continuous grab on X11. Need to stop accumulating warp coordinates after the first cursor warp (store time of new generated event and skip warp for events time smaller). There's some interesting X11 code in there, if people are curious. |
Revision dcd1642 by Campbell Barton November 24, 2009, 17:12 (GMT) |
RNA api - EditBone was missing 'selected' - renamed 'selectable' to --> 'restrict_select', matching object mode. - renamed 'active_pchan' --> 'active_pose_bone' |
Revision f28975d by Campbell Barton November 24, 2009, 16:19 (GMT) |
avoid operator type lookups when its known |
Revision 6d7bb65 by William Reynish November 24, 2009, 15:45 (GMT) |
Forgot this file. |
Revision d2c9990 by William Reynish November 24, 2009, 15:40 (GMT) |
Updated icons. Thanks to jendrzych. Adds icon entries to the force fields. Also reverted last menu naming commit - this is apparently due to a bug in the Python API that will be fixed. |
Revision 89f9d38 by Campbell Barton November 24, 2009, 14:03 (GMT) |
bugfix [#19983] clicking onto normal input of a material node crash actually happened when clicking on any input |
Revision f21eb06 by Thomas Dinges November 24, 2009, 12:55 (GMT) |
Render Buttons: * Made Audio Section in "Encoding Panel" easier. |
Revision 284f66a by Brecht Van Lommel November 24, 2009, 12:35 (GMT) |
Fix for last commit, forgot to update collada. |
Revision 2d4f112 by William Reynish November 24, 2009, 12:15 (GMT) |
Fix wrong names in 3D view View menu |
Revision ff5276b by Campbell Barton November 24, 2009, 11:58 (GMT) |
- use a generic bone class so all 3 bone types (Edit/Pose/Armature) - can have the same utility functions, length, parent_recursive, parent_index(), etc - change the wiki url to avoid redirects (from Luka) - removed pose prefix from pose_head/pose_tail/pose_matrix |
Revision 2e7dbdf by Brecht Van Lommel November 24, 2009, 11:48 (GMT) |
Depsgraph/Drivers * Removed ED_anim_dag_flush_update and ED_anim_object_flush_update. These were wrapping DAG_* calls and were intended be used instead of them when doing a DAG update from editors. That goes against the design in my opinion, no matter who calls the DAG, that should update the editors correctly, so any special checks in such functions for editors should be avoided. * Driver RNA properties now do updates again, including DAG scene sorting, text buttons no longer update as you type anymore, so this should be safe I think. * Remove scene.update() RNA function, all properties/functions should do this automatically, if changing some property or calling a function/operator does not do the correct update, that should be fixed. |
Revision 397b52b by William Reynish November 24, 2009, 11:40 (GMT) |
Removed split region operator. This was only for tests, and was not recoverable. |
Revision 96b6f32 by William Reynish November 24, 2009, 10:55 (GMT) |
Made render quality settings proper percentages. |
Revision 78ce1fb by Damien Plisson November 24, 2009, 10:19 (GMT) |
compile fix when compiling with WAIT_FOR_VSYNC = 1 (btw, is this still used ?) |
Revision 0f280e6 by Joshua Leung November 24, 2009, 09:55 (GMT) |
Spline IK Bugfix: "Y Stretch" option was broken in UI due to mismatch between RNA and scripts. |
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