Revision d46e83e by Campbell Barton November 22, 2009, 00:17 (GMT) |
looks like we both added sss at once :) , removing since Im using the base class and a single presets file |
Revision e0e2c91 by Joerg Mueller November 22, 2009, 00:11 (GMT) |
Fixed minor sound UI errors. |
Revision 4f6b954 by Thomas Dinges November 22, 2009, 00:03 (GMT) |
* Added Subsurface Scattering Presets. Note: Add doesn't work, it writes some text into the file, not the values. (Maybe because the values are arrays?!) Campbell, please check :) |
Revision 573be3e by Dalai Felinto November 22, 2009, 00:01 (GMT) |
BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only) How it works now: whenever you have to read/write object names you can do it without the prefix "OB". (it's not hard at all to fix scripts) How it was before: It was a mess :) We had an inconsistent API where sometimes you had to input "OBname" and other "name" directly to assign object as data (usually in actuators). Justification for the change: Talking with Campbell we had since a while ago this feeling that this should be changed any time we were going to deprecate the API. So in order to deliver Blender 2.5beta0 with a more close-to-the-final API we decided that today was a good day to implement that. Remaining issues: 1) VideoTexture uses IM or MA to identify the output material/texture. I haven't touched that, but it does look a bit off. (i.e. I didn't changed any MA, IM naming) 2) I didn't see the code of dynamic mesh. It may need to be edited as well. |
Revision 1dfbf3a by Campbell Barton November 21, 2009, 23:55 (GMT) |
- aspectx wasnt saved in the render preset - define a preset base class - cleanup some comments and whitespace |
Revision 7343de9 by Jens Ole Wund(bjornmose) November 21, 2009, 23:06 (GMT) |
small fix void SB_estimate_transform no need for static now |
Revision 2351d1c by Thomas Dinges November 21, 2009, 22:54 (GMT) |
* Some cleanup for recent preset commit. * Minor align fix for Frame Rate Buttons. |
Revision 70e3842 by Jens Ole Wund(bjornmose) November 21, 2009, 22:45 (GMT) |
new property for soft bodies sb->lcom : Center Of Mass .. might be used to create loc IPO sb_>lrot : is a matrix[3] esitmates the roatation in world coordinates .. might be used to create rot IPO sb_>lscale : is a matrix[3] esitmates the scaling in world coordinates .. might be used to create scale IPO (no python for that yet .. but may be matt has mercy on me ) can be cropped direclty in soft body module by function static void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3]) The targets lloc,lrot,lscale should work to be NULL, just in case you don't need it. However i'd prefer if they were accessed via properties which should be calculated automagically if sb->solverflags & SBSO_ESTIMATEIPO is set, like they do in draw_sb_motion(..) in drawobject.c added static void draw_sb_motion(Scene *scene, Object *ob) to drawobject.c for debuggering (had a hard time with destructive matrix operations ) if it causes any trouble with your build on any OS make sure to comment that away. softbody.c and DNA should compile fine in any case. |
Revision 5e7debc by Campbell Barton November 21, 2009, 21:39 (GMT) |
render presets, select from a directory, button to add own presets |
Revision e65fee2 by Nicholas Bishop November 21, 2009, 21:34 (GMT) |
Sculpt branch: Fixed grab brush, was creating holes in the mesh due to uninitialized values. |
Revision d875f49 by Dalai Felinto November 21, 2009, 20:36 (GMT) |
patch [#19796] GLEW update by Mitchell Stokes (Moguri) GLEW update to version 1.5.1 [11-03-08] this opens room for Geometry Shader support. * - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly) |
Revision 75e82b5 by Martin Poirier November 21, 2009, 19:49 (GMT) |
More macro goodness. Macros now return finished if at least one operator in the macro finished properly. This is done to correctly insert an undo point. This means that all the macros that combine with transform (extrude, loopcut, rip, duplicate) will correctly insert an undo step when transform is cancelled. |
November 21, 2009, 19:26 (GMT) |
Uncomment header. |
Revision c60f635 by Campbell Barton November 21, 2009, 18:12 (GMT) |
made the merge limit show more precission and use a lower step. |
Revision d594388 by Dalai Felinto November 21, 2009, 17:50 (GMT) |
rna bge fix: using dynamode instead of mode for Dynamic Material option: Align to Normal (it was using Material->Shadow Receive) |
Revision da2db4b by Campbell Barton November 21, 2009, 17:41 (GMT) |
patch from Ronan Bignaux use python3 print() |
Revision a1c8d92 by Nicholas Bishop November 21, 2009, 17:22 (GMT) |
Sculpt branch: Corrected the calculation of the center of the flatten effect. |
Revision 0ed0773 by Campbell Barton November 21, 2009, 17:21 (GMT) |
fix for [#19943] Selected object border color incorect |
Revision f9d8145 by Campbell Barton November 21, 2009, 17:16 (GMT) |
fix for [#19940] Remove vertex color layer and remove texture layer operators don't work - only when in mesh editmode. |
Revision 6f38938 by Campbell Barton November 21, 2009, 16:44 (GMT) |
[#19930] Nurb CV select is failing because of view clipping - the clipping test function was using the rv3d->viewmatob where it needed to use the object matrix. - added a local clipping member to rv3d, the clipping planes in object-space, avoids many matrix multiplications when testing verts or clipping pixels when projection painting. |
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