Revision 20681f4 by Martin Poirier November 12, 2009, 19:42 (GMT) |
Shift click on modifier works again. For some reason, adding a keymap entry with KM_SHIFT didn't work, had to use KM_ANY and passthrough invalid modifiers. Left a note to investigate later. |
Revision 6c1a7a9 by Chris Want November 12, 2009, 18:35 (GMT) |
== Blender 2.4x == Removed highly annoying "recalc data OBxxxx" debug print. |
Revision fdcc0ff by Arystanbek Dyussenov November 12, 2009, 17:08 (GMT) |
Merge -c 24531 from COLLADA branch (fix holes in imported meshes). |
Revision 8f80297 by Campbell Barton November 12, 2009, 15:46 (GMT) |
generating docs can make the rna api generate wrnings (which is fine) but was giving python decoding errors and didnt even show the warning. for now just print to the console fixes this |
Revision b093e12 by Arystanbek Dyussenov November 12, 2009, 15:45 (GMT) |
COLLADA importer: * no more holes in imported meshes (I hope so) - test/fix face indices with test_index_face on mesh import. Thanks Brecht for pointing this out! * cleanup triangulation code. Polygon triangulation (using filldisplist) can result in flipped faces (for example http://www.pasteall.org/pic/117 (textured shading) and http://www.pasteall.org/pic/118 (solid shading)). Don't know how to fix this (flipping the order of produced triangles results in other faces being flipped)... |
Revision fbb2c38 by William Reynish November 12, 2009, 15:41 (GMT) |
Implemented single column UI for textures, curve, mesh and empty. Reverted 24524 materials change because it it made greying out not work correctly. |
Revision 17b6dfa by Brecht Van Lommel November 12, 2009, 15:18 (GMT) |
Bugfix: workaround for spline IK crash with curve path not created yet, this is actually a depsgraph issue .. so instead of crashing it will not update correct on file load now. |
Revision aeca8f6 by Campbell Barton November 12, 2009, 15:13 (GMT) |
undefined py variable |
Revision 331d1b1 by Campbell Barton November 12, 2009, 15:05 (GMT) |
sintel's normals were rendering black around her eye. Subsurf FLT_EPSILON from float.h was too high, using a smaller value fixes |
Revision b42fa5d by Arystanbek Dyussenov November 12, 2009, 14:49 (GMT) |
COLLADA: merge from trunk -r 24390:24522. |
Revision 9d6787c by Campbell Barton November 12, 2009, 14:40 (GMT) |
rename text3d "str" to "body", (text body), it was also using ID name setting functions which didnt work. |
Revision cb7aff8 by Thomas Dinges November 12, 2009, 14:37 (GMT) |
* Minor code cleanup. |
Revision da79905 by Elia Sarti November 12, 2009, 14:31 (GMT) |
Use ACTIONMOUSE instead of hardcoded LEFTMOUSE for sequencer's frame scrubbing |
Revision bee2335 by William Reynish November 12, 2009, 13:05 (GMT) |
Implemented suggestion be Matt to slightly tweak the code for single column UI |
Revision 4f47f21 by Campbell Barton November 12, 2009, 12:48 (GMT) |
small corrections, no functionality change |
Revision 9596b36 by William Reynish November 12, 2009, 12:35 (GMT) |
Added single column UI layouts This changes the layout when the properties window gets too narrow to render the contents properly. Currently implemented for render, scene, world, object and materials, but the rest can be done easily. Here's a video for demonstration: http://www.reynish.com/files/blender25/properties_resize.mov It automatically detects the window width and then skips the indicators that tells the layout to go to the next column. It requires very minimal changes to the UI scripts so we don't have to maintain two versions of the layouts. |
Revision 1df6575 by Joshua Leung November 12, 2009, 12:20 (GMT) |
Spline IK: UI/Scaling Tweaks * Renamed "Keep Max Length" to "Y Scaling" which has the opposite meaning * Improved the way that Y-Scaling off behaves. Most of the time, bones that do not fit on the curve are now "blended off" their default rotations instead of being scaled to zero. * Added option to offset an entire chain by moving the root bone of the chain. This is named "Chain Offset" |
Revision c53a810 by Campbell Barton November 12, 2009, 11:45 (GMT) |
Project snapping is too slow for sintel's head at subsurf level 2, ifdef'd out per face snapping and added BVH raycasting. adjust epsilon value for isect_ray_tri_v3() from the comment... /* note: these values were 0.000001 in 2.4x but for projection snapping on * a human head (1BU==1m), subsurf level 2, this gave many errors */ - 0.000001 -> 0.00000001 |
November 12, 2009, 08:46 (GMT) |
Added frame change keymap to node editor |
Revision 0adfc00 by Arystanbek Dyussenov November 12, 2009, 03:41 (GMT) |
Merged -c 24514 from COLLADA branch (build edges on mesh import). |
|