Blender Git Commits

Blender Git "master" branch commits.

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Revision 4573120 by Matt Ebb
November 10, 2009, 06:29 (GMT)
Fix for [#19847] Joined meshes fail to render

Join function was accessing invalid memory for material indices when no materials were originally present on the joining objects
Revision 297045f by Matt Ebb
November 10, 2009, 04:56 (GMT)
Fix for [#19852] Animation rendering not working in new scene

As part of this commit, I moved the scene frame_step to RenderData, where the other frame-related data is.
Revision b24b858 by Matt Ebb
November 10, 2009, 04:03 (GMT)
Fix inconsistent order in Image editor alpha display buttons
Revision 84abb8e by Matt Ebb
November 10, 2009, 04:02 (GMT)
Fix for [#19855] Color Ramp Interpolation is not working
Revision bc00665 by Matt Ebb
November 10, 2009, 04:01 (GMT)
* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.

Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there.
Would also be good to wrap the input/output sockets, too, will check on it.

This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
Revision ad409e5 by Matt Ebb
November 10, 2009, 03:48 (GMT)
* Small UI drawing tweaks, part of it allowing a bit of extra space for text in number fields
November 10, 2009, 03:45 (GMT)
Removed an unused function and changed the VBO functions to use the ARB name for consistency with the rest of the file.

November 10, 2009, 00:03 (GMT)
Improved context handling. Previously FRS_initialize() was used for both
initializing Freestyle and specifying contexts, making the API a bit messy.
Now FRS_initialize() is only for initialization, and contexts are specified
by new FRS_set_context() function just before starting rendering.
Revision d0cd641 by Joshua Leung
November 9, 2009, 23:41 (GMT)
Bugfixes for Armatures, SplineIK, and F-Curve RNA:
* Fixed the handling of the 'draw_active' flag for drawing of armatures. This is now cleared from bones in old files (so one bone always got represented as active in the viewport even when others were selected), and the flag is correctly set temporarily when drawing the bones (only one place had been done).

* Fixed typo with SplineIK that was making the root bone of the bone chains always be ignored. Similar functionality can come back at some point, but in a more useful form.

* Shortened the UI names for the F-Curve colouring modes to increase readability. The old ones were too long to be able to distinguish between entries in the UI.
November 9, 2009, 23:33 (GMT)
Don't free Context from python.

There might be a better way to do this, Cambo, please check.

This solves the Totblock == -1 error
Revision 1d787cd by Joseph Eagar
November 9, 2009, 23:08 (GMT)
remove doubles was flipping face normals
Revision 70b3adc by Joseph Eagar
November 9, 2009, 22:47 (GMT)
fixed loopcut preview issues for the most part, though there's still an occasional problem I need to track down
November 9, 2009, 22:42 (GMT)
Math Lib Reorganization

* New header and source files.
* Still need a few tweaks before switching code to use them.

November 9, 2009, 21:03 (GMT)
use armature active bone as a pointer rather then a flag for each bone that needs looking up.
- rna vars arm.bones.active & rna.edit_bones.active
- needed special undo support.
- readfile.c loads.
- duplicate and copy_armature support.
- keep the draw flag, renamed to BONE_DRAW_ACTIVE, only use for openGL drawing.

Note: it may be better to allow active/unselected as with objects.
Revision 3e2766b by gsr b3d
November 9, 2009, 20:08 (GMT)
Add FFTW3 support to Makefiles, make OpenJpeg use OS lib for Linux.
And handful of whitespace clean ups.
November 9, 2009, 20:03 (GMT)
fix for running datatoc on files in a subdir (was adding slashes into the C variable name)
Revision 6dd96fc by Roland Hess
November 9, 2009, 19:20 (GMT)
Update of older commit (23102) from Bob Holcomb -- fix for Darken mode blending was only in place for nodes, not for general texture blending. This updates texture blending to reflect the fix. Now results don't trend toward black on Darken anymore as factor approaches 0.
November 9, 2009, 18:32 (GMT)
- scons fix for linux build
November 9, 2009, 17:52 (GMT)
Mac :
- scons update to build with openCollada

- scons & cmake update for render optimization cflags
November 9, 2009, 17:06 (GMT)
- fix Cocoa window setOrder function to maintain focus on a blender window (e.g. ensure the blender window gets the focus when the user presses ESC to move back the render window)

- QuickTime export fixes.
Note that QuickTime export still crashes because it tries to open a "codec settings" dialog from the rendering background thread (and not the main/UI thread).
One quick fix may be to move the movie export initialization out of the render thread back into the operator function.
But a cleaner way would be to get rid of such a carbon/win32 dialog and place the codec settings inside blender interface
(additional fields in the output panel as it is currently the case for other file formats ?).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021